
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best 25hrs gaming I have had in a long time! My favourite bit was the leads system and having to put things together yourself, rather than just following a quest marker. More games should use a system like this!
Whenever you load in to a new area, all enemies respawn.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game, love the atmosphere, but hated the combat it's very melee focused and it sucks
Игра оставила скорее негативное впечатление. Управление топорное, боёвка без импакта и не даёт ощущения вовлечения. NPC — безликие болванчики без нормальных диалогов, из-за чего мир кажется пустым и мёртвым. Сюжет скучный, побочные квесты быстро надоедают. В режиме «без отметок» подсказки неочевидные и легко трактуются по-разному — в итоге игра превращается в какой-то симулятор заглядывания под каждый камень в надежде случайно наткнуться на нужное. Из плюсов: приятная графика, хорошая оптимизация — работает стабильно. Хотя визуально местами слишком пёстро. Также почти отсутствует саундтрек, что только усиливает ощущение пустоты. В целом — крепкая техническая база, но без души.
[h1][b]Base Game:[/b] Simply put, a simplified British Stalker with Fallout dungeons and Bioshock limited on everything you need.[/h1] This really is a Budget Game and the price tag is hard to swallow. I cannot recommend it at full price. I don't know why Rebellion thinks they can shovel out something like Resistance for $50 which was a $30 mod at best. This has less content and yet has the same price tag of $50. What happened to the quality, Rebellion? [h2]What did they get right?[/h2] [list] [*]Art Direction and Sound Design. I think Rebellion has always been impressive and solid in this respect. All these years playing their games since AvP was always impressed. [*]Map Design starts out impressive, but feels like built to be flashy for one time through... but you will traverse it tons of times. Back and forth, back and forth. [*]Exploration and investigation approach are done well. [*]Writing and Voice Acting are all convincing and top notch. [/list] [h2]What did they not?[/h2] [list] [*]My god, the inventory system is abysmal. They are going to have to come up with something much better if they do a sequel. [*]It suffers from the big expansive aspect of the engine for shooting long distances. Not walking pizza deliveries. While gorgeous, the world still feels somewhat under-utilized and empty or deliberately added long walks just to pad time. Needs serious work on flow and utilization. [*]And speaking of weapons, were they an afterthought? So much more could have been done, customizing or improvized silencing. It's a shooter at its heart for Pete's sake. Ammo can't be unloaded from weapons, but you can inspect it! lol [*]Gun combat is a downgrade to a generic model with limited ammo. Doesn't have to be Sniper Elite, but something would be better. Even with Stalker and Metro as influences I am really surprised at what it landed at. [*]Arrows seem to sometimes stick out of something and other times delete themselves. [*]Heavy consolitis in design elements and clunky UI. [*]Areas of the map you get stuck on things, really odd collisions and moments. Things seems reused a lot, even the actors. [*]Stealth is actually less than Sniper Elite series. Which was really surprising. Very clunky and doesn't work(?). They could have done so much more with it. Peaking/leaning corners, more distractions like tossing a rock, climbing walls, etc... even hiding in boxes or cabinets to peek out for clear. More opportunities to strike from hiding or cover. [*]Survival lite? It doesn't strike me as a survival game. You are buffing the whole time. Was Indiana Jones and the Great Circle a survival game? Has the same things. lol That's a really lame marketing pitch in an attempt to set itself apart when it has nothing new to offer. [*]AI is weird. Would see them warp around, collide and glitch with objects, and then animation states flip fast like a tweaker. Seemed cookiecutter at times. I appreciated that it would assess and run away to cover, but seemed a one trick pony. It did appear to flank at times. [*]Everything everyone is carrying is rusted and in worn state, but the world is literally full of gun oil! And with an anal-retentive, control-freak, blowhard like Sims with everyone sitting around doing nothing, you're going to tell me everyone's gear is in a trashed state and unserviceable? Yeah, right. lol [*]Travel is on foot. Back and forth pizza delivery missions which becomes a slog and irritant at times even with the Rapid Travel Network. [*]Traders are barren and near pointless. No rotation of items, hell they barely even restock (do they?). [*]Bodies can delete themselves quickly if you venture too far away in the map. When you leave a zone and return, everyone respawns to fill the gap. [*]It seems a lot of justification may have been to lean into realism, yet the whole game plays like a cartoon. lol At least lean into the fun side of gameplay or embrace the absurdity a bit more. Can't slide down a ladder? Or is the realism not respecting the player's time? [*]The endings are bland and come across as checkboxes to match other games with multiple endings. [/list] Feels like they shoehorned the idea in with little investments in innovation of gameplay. They said they made their money back immediately at launch and it really shows. Small teams and less investments, yet big pricing. Given they were rewarded for the behavior, I doubt it will change and the future may be worse. I got burned on Resistance in pre-order, swore I wouldn't with this one and glad I didn't. I waited over a year for a deep discount and it still feels off on a sale. The Deluxe Edition is a joke. Will move on to check out the DLCs next, but doesn't look good from first hints as it just seems to add a new gimmick areas with a new bland ending. I will never pre-order a game from them again and now I'm moving toward just avoiding their games if this is the new norm.
