
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $707.2K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como fan de Metroid y de los "Metroidvanias" en general, este juego me encanto. Me encanta el píxel art, la banda sonora y la historia me parece muy interesante. Es muy original en varios aspectos, bebe mucho de Metroid y eso me trae muchos recuerdos. Una tremenda joya, 10/10
Metroidvania-style game with a decent story. Weapons are varied and each feels unique.
Uno de los metroidvania más inmersivos que he jugado. Es desagradable visual y sonoramente, pero lo es adrede y consigue meterte de lleno en el mundo No es 100% mi cup of tea, pero es muy buen juego
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was very neat, worth the price.
The mind fears what i doesnt know, its a perfect phrase for this game, from the uncertainty of not knowing if a game developed by one person will be any good or not, to its protagonist and its seek for answers to questions about his past/path in his world, absolute gem overall, visually the pixel art did not disappoint in any regard and the music, simple, but so pitch perfect for its genre. Amazingly done Mr. Happ
Best Metroidvania there is, just buy it.
I enjoyed Axiom Verge. It is a very retro style Metroidvania with a labyrinth to explore that is very reminiscent of the NES Metroid. I completed the game on hard mode and died a lot. The enemies can be quite challenging but one of the features of the game is that you can "glitch" them. When you glitch enemies, most become easier to kill but some can be used to your advantage to find hidden items and paths. The boss fights are okay. They can be challenging in the early game but some of the weapons and the amount of health you can get make the later fights really easy. I can see the later fights being more challenging if you do a low percentage run. I got all the items. Some of the hidden items blend into the world very well and can easily be missed. I had to use a guide at the very end to get the few I missed. You also come across some "glitched" maps that include bonus items. You get a variety of weapons to play with. Some of them are very useful for dealing with tough enemies. You get a power up which lets you glitch enemies and traverse the world which I thought was very cool and fun to mess with. There are also health nodes to increase health and power nodes to make you more powerful. I thought the map was wonderful to explore and is up there with other Metroidvanias I played. It was the best part of the game. The environments felt very alien like and each zone had a unique look. You can sequence break and I was able to early on. I didn't really get the story, it wasn't that interesting to me. There was a cool event at about the halfway point of the plot that I liked but other than that the story was meh. Overall I think this is a good Metroidvania and I recommend it!
(Данный обзор написан после прохождения первой и второй части подряд) Это очень достойная МЕТРОИДвания! В первую очередь - это буквально МЕТРОИД! Конкретно метроид с NES, так как: 1. Визуальный стиль больше похож именно на первый МЕТРОИД (более технологичный с точки зрения графики, но не суть.) 2. Много секретов завязанных на взаимодействии с окружением, конкретно посредством пролаза в каждый камень (даже если это неочевидно). А также буквально секретные миры, составленные из кусков игры. Прямо как... в первом МЕТРОИД, да. Насчёт второго пункта уже есть отличия, ведь если в МЕТРОИД секретные миры и использование врагов в иследовании зачастую это был баг, чем фишка (особенно секретные мира), то тут это более продуманно, а также очень много подсказок в окружении (что скорее похоже уже на супер МЕТРОИД). Хотя неочевидные места всё ещё остались, но их слава богу по минимуму. В остальном к чему-то придраться очень сложно, хотя можно. Например к большому ассортименту бесполезного оружия, но тут чисто вкусовщина, хотя и можно было попробовать сделать меньше и лучше, как во второй части (хотя там ситуация другая). Можно кстати музыка выделить! Ну уж очень она тут хороша. Сюжет интересный, но честно для меня это второстепенное качество. Ну это всё что я могу сказать. Кстати! Вторая абсолютно другая игра!
Игра имбовая, оч стильная и похожа на старый метроид во многом. Вайбик сеттинга мощный, музыка вкуснейшная, дизайн лок и боссов тоже. Оружия много, правда зачем чето еще кроме металки молний и еще пары оружий хз, но пусть будут. Геймдизайн имеет некоторые проблемы, если ты потеряешься то просто методом тыка хрень найдешь, карта не очень большая но все равно часа 3 искал куда идти пару раз. Есть скрытые миры, которые найти можно методом тыка сканера по всем стенам в игре, мелочь, а приятно, правда они сложноватые и жопа горит, если не докачан. Есть интересные способности и инструменты, которые никогда не видел в других метроидваниях, например бур, сканер, пароли, меняющие реальность и тд. На высоком уровне сложности получаешь нормальный экспириенс, на низком думаю будет не очень интересно драться. Стоит покупки, 10 зеленых грибов рвущих жопу из 10 зеленых ежей хueкрадов
An insanely atmospheric metroidvania with more style than substance. Despite that, Axiom Verge still maintains good moment-to-moment gameplay and feel. That atmosphere and world-building are definitely the biggest draws here. There are an insane number of weapons, but given that you can still only use one of them at a time, there just isn't a point for there to be so many different weapons. They aren't unique enough, special enough, or have enough of a difference in power to justify their existence in many cases. They're [i]fun[/i], so there's that at least, but you arguably get more value out of 5 extra missiles in a Metroid game than you do picking up a new permanent weapon that you dislike and will never equip. These guns don't have environmental or puzzle interactivity (for the most part). They're just different ways of attacking. Still, the unsettling atmosphere and world is front and center. It might not have the best reasons to go exploring, but anyone trying to play through celebrated games in the metroidvania genre should do at least one run of Axiom Verge.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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