
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful. Great concept. This game tries (and succeeds) at marrying the two concept of a hardcore puzzle game and a survival shooter. Except combat is way too hard. Very limited inventory. I played "challenging" first. Then brought it down to "casual". Same problem. Opponents do not seem to use player speed limitations for weapons, for example. So they hit quickly with a high-damage weapon twice as fast as you can. The pacing is weird - you can explore for 30 minutes and see only 1 opponent, then get swarmed with 8. The combat is burdensome enough that skills in fighting games helps only minimally. The limited inventory (without stacking) is way too limited for a combat/heals/resists need. Even in casual, both of these are a problem. I couldn't bring myself to play in story mode, but I am keeping what could be a wonderful game hoping it will improve and thinking I can at least go through story mode later. I think this is still a "yes" for some, but it will be a "No" for most, hence my rating.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fini après 20h et en ayant relativement bien parcouru la map et fait pas mal de missions secondaire. Une valeur sur, un AA de qualité, avec une bonne ambiance mais surtout une histoire bien écrite (pas très original mais le narratif est de qualité) particulierment bien porté par son excellent World Story Telling. Le jeu n'est cependant pas exempt de défaut, entre autre un systeme de troc interessant mais laborieux (l'inventaire étant petit et les objets ne se stackant pas, on fini par mettre "au coffre" les objets de valeur mais ne pas les avoir sur soit quand on va chez le marchand. De même j'ai failli abandonné le jeu après 7h car je suis le genre de joueur qui aime explorer, me balader, decouvrir la carte, les secrets, et si en plus y a du world story telling, des logs a trouvé, des quetes qu'on découvre en lisant des notes ou tombant sur des zones spécifique, forcement je suis recompensé d'explorer donc je continue. Sauf qu'on a rapidement une limitation récurante lié a un objet qu'on obtient dans le scénario principal. Mais ce n'est pas forcement indiqué directement ou rapidement, c'est juste un objet parmis pleins d'autre objectifs potentiel, mais sans ça bon nombre de porte ne pourront être ouverte, des tourelles ne pourront être couper, bref on se sent vite a l'étroit et parfois en plein explo on tombe apres moult galere sur un coin chouette sauf que la recompense est derriere une porte mais Oups on a pas l'item (et on se doute un peu de l'item mais on ne sait meme pas vraiment ou le chercher). De plus la quete pour l'obtenir est pas des plus simple, c'est vraiment faut commencer un bunker, puis ensuite aller dans un autre et c'est planqué dans uen cachette du bunker, bref, les notes qui permettent de trouver la trace de l'objet sont interessante a lire et suivre, mais on est vraiment face a un plafond de verre dans la progression et le fun du jeu. Le fait que l'intro soit de plus pas des plus passionnante, au final j'avais eu les 20/40min d'intro/tuto, puis la découverte du jeu avec des combats vraiment ardu, peu de munitions, quasiment pas d'équipement, des promesses de crafts mais rien a crafter. Et quand j'arrive au village je me dis que je peux discuter avec des pnj, prendre des quetes, faire du commerce. Non c'est 3 perso qui parle (et encore pas grand chose de passionnant) et c'est go te balader. Bref j'ai accroché a certaines petites chose mais les 5 premieres heure je me suis beaucoup baladé pour remplir mon journal de quete et trouver du matos. Mais sans trop savoir quoi faire, être frustré que les pnj soit aussi plat et terne et que les 40 autres que je croise sont juste du "décors". A ça on rajoute les combats erreintant avec des ennemis un peu tous les 20m et qui sont semi-belliqueux ce qui (quand on a pas l'habitude) rend les rencontre bizarre. Mais, une fois trouvé le fameux objet j'ai pu progresser facilement explorer a mon rythme selon mon bon vouloir, le jeu ne faisant pas grand chose pour nous prendre par la main (et c'est tant mieux c'est une grande qualité qu'il a) avoir enfin la clef pour ne plus être systematiquement bloqué dans mes balades, j'ai pu reprendre du plaisir. J'ai commencé a trouvé du stuff solide, j'ai rencontrer plus de pnj, de marchand, j'ai maitrisé le systeme de combat. Bref malgré un début de partie en demi-teinte, avec des choses bien et d'autre qui me fatiguait, la seconde moitié de ma partie je me suis régalé. J'ai upgradé mes armes, j'ai fouillé pour trouver les améliorations pour mon perso. J'ai cherché des quetes