
A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines, progress through an expansive tech tree, explore a vast and wonderful world, upgrade yourself with ancient technologies, and defend it all from invasions.
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A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines and farming, progress through an expansive tech tree, uncover a vast world filled with wonder and danger, upgrade yourself with ancient technologies, and defend it all from enemy invasions.
You are Otto, a magical golem who awakens to find himself abandoned and alone. Seek out your ancient masters and learn what happened to them and the world – but first, you must build…
Crafting takes time. Instead, build a automated factory composed of Mana-powered machines, farming and monster husbandry. Design sprawling production lines connecting vital resource outposts to the heart of your factory. Reshape the world to fit your needs.
Forge your own path through dangerous lands. Find new ore deposits to expand your factory, uncover valuable treasures, and interact with the denizens of the world. Each new region is a unique blend of procedural generation and hand-crafted points of interest.
Otto is forever tethered to the powerful Apotheos; however, with the right materials these bounds can be expanded. Unlock a sprawling sandbox world region by region.
Delve into a massive technology tree, discovering new structures and materials as your factory’s power expands. Use ancient technology scattered throughout the world to upgrade Otto’s mainframe.
A mysterious auto-defense system has awakened to protect the world’s resources – from you! Defeat the drones with a sword, blaster, and an auto-defense system of your own.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
截止当前版本(0.6与0.7实验)而言,不推荐游玩此游戏 此游戏至少存在三方面的问题: 1.基础机制一团乱麻 2.流程设计非常神秘 3.数值设计崩坏 对于第一点,典型案例就是管道。这游戏的物品在管道中可能处于任意位置,并且没有物品交汇时优先汇入的原则——这导致,如果你前面几台机器的工作间隔恰好使得传送带上两个物品的距离小于1个物品,那么后续管道上所有的工作机器都无法向管道汇入物品——你的管道根本不可能跑到150/min的速度!在使用能量钻时,此问题尤为明显,你甚至会直接丢失一整个能量钻的效率(30/min,1/5满管) 对于第二点,典型案例就是发电系统和种植系统。你在游戏大前期就会解锁这个游戏最大的两个陷阱:生物质发电机和种植系统。生物质发电机每分钟消耗600燃料(7.5木板)产生5.4M赛的电力,然而它的产能和装配机等机器的消耗是同一个量级——这意味着如果你使用生物质发电机供能,那么你的木矿将会被光速吃完。而与此同时,非常好找的魔能管道却一个就有至少15M赛电能(游戏完全没有提前告诉你这点),于是你刚造的生物质发电机就成为了纯粹的小丑——并且你的木矿也永远不会回来了。与生物质发电机同时拿到的种植系统更是何意味——产出数值奇低,后续升级农业后还有何意味的不同收割方式来收割你有限的金属矿,比较有用的几种植物在数值极低的同时还要卡你种子数量 对于最后一点,我觉得是不用多言的,游玩20分钟左右就能意识到这个问题:在默认设置下矿物资源过少(主要是木矿)且大小过小。能够无限生产木头的向日葵在前期无法销毁种子,荧光菇则在前期无法增殖种子,导致直到连接多个魔能导管且做出能量钻以前根本不可能扩大化生产规模——因为你的木矿会被生物质发电机和高炉光速烧完;除此以外部分配方(比如小装置的神秘3.7/min)数值也非常让人高血压 这个游戏成功浪费了我生命中宝贵的15个小时 ———————— 嗯,收回一定的差评,昨天向作者反馈管道的问题之后今天就修了,不过其它问题是仍然存在的,等待后续改进 至少目前来看作者并不是不想做好这个游戏。 ———————— 不是,这实验版本几个意思 跳跃高度砍了将近一半,二段跳变成了需要点的天赋,还加了个神秘的摔落伤害??? 。。。 依旧不推荐任何期望玩工厂自动化游戏的人游玩
もっと評価されるべきゲームオブザイヤーに受賞しました。
This game is really well developed for Early Access and getting ready for a 1.0 launch, if you enjoy Factorio and similar games, the side-scrolling and alien planet exploration themes here are nicely done in a different fashion. Totally enjoyable now (Jan 2026) with a sizable tech tree and a lot of territory to explore, mine, and automate around. I am really looking forward to 1.0 and replaying everything again!
Otto, un golem magique, se réveille seul dans un monde abandonné. L'histoire se révèle doucement au fil des découvertes sur le terrain. Pour progresser, élargir son horizon et faire face au danger, il sera nécessaire d'évoluer grâce à un arbre technologique ambitieux au service d'une logistique cohérente. Derrière cette apparente simplicité se cache une profondeur redoutable. Les ressources, les machines, les chaînes de production s'articulent avec une logique qui donne envie de comprendre avant d'agir. On ne pose pas des foreuses au hasard : on calcule, on optimise, on réorganise. La satisfaction de voir tourner une ligne de production bien huilée devient vite addictive. L'exploration apporte un équilibre bienvenu à la gestion d'usine. Les appareils anciens à réparer, les biomes à découvrir, les mystères du monde d'Otto donnent une vraie raison de quitter sa base et d'aller fouiner. Ce mélange entre automation et aventure fonctionne parfaitement. J'ai plus de 470 heures sur [b] Factorio [/b] et au moins autant sur [b] Terraria [/b]. Pour moi, [b]AutoForge [/b] est le mix parfait entre ces deux références. Moins austère que Factorio, plus riche en aventure que Terraria, il offre des propositions nouvelles dans ces deux registres. Pour un jeu en Early Access, la solidité est remarquable. Les mises à jour sont régulières, le développeur est à l'écoute de sa communauté, et on sent clairement que le jeu a une vision. La 1.0 s'annonce prometteuse. AutoForge n'a peut-être pas encore la notoriété de ses aînés, [b] mais ça viendra [/b] !
muito bom.... sem muita ação, mas o foco do jogo é a engenhosidade....
本来挺不错的,但是我24小时的档突然死档了,加载不了,3个autosave也不行。。。 整体上还不错,但是感觉还有一些需要优化的地方: 1. 目前没有蓝图或类似功能,有点难受 2.相位站系统本身挺好玩的,但是操作上很难受(也可能是导致我死档的原因,我删了一个相位节点结果链接变得很奇怪) a. 操作上想在两个相位节点间添加一个非常困难,如果不小心删掉了中间的一个,那么想再链接回来会非常麻烦,不知道在节点上加一个关闭某个方向会不会好一些 b. 想通过建一个U型结构绕过某些建筑非常麻烦,因为会提示节点和前一个节点间有东西导致节点放不下,同样如果支持关闭可能会好一些 3. 提示缺少蛮多的,尤其是植物能产生什么物质需要在种植箱一个一个试 4. 页面上没看到按G能进入拆除模式(大大的好文明),后面翻按键配置才翻到的,之前拆东西费死劲了 希望游戏在正式版之前能改善一些吧
Мне очень нравится эта игра. Хороший заводостроитель. Игра развивается, добавляется много нового)
Задумка прикольная но реализация ье Графика дефолт Геймплей тоже дефолт Разрабы попытались в Террарию + Факторио но обосрались и тут и там
very fun
いいよ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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