
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $707.2K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прошел я игру и хочу сказать что полностью доволен. Когда начал в глаза бросился довольно неприятный вид) Какойто биологической локации отталкивающей своим видом, но походив по миру и пройдя несколько локаций мне начала нравится эта сметь Гигера и Лавкрафта. В игре зачемто есть уровень кислорода, тоечть главный герой может задохнуться если долго стоять в воде. Но прикол в том, что в игре нет крупных водных участков) Есть 2-3 лужи в которых можно постоять, не знаю только зачем, но если захотеть в них можно умышленно утонуть, есть также пару областей с розовой жижей, но она убивает тебя быстрее, чем кончается кислород. Я этого прикола не понял, зачем там эти лужи и кислород, но вот такая вот незначительная фишка в игре) Довольно интересный сюжет со своими парадоксами, интересные персонажи хоть их тут очень немного. Музыка вообще отвал башки. Очень много различных гаджетов и оружия, хотя я почти всю игру пользовался не больше двух видов, а бумеранг в самом конце игры вообще не понял) В общем отличная метроидвания, всем советую.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metroidvania inspirado en el clásico Metroid, muy interesante, me encanta la variedad de armas, y la exploración para encontrar mejoras, sin embargo mis problemas son que las mejoras para avanzar son muy extrañas y a veces se sienten incomodas de utilizar, el dash es muy poco intuitivo en mi opinión, el glitcheador es un mejora/arma muy fuera de lugar y a veces no veía los pixeles glitch, hay una mejora que tienes que poner códigos para que funcionen en lugares específicos xd, los jefes son desafiantes pero hay uno que en mi opinión esta mal hecho el jefe escorpión tenia ni idea de como vencerlo y tuve que ver una guia porque mis ataques no le daban hasta que me entere que se le tenia que dar por atras, eso si para algunos jefes algunas armas si son interesantes y le da un motivo de ser al menos. El backtracking bueno como todo metroidvania a veces te pierdes y no sabes donde ir, en ese juego me ha pasado algunas veces más que otros metroidvania pero no al nivel super frustrante eso si la ubicación de las mejoras para avanzar el juego estan hechas de manera poco intuitiva, aun asi me ha gustado esta bien.
It's a pretty good Metroidvania. Definitely worth it. Positives: + Lots of weapons + Lots of secrets + Good enemy design + Good worldbuilding + "Glitching" enemies is pretty fun Negatives: - No fast travel, so a lot of backtracking - Strange default control scheme on keyboard - Doing a few particular jumps to reach some secrets on keyboard requires you to time your keypresses very carefully, as the keyboard will stop registering new keypresses if too many keys are already pressed at once.
Сгорел, так и не пройдя финального босса. Обидно. Я понимаю, что игра сделана под ретро эстетику, но совершенно не обязательно при этом переносить в неё геймдизайн аркадных автоматов, тем более с почти однокнопочной боевкой (если не учитывать рывок). Тут есть действительно крутой стильный пиксельарт и интригующий сюжет, есть интересная механика исследования и боя с помощью дрона. Но при этом нужно учитывать, что во многих моментах игра крайне недружелюбна к игроку и той же самой боевкой способна легко задушить. Описанные плюсы не дают поставить палец вниз, однако до конца данный проект пройти мне так и не удастся.
It is a real interesting game in terms of the world and lore associated with it. As a Metroidvania game, it is more to the style of Metroid than the vania association. Traversal is not that great as you don't have very many ways of getting to either side of the game-world besides a ridiculous tram thing. The map isn't so huge that you will hate the multiple corridors you can pass through to get to the place you want to go but if you get stuck you might spend some time dealing with repeated enemy encounters. The mixture of enemies are very much Metroid inspired with lots of awkward moving ones that you can only deal with by pumping them full of whatever bullet type you wish to choose. There are way more kinds of bullets than is ever needed in this game which is fun for variety if you want to do multiple runs of the game. I only did 1 playthrough of this game so it didn't so it stuck out to me and made me feel a little disappointed that there wasn't some kind of combination of bullet types like Metroid. The bosses are all really good but there is a lack of significantly challenging fights. You find a good place to stand and just blast away and everything eventually falls to the ground. Its a fun game and well worth playing.
Axiom Verge es una joya absoluta del género metroidvania y uno de esos juegos que te recuerdan por qué te enamoraste de los videojuegos en primer lugar. Todo en él está cuidado al detalle: desde su ambientación retro que homenajea a los clásicos de 8 y 16 bits, hasta la cantidad de secretos y sorpresas que esconde en cada rincón. Lo primero que llama la atención es su atmósfera. Cada zona tiene un estilo propio, con una estética pixel art impecable y un diseño sonoro que consigue envolverte en un mundo extraño, alienígena y perturbador. La música acompaña de maravilla: hipnótica, inquietante y a la vez motivadora, perfecta para perderte durante horas explorando. La jugabilidad es otro de sus puntos fuertes. El juego ofrece un arsenal enorme de armas y habilidades, cada una con su función y su personalidad. Lo más impresionante es cómo consigue que todas resulten útiles en algún momento, invitándote a experimentar y a encontrar nuevas formas de avanzar. La sensación de descubrimiento es constante: siempre hay un pasillo oculto, un secreto escondido o un jefe que te pondrá a prueba. Lo que realmente destaca es el mimo con el que está hecho. Un solo desarrollador logró crear un mundo enorme, cohesivo y lleno de detalles que rivaliza con sagas míticas. Se nota la pasión y el respeto hacia los clásicos, pero sin quedarse en la nostalgia: Axiom Verge tiene identidad propia, con mecánicas únicas como el “glitch gun”, que cambian por completo la manera de interactuar con los enemigos y el entorno. En resumen, Axiom Verge no solo es un homenaje a los metroidvania, es uno de los mejores exponentes modernos del género. Si te gusta explorar, descubrir y sentir que cada nueva habilidad abre puertas a un universo más grande, este juego es imprescindible. Una obra maestra indie que se disfruta de principio a fin.