caché dans les recoins des batiments et ruines et j'ai découvert le lore du jeu. Reste le LD qui n'est pas fou, tres "gamifié" ce sont des map avec de ptite thématique et des structures pas du tout crédible. Pas désagreable a traversé mais c'est vraiment du "fonctionnel" pour jeu video, elles fonctionnent hein, mais ça manque un peu d'un coté "organique". Oh et la vitesse de marche, par pitié si le GD du studio tombe sur cettte review : PLUS JAMAIS ÇA. On se traine beaucoup quand meme, surtout avec la course qui est géré par la "stamina" (bon le souffle), qui tant qu'on a pas augmenter notre capacité (et c'est galere car faut trouver pas mal de chose pour pouvoir booster ça, c'est clairement du mid-game et encore si on a de la chance), c'est vraiiiiiment laborieux. D'un maniere général la gestion du "souffle" tant qu'on a pas d'amélioration (qui arrive assez tard) c'est lourdingue, courir, sauter, frapper au corps a corps, tout nous essoufle, ça monte trop vite, c'est trop limitant, ça met trop de temps avant de se mettre a descendre, bref tant qu'on a pas boosté la stamina avec les stimulants de combat et les catalogue d'entrainement, c'est vraiment pas très souple comme systeme et le début du jeu en est d'autant plus ardu et peu agréable. Mais tout ça pour dire que si on est au courant que le début est pas correct, faut juste tracer jusqu'a récupérer l'item qui permet de pirater les boitiers electrique (aller jeter un oeil a une soluce) ainsi que des manuel d'entrainement pour pouvoir booster des choses essentiels pour rendre le jeu plus praticable (courir plus de 12 metre sans cracher les poumons), une fois ça en poche. Le jeu est vraiment super cool. Oui ça semble con j'ai l'impression d'avoir descendu le jeu alors que je viens de le fini et de l'adorer. Mais je prefere prevenir, y a un soucis dans les premiers tant sur le jeu, si on s'y prepare et qu'on se prend une soluce le temps de dépasser quelques desagremment (qui se dépasse facilement si on sait quoi faire et ou aller), alors la suite c'est vraiment du plaisr. Un jeu original, imparfait mais qui a un enorme potentiel et je suis ravi d'avoir enduré mon début de partie laborieux (en partie a cause de ma faute et mon coté explorateur en roue libre) pour ensuite profité de 12/15h d'un gameplay vraiment chouette, d'un univers rafraichissant et piquant, de bon retournement de situations et d'un gameplay qui a su montrer de belle qualité ludique. Vraiment a faire, je pense que Rebellion tiens une recette interessante, meme si ya des ptites choses a revoir. En tout cas bravo pour la narra, c'était inattendu, mais le lore et l'explo sont gratifiant a découvrir
meh, its a pretty good looking game, its all over the place, you explore everything you can, on the highest possible diff you get whiffed pretty quick, but the combat is fair, as one headshot kills most of things, except ferals wich need 2, melee combat is...VERY meh as you have simple fast attack, heavy attack and most enemies push you back when they get hit once and repeat the cicle, melee combat is wonky and enemy IA accuracy is most of the time, far to precise knowing the weapons arent in their condition, melee attack from enemies when they are heavy attacks have a delay and follow up that will 100% land the heavy attack on you, i have lured many of them doing heavy attacks and its impossible to avoid, the game as not even a block mechanic to start with, weapons are inconsistent at best most of the time, body shots are an ammo waste, inventory its a joke, and a bad one at that, resources are all over the place, and many recipes works like clutter as shivs and other recipes are useless in their own, the damage is negligible and useless, unless you love to throw sharp things at people and watch as they die of blood loss, explosives are inconsistent too, enemies caught in explosions most of the time tank it, except for sticky bombs wich are heavy explosives i guess as their explosive radious and strengh are really off the charts, there is no sensible way to guide the player around, even in dark souls i have never felt this lost. i have close to 10 hours and you can bet i have not completed 2 history tasks in the game as its hard to guide yourself, the good thing you are free to explore everything and get pretty good stuff to have better chances of survival, weird idea to spawn the character close to a camp with close to 30 bandits wich around 10 of them use explosives, 5 long rifles, 5 shotguns, 10 melee. i bought it on a discount and thinked it was like a fallout kind of copy, but man, this was disappointing, you might like it, but i don't.
