
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Guuuuuys, what the hell, seriously.... Interesting start, wonderful world, interesting world! But how? Why? Why is the melee system so bad? At the first fight, I, by instinct, started to try to evade the hit or block, but why is this not possible? Why is it possible to throw this weapon (which is not a very usual functionality in such games) and not possible to block and evade??? It is.... What is this?... Inventory. What the hell with inventory? I really liked this world and would like to deeply investigate it and wander around, BUT I HAVE SO LITTLE SPACE IN MY INVENTORY THAT I SKIP EVERYTHING! Even shooting is okay but why the hell, when I unset from the quick slot a weapon, the magasine is automaticall become empty?? Even shooting is okay, but why the hell, when I unset from the quick slot a weapon, the magazine automatically becomes empty?? I literally had a situation when I had to open an inventory, take a grenade, then I threw it on the enemy, and I was very surprised that my quick slot was changed to this grenade, and the rifle was empty when I took it. Ahm... Guys, everything except inventory management and the melee system is good. It is 50% of the game and has a very significant effect on the mood. I can recommend this game for the atmosphere. If you can live without the melee system and not be so loot-goblin-like as I, then go.
The core concept of the game is interesting, and traversing the beautiful British countryside exploring its mysteries is – at the beginning of the game – quite pleasant. When the levels have lost their novelty, the exploration gets tedious because of the lack of any real fast travel, which results in a lot of running back and forth. The points of interest are unique, and every location offers clues and leads in our investigation that bring us closer to understanding what really happened here. The exploration gets a bit frustrating after a while because of the rather small inventory. You can pick up only so many crafting materials, so you do not want to waste them. You only have so much inventory space, so even late in the game there is a sense of scarcity but also… not, because you’ve seen stuff lying around – you simply can’t carry it all. What kept me playing was the story. I wanted to understand who my character is, how I ended up there, and why, and what is going on. I liked how the decisions (especially in Wyndham village) actually affected the world, and I enjoyed completing the puzzle by finding clues. After several hours of exploration, I was nearing the end, which unfortunately wasn’t very satisfying. I think that I could have gone straight to Oberon, ignoring all the side content, not searching for any clues, and I wouldn’t really miss out on much, as everything is explained there, and the side content just isn’t that strong on its own. I’d recommend this game only if you’re a fan of the genre and do not mind a lot of running back and forth and other repetitive actions. If you have even moderately high standards for what you enjoy, I don’t think you’d miss out on much by skipping this game.
Ich habe mit Aomfall bisher (ca. 30 std.) sehr viel Spaß. Erkundung, kämpfe, sci-fi, fantasy...alles mit drin und in einem schönen Rhythmus präsentiert. Dazu noch eine Prise des etwas schrullig britischen Charms, der es von der Masse abhebt. Wer spiele wie News Vegas oder Bioshock mochte sollte mal rein schauen...
a really freat game,really enjoyed playing this game,it got a really beautiful sence in the game and the story line are interesting,would recoommend u purchase and play this game
Ridiculously stupid AI that sometimes cheats. The fighting mechanics are very lame. It's just not an enjoyable game.
I really enjoyed the game. Loved the setting, the weapons, the story, was a blast all around. I wanna emphasize that i recommend this game, before i get into the nitpicks. Now: I played throught the story once, and tried two of the endings, that are available, of which both were pretty similar in route, but in my opinion very lackluster. The Game doesnt offer all that much Information after you finished the game, and judging by those two, id imagine the setup of the other end "screens" are probably also not the most rewarding. Besides that the only semi-complaint id have is probably the travel time. There basically are two ways to fastly traverse the world, one being a fasttravel port, of which there is one in each area, and the second being the use of the sub area, which is relatively fast to go through. I did think it was better than just being able to fast travel everywhere instantly, but it started to drag a little, once most quests were done, and you backtracked for the last few things.
Half Life, Morrowind, Resident Evil and Wolfentstein all jizzed into a cup. They used that jizz mix to impregnate Fallout 4. Out popped Atomfall.. The game runs flawlessly and I'm addicted. It's super fun.
★★★½☆ (3.5/5) A well-crafted world held back by underdeveloped gameplay Atomfall pulled me in with its eerie British countryside, striking visuals, and distinctive post-apocalyptic atmosphere. Exploring the quarantine zone, meeting its strange inhabitants, uncovering documents, and gradually piecing together the mystery were the strongest parts of the experience. The overall story and environmental storytelling kept me interested until the end. I also enjoyed both DLC expansions, especially the first one, Wicked Isle. Its setting, atmosphere, and mysteries felt like a strong extension of the main game and provided some of my favorite content in the entire experience. Unfortunately, the gameplay never reaches the same standard. Combat feels clunky and lacks impact, stealth is basic, survival mechanics are shallow, and the limited enemy variety makes encounters increasingly repetitive. Exploration begins strongly, but revisiting similar areas and fighting the same enemies eventually becomes routine. The completion experience is also frustrating. If you’re an achievement or trophy hunter like me, be warned that Atomfall has numerous endings tied to different achievements. Unlocking all of them requires repeating the same endgame cycle over and over with only a few changes. Instead of making the different outcomes feel rewarding, this process becomes tedious and unnecessarily time-consuming. Pros: Excellent atmosphere and art direction Beautiful graphics and detailed environments Intriguing overall story Good environmental storytelling Interesting characters, factions, and choices Enjoyable DLCs, particularly Wicked Isle Cons: Weak and unsatisfying combat Very limited enemy variety Shallow stealth and survival mechanics Exploration becomes repetitive Gameplay systems feel underdeveloped Too many ending-related achievements Repetitive and tedious completion process Final thoughts: Atomfall offers a good world with a strong atmosphere, appealing visuals, and an interesting mystery. The DLCs improve the complete experience, with Wicked Isle being a particular highlight. I enjoyed uncovering its secrets, but its shallow gameplay and unnecessarily repetitive achievement hunt prevented it from becoming something truly special. Recommended for players who value atmosphere, exploration, and story more than polished combat—but completionists should expect a tedious grind.
Me encanta...!!!
Fazla hardcore.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tactics Ogre: Reborn | $6.8M | 4.5K | 73% | $49.99 |
| Lost Judgment | $6.8M | 7.3K | 94% | $39.99 |
| Murders on the Yangtze River | $6.8M | 20.9K | 97% | $14.99 |
| ShellShock Live | $6.8M | 35.6K | 93% | $9.99 |
| Empyrion - Galactic Survival | $6.8M | 34.3K | 78% | $7.99 |
| Tales from the Borderlands | $6.8M | 19.4K | 94% | $19.99 |
Related
| Metro Exodus | $68.4M | 115.9K | 90% | $29.99 |
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | $144.6M | 134.8K | 80% | $59.99 |
| S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition | $3.7M | 8.4K | 61% | $19.99 |
| Project Silverfish | $2.1M | 3.2K | 93% | $29.99 |
| S.T.A.L.K.E.R.: Call of Prypiat - Enhanced Edition | $1.9M | 4K | 62% | $19.99 |
| S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition | $1.6M | 3.3K | 56% | $19.99 |