
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buen juego, mucha exploración, cofres escondidos y aventuras disfrutonas
필라스 1,2 전부 즐겨본 입장에서 평을 해보자면 재미는 있지만 덜 채워진 작품입니다. 특이한 장소엔 소소하게 나마 뒷이야기를 집어 넣음으로서 탐험의 재미도 챙겼고 저같이 3D게임 멀미가 심한 사람을 위해 만들었을 나름 경쾌한 움직임의 3인칭 시점 옵션 역시 맘에 들었습니다. 다만 수많은 고유명사로 인해 새로 진입하실 게이머 분들이 접할 당혹감은 차치하고서라도 이전 작들의 팬인 제 입장에서 게임 속 리빙랜드는 여기저기 구멍이 나있습니다. 전작들과 비교해보면 이는 더욱 도드라져 보이구요. 게임사에서 마감 시간에 쫓겨 많은 부분을 덜어낸 게 아닐까 싶을 정도입니다. 많이 기대했는데 아쉽네요.
It's pretty fun, nice to have an RPG of this type to play around with that has it's own unique lore and setting.
If you're hesitant to buy it because of comments like "the cities feel dead," "the game is shallow," or "the NPCs are bad," just ignore all that and form your own opinion. It was the best thing I did. I'm absolutely loving the game. It feels like playing a new Elder Scrolls for the first time. The world is massive and constantly makes me want to explore every corner of it. The colors are beautiful, the environments are diverse, and the landscapes are breathtaking. My only real issues are technical ones. The animations are pretty weak and lack any real sense of impact or weight. Sometimes it even feels like a mobile game. I'm not saying it needed to be a super realistic Soulslike, just a bit more engaging and satisfying. The same goes for the third-person movement. It often feels like the character is sliding across the ground. The footsteps look slow, but the character moves way too fast, which creates a strange disconnect. Overall, it's a great game. Playing it has felt like being a teenager again and experiencing Skyrim for the very first time.
Ondra's Titties! Obsidian made the Pillars universe not like eating hay! One of the things I like about this is that they did it by "showing not telling" and shoving a gorillion people, facts, and dates at you. Nope, just "You have shrooms on your face. This island has shrooms errwhere. People are also getting shrooms on their faces but go nutso. Also, Shark Garrus." The combat is delightfully open, and the multifaceted stats (there's no "STR" or "MAG" but an offense stat that calculates damage for everything, which is a really neat idea for hybrids). Sword and board for some really good FPS(wording)? Sure. Pistol and Grimoire for MAX BOOM BOOM? Sure. I also liked how nothing happens from behind unless it's got a callout or you saw them already aggro on you, which I guess works in this kinda well. But one thing I enjoy about it is that the game ends just as the bag of tricks empties. There's no "I did this puzzle" or "more parkour to open the gate again". Just, final battle and credits. That's good restraint.
This game is good, finished it today. The writers did a good job giving you freedom in the "politics" decisions and their consequences, and interactions with your companions. Only drawback, there is a punishing mechanic that requires meta gaming, related to progression of weapons and armor. Would play a follow up, played past games in the same universe with different engines/technologies.
别的不说,当我在这个游戏里看到灵视者的旗帜和听到柱2的水手号子歌时,我只剩下流泪了。游戏里还有柱2鲨鱼哥的彩蛋,不由得令人感慨万分,千言万语化作一句你为啥取消了宣誓2的项目。
A solid game, I was worried that Obsidian had lost their edge like Bioware. But no, this was great. I'm not going to pretend like I'm a die hard Pillars of Eternity fan, but I do think that this gaem deserves to stand next to the others in the franchise. And I think Obsidian handled this game really well. If your a sceptic, and are unsure if this game is worth it. I'd say yes, it's not going to be Fall out New Vegas, or KOTOR 2 in brilliance. But neither are the Pillars of Eternity games. Either way i'm glad Obsidian still have their edge unlike Bioware. This game could have been an utter tragety like Dragon Age the Veilguard. I actually WISH Dragon Age the Veilguard was as good as this game.
PC version - Good game, bad port. I'll change my recommendation to yes if they ever patch it. Game-wise, it is well-written, acted, and the art direction is top notch and the RPG elements allow for great character builds. That's not the problem. If you release a buggy game, you'll get bad user reviews. If you get bad user reviews, the game won't sell. If the game doesn't sell, you won't have the money to fix the bugs. See how that works? Has an INFURIATING known bug where your keyboard completely freezes up during combat. Leaves you to watch helplessly as the enemies have their way with you. They've know about this for over a year and haven't fixed it, so apparently they think this is perfectly acceptable. Sometimes I wonder if they even have UX for PC ports. Now with Microsoft laying off Obsidian employees like a slaughter, it's unlikely ever to get fixed.
Conflicted on this one. It could use some more balancing as I felt the game got way too easy at a certain point, I even bumped up the difficulty to POTD and was still just mowing through enemies. But the themes. story, and overall vibes of the Living Lands are pretty great, and the combat and exploration are addictive. At the very least this made me really want to finally go and play the Pillars of Eternity games. I'd definitely recommend, I'd just wait for a sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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