
A 2D sandbox with a heavy emphasis on action and combat. Features music-synchronized boss fights, village invasions, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It got potential but the game is missing alot of content as of now i wouldn't recommend buying the game until more content is added
This is a nice game, but a very short one at the moment. I have around 3000 hours in Terraria, and because of that I've rushed every boss in under 100 minutes. My suggestions: please expand the progression between bosses, so exploration actually matters, the game feels like a bossrush at the moment. Please remove/rework fall damage, it feels unfair and unintuitive because you have no downwards acceleration. Add more weapon alternatives, please, the standard weapon gets annoying quick. Experience fills way too quick when mining ores. Extra experience from quests disappears if you get a level. Also, I've stumbled upon a bug where Automatic Targeting System was circling around and not homing on enemies.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 28 reviews with recorded playtime.
I have played 20 minutes and it has been a joy to play love the art style i hope more people buy this game :)
A great starting foundation with a lot of promise. Game runs good, is responsive, and is fun.
This is a good example of the game with huge potential. I especially like boss fights. I hope the game will be successful.
This is extremely good, especially for the level of development it's at. The progression already feels really good, the combat is nice, and the enemy designs are quite good. Gameplay-wise, the only sticking points are some annoyances with inventory management(a shift-click feature is desperately needed) and the fact that walking right and left does not feel particularly good - presumably due to the slime character. Extremely high potential, I'll keep an eye out.
Pretty good gaem!
This game has genuine potential. There's no mistaking that it's heavily inspired by Terraria. It's bosses capture the difficulty of lategame Terraria Bosses very well, where it's more a bullet hell and you trying not to get hit. I do hope more content comes quick or I fear this game will fall through the cracks. I love the art style and the levelling aspect, I'm choosing not to refund this in hopes the devs don't give up hope!
Really fun game, don't know why it doesn't have way more positive reviews.
A short and sweet (incomplete) game for folks who enjoy Terraria and want a taste of something familiar yet refreshing, or just those who enjoy other bullet hell action games. There isn't any real fluff, and you can jump straight into the action from the beginning or do some exploring or building if that's your thing. The aesthetic is pleasant and relaxing but not cutesy, and the difficulty accessible but not pathetically easy. Exploration is much more instantly gratifying than it is in some other games like this, though mostly due to the small size of the world. Even in the game's current state I felt satisfied for a six dollar experience, and there's more content down the pipeline to look forward to. That said, the game definitely needs some more technological refinement. The framerate is noticeably choppy though it isn't a massive hindrance, and with only few movement upgrades I easily became fast enough to outrun the world generation.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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