
The last king was killed over 400 years ago and the global rule of the land ceased to exist. The Vindicator is coming. ~a decadent, dark fantasy world with a new take on the concepts of Angels and Demons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite the limits of the RPG maker engine this turned out to be a pretty satisfying RPG with a good combat system. I did enjoy that the game allows you to play two parallel campaigns from start to finish from the perspective of two different groups that often run into each other along the narrative, but I couldn't help but feel if the game was confined to a single narrative with 4 characters we would have gotten some more in depth characterization for everyone and perhaps more "team bonding" moments/downtime. That being said, the game still manages to have many different playable characters that have optional sidequests/backstories should you want to explore them. The game is relatively linear to explore and in a game like this can be a good thing, as you don't need a guide to wander a colossal world and getting lost, it was usually easy to keep track of where my party needed to go and thankfully this game also has a quest log to keep you organized. The game has dialogue that can range from stiff to dramatic, in a dark fantasy world with a lot of interesting themes about morality, war, tribalism and personal redemption, which although sometimes has issues in the plot pacing or dialogue still tells a story that was interesting enough to keep me exploring and completing the game. The battle system is relatively straightforward RPG turn based fare, with many different weapons/armours and optional weapons to obtain that grant your characters various abilities. This is a game that can be hard to recommend to play on Challenging, I did it as a completionist but I would imagine even on normal you need to tactically think about your battles, the enemies tactical weaknesses and how to buff/heal your party to stay alive. It doesn't do anything groundbreaking but it still offers room for experimentation and different tactics, and unless you're playing battles just to straight up grind xp it can be fun to overcome the tough enemies and bosses using your tactical knowhow. Give it a shot if you're a fan of old school RPG games, I kind of enjoyed the dark fantasy aesthetic and even got a chuckle every now and again, I was more immersed in this game than a lot of the other RPG maker games out there, if you look past the limitations of the engine there's actually a solid RPG here and I look forward to trying out Atonement 2, I got this on sale for about $1 but even at $6 I'd get more enjoyment than money invested. I'd call the game's difficulty tough but fair overall. My rating estimation 7.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Not Recommended[/b][/h1]
It's just another generic RPGMaker title with boring story, title combat and below-average visual quality (even when compared with other RPGMaker titles). While I can see some effort, you probably would have a better time by playing different free RPGMaker game on Steam.
蠢蛋不识字喜加一
ошибка при запуске. Unable to find file: C:\Users\[username]\AppData\Roaming\Atonement Scourge of Time.
ble
Хорошая!
О, вот это неожиданно понравилось 😄 Боевая система простая, но затягивает, да и атмосфера хорошая. Есть свои косяки, конечно, но играть интересно. За свои деньги вполне годно!
Геймплей Плюсы: Игра предлагает увлекательное сочетание головоломок, исследования и элементов экшена в мрачной фэнтезийной вселенной. Механика управления временем — основной козырь: вы можете перемещаться между прошлым и настоящим, чтобы изменять окружение, избегать ловушек и раскрывать тайны. Головоломки логичны, многослойны и часто требуют нестандартного мышления. Боевые столкновения редки, но напряжённы, особенно когда нужно использовать временные способности для уклонения или контратаки. Минусы: Система переключения временных слоёв иногда работает нестабильно — объекты могут «зависать» или не обновляться корректно, что ломает логику головоломки. Некоторые секции требуют точного позиционирования и быстрой реакции одновременно, что вызывает раздражение при повторных попытках. Также отсутствует карта, что усложняет навигацию в крупных локациях. Графика Плюсы: Атмосферная 2.5D-графика в тёмной готико-фэнтезийной эстетике создаёт мощное впечатление: руины храмов, покрытые мхом стены, мерцающие реликвии времени — всё проработано с вниманием к деталям. Эффекты временных искажений (например, замедление, наложение эпох) визуально впечатляют и помогают понять механику. Минусы: Анимации главного героя порой скованы, а некоторые текстуры выглядят устаревшими. Освещение в подземельях бывает слишком тёмным, из-за чего легко пропустить важные подсказки или интерактивные объекты. Сюжет Плюсы: История завязана на теме искупления, цикличности времени и последствий гордыни. Вы — паладин, нарушивший священный закон, и теперь вынужденный пройти через лабиринты прошлого, чтобы исправить ошибку. Подача через древние надписи, видения и диалоги с призрачными существами создаёт ощущение мистической драмы. Финал оставляет пространство для размышлений и эмоционального отклика. Минусы: Повествование местами слишком завёрнуто в аллегории — не всегда ясно, что именно произошло и почему. Некоторые персонажи остаются загадкой, а мотивация антагониста раскрыта поверхностно. Для полного погружения требуется активное внимание к каждому фрагменту лора. Итог: Atonement: Scourge of Time — это амбициозная и атмосферная головоломка с сильной концепцией и мрачной поэтикой. Она не боится быть сложной, медленной и философской. Хотя технические шероховатости и не всегда чёткий нарратив могут оттолкнуть часть игроков, те, кто готов принять её правила, получат глубокий, визуально выразительный и эмоционально насыщенный опыт. Это игра не для скоростного прохождения — а для размышлений в тишине забытых храмов.
Muy genérico y poco interesante.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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