The only metroidvania better than Axiom Verge is Super Metroid. Somehow one lone developer has nailed the perfect level design, creature design, boss encounters and player movement but then took it further with a vast array of weapons, dozens of secrets, unique "address corruptor" mechanics, [i]stunning[/i] original music and deeply compelling sci-fi lore in the vein of PC classics like Another World. Axiom Verge isn't a game, it's an [i]experience[/i]. Buy it. Buy it NOW. (PS: The sequel is different but equally fabulous)
Came into this game not really expecting much, but it came out as one of my favorite games I've ever played. Dont think I've ever played anything else where after beating the game I wanted to do the Speedrun achievs. I dont really have too much expierience with Metroid type games, I usually play stuff more similar to Castlevania in the Metroidvania genre, but this game made me more interested in games similar to Metroid. Although one thing in this game that I could see being a bit polarizing is the aiming mechanics, as those are similar to Cuphead which might take a bit getting used to. I wouldnt recommend going for 100% of stuff in this game, for me this game thrives on trying to go as minimal in resources as possible, and a lot of the secrets are kinda eh, where I cant even see how you could discover them without some external help. The game has a built-in randomizer with different modifiers, which I feel like is a great way of extending gameplay if someone wants something fresh after beating the game a couple of times. I like the power ups in this game, they're pretty unique with some allowing you to change how enemies act, meanwhile another one allows you to literally walk through walls, which I dont think I've ever seen something similar to that in other games. I also like how a lot of the bosses can be countered with weapons that could be unlocked right before them, so the game really rewards the player for either trying to explore or just having knowledge about the game. Would 100% recommend playing it if you like Metroidvania games.
I liked it for the most part, it starts well, but when most of the map is open it becomes kind of confusing what to do and where to go next... in other words: I spent a lot of time lost and stuck not knowing what to do. I resorted to watching a walkthrough up to the point where I could find what I missed because going back and forth through the map aimlessly gets tiring after a few days (I got a lot of weapons and power-ups because of this, though). The music is very good, graphics are nice (although I prefer 16-bit over 8-bit pixel graphics, this is kind of in the middle), the controls are generally OK but it depends on what you're trying to do or what you're using (the grapple is not very good, for example), the atmosphere is excellent, the story I could do without (seriously, it'd probably better if the game just didn't explain anything except for some clues here and there) and the dialogue is cringey / high school homework level (which is probably OK for the type of game this tries to be, but still). Combat is kind of ♥♥♥♥, I think. Enemies are either just there or super difficult. Same for the bosses: the first 4 or 5 bosses where super easy, and then you got some mega difficulty spike with some kind of impossible hornet that took watching another video and many many MANY tries. Then you have another 2 or 3 bosses that I don't think fit the tools at your disposal, don't telegraph their movements very well, and... I don't know. They're not very well designed, I think. Also the gauntlets before those last few bosses can be quite difficult, as opposed to the rest of the game. Anyways, I'm not very fond of "the old times" nor of nostalgia-ware but it was OK, I think. Even if I'd never finish a game like this in the old days (or in the present day without some external help). I just wish I could like it more.
🎮 Axiom Verge – Minha Experiência no Mundo Pixelado! 🎮 Olha, Axiom Verge me surpreendeu de um jeito muito positivo! O mapa é um prato cheio pra quem ama explorar cada cantinho e descobrir segredos escondidos — sério, tem muita coisa! Cada nova área parece um convite pra se perder (no bom sentido) e sair vasculhando tudo. Se eu pudesse dar uma sugestão de leve pro jogo, seria: que tal um sistema de teletransporte entre os pontos de save? Isso daria uma baita força na hora de se locomover, principalmente quando você quer revisitar lugares com habilidades novas. A história tem aquele mistério que te prende, com um toque sci-fi que combina perfeitamente com o estilo do jogo. E sim, o desafio é real! Conforme você vai evoluindo, a curva de dificuldade acompanha, e isso deixa tudo mais empolgante. Me diverti muito jogando, e minha nota pessoal é um sólido 8/10! Já tô tão no clima que Axiom Verge 2 já tá garantido na minha lista. 😄
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $74.9K | 307 | 75% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $707.1K | 1.1K | 64% | $18.99 | |
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| $707.7K | 1.7K | 84% | $9.99 | |
| $707.9K | 969 | 88% | $9.99 | |
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| $705.8K | 1.3K | 60% | $19.99 |