Fallout vibes, but more focused, without the leveling system. Still plenty of fun!
More like stalker than fallout
The game is confusing at first. When using a bow and arrow, I cannot retrieve the arrows. And the most frustrating thing is that if an enemy uses a gun, they can shoot at me a hundred times, but I only get one bullet. That does not make any damn sense, especially if you kill them stealthily. Also, if you're used to games having markers, guess what? They don't. It becomes a problem if you're not a native English speaker. But the combat is fun and the game is beautiful. I see they put love into the game, but it's just not my cup of tea.
This game has glimmers of goodness, but it's pretty mid at best. Exploration is good, the rest...eh. Combat is kinda chunky. Can't recommend...and I got this on sale at $20, still too much. Absolutely joke almost unkillable enemies in certain areas.....as soon as I saw Rebellion games I knew I made a mistake on buying. Gets worse the more I try and play it. Rats, fish, bats, birds can all kill you in this game. Scant on ammo. Scavenging is meaningless since you have a dinky inventory. Almost all quests have zero rewards. Skill points are found, not earned. Expanding the skill tree is found, not earned. Unless you're a headshot pro, even unarmored enemies take 5 shots with a rifle to take down. Weapon upgrades do absolutely nothing; still takes 4 to 5 shots with a pistol to take down unarmored enemies. Awful game. Forced myself to play it to 16 hours, and I'm done. I 100% regret this purchase. Update: Finished it at 22.1 hours. I couldn't get it off the drive fast enough.
The open world aspect of this game feels fun but almost everything else about the gameplay fell short. For a game that focuses on desperate combat mechanics, it truly does feel desperate when you can't block, can't dodge or effectively counter any attacks in this game, it's almost impossible to not get hit in this game especially if you try to do as much melee combat as possible because yeah for a game that encourages you to save ammo and be wise and use melee more often, that option also isn't viable? It almost feels like Rebellion didn't think this through when this is literally one of the essential features of melee combat. You can argue that there's the kicking feature but it consumes far too much stamina to actually remain effective long or against multiple enemies at once. Using guns is pretty much a must in this game because you are guaranteed to win and you'll feel better than using melee because you don't get rewarded for being good at melee whatsoever besides from saving your ammo
Looks nice, not very fun.
Not sure what it is about this game i should love it as i liked Stalker, Metro and Fallout but this game feels wrong.. Like really off.. and not at all fun. It gives me motion sickness even with all the usual options off and FoV just makes the game fish eye.. The game is directionless.. It gives very little idea what the hell i'm suppose to be doing.. like it points to the interchange and when i get there all my other quests are lost, who thought that was a great idea. Also i can still go back to where they were.. Why did they split the map into crazy small areas/chunks.. The backpack is a mess.. zero space the whole game.. yeah fun. The enemies, you kill one and they all instantly know where you are from across the map.. The enemies are pretty dumb as well. Got to say not feeling any fun in this game at all, its pretty boring, why am i going into bunkers to die to blue zombie things that can't die? why am i even needing to go into them when my pack is full of everything.. What is the point of exploring.. Game runs fine..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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