With a heavy reliance on a bad melee system and very little in the way of fun. Guns intentionally suck, melee cannot be blocked, you have to take hits and ammo is rare with ♥♥♥♥♥♥ guns because Britain. Paired with last gen graphics I thought 70% would leave me feeling like this was a good game but I was very wrong. Sadly not an original idea except the terrible melee system, everything else is a poor copy of Fallout, Atomic Hearts and Metro. The trailer to make you buy the game and your first hour given to the game will leave you questioning if you're playing the right game.
Atomfall überzeugt mit einer dichten Atmosphäre, einer interessanten Geschichte und einer spannenden Spielwelt. Das Erkunden macht Spaß, und die Welt lädt dazu ein, jeden Winkel zu durchsuchen. Genau hier stößt das Spiel allerdings auf sein größtes Problem: das Inventarsystem. Das Inventar ist im Verhältnis zur Menge an Loot schlicht zu klein. Für große Gegenstände stehen lediglich fünf Plätze zur Verfügung, die sich große Waffen, Nahkampfwaffen und wichtige Werkzeuge wie der Metalldetektor teilen müssen. Hinzu kommen 16 kleine Inventarplätze sowie ein separater Platz für die Taschenlampe. In der Praxis bedeutet das jedoch, dass das Inventar bereits nach wenigen Minuten Erkundung wieder komplett gefüllt ist. Das Problem erinnert an Fallout 4, nur in einer noch extremeren Form. Dort war man bereits nach kurzer Zeit überladen und musste regelmäßig zur Basis zurückkehren, um Gegenstände einzulagern. In Atomfall gibt es jedoch nicht einmal eine frei gestaltbare Basis. Stattdessen stehen lediglich Rohrpost-Lager zur Verfügung, die auf 100 Gegenstände begrenzt sind. Besonders frustrierend ist, dass diese Lagerkapazität sehr schnell an ihre Grenzen stößt. Nach gerade einmal rund drei Prozent Spielfortschritt war mein Rohrpostlager bereits zu etwa 70 Prozent gefüllt. Dadurch verbringt man einen spürbaren Teil der Spielzeit mit Inventarverwaltung statt mit Erkunden und Entdecken. Schade, denn Atomfall ist ansonsten ein wirklich gelungenes Spiel. Mit einem größeren Inventar oder einer großzügigeren Lagerverwaltung würde das Spielerlebnis deutlich flüssiger und angenehmer ausfallen.
Started off with a cool story, this mysterious voice you get from the phonebox calls, the different enemy factions, but it gets boring and repetitive fast. Finished the main story around 15 hours in, but wasnt a fun or enjoyable expereince at all. Gameplay gets boring real fast, no good gun upgrades, no real reward or incentive for doing the different leads. Now the 'stealth' - non existent stealth system from devs that made the sniper elite series - one of the best stealth games out there. But in atomfall, you cant stealth even if you try, enemies have some stupid sixth sense, can spot you from ♥♥♥♥♥♥♥ germany so in the end i gave up tryna stealth and ended up just going fred flinstone with melee. Regret spending 30 odd quid including the dlc, only finished just for the sake of finishing, wouldnt reccomend wasting your time on it. Ive tried my best to do the dlc and the other endings but just really cant be bothered
Fallout vibes, but more focused, without the leveling system. Still plenty of fun!
You could be mistaken reading various reviews into thinking that this a decent game, the kind you buy on a special offer and it's not as good as... but it's fine. I am of the view that this is more than that, that instead Atomfall should be seen as one of the great game of its kind. Although it's not clear what kind exactly that would be as the DNA of the game is part STALKER open world shootiness, part System Shock intricate multi layered maps where you often have to find new path or reopen them, and at times something a bit more like a Fallout game where your actions have consequences. But it's simpler to say that it's a game where you appear in a world that will react to your action in a way that feels overall real. IE it has that fine quality where you can assume your action would have consequences that are realistic and not specific to some weird unique game logic. You're in a land. You can go there or there. Ruffians will behave with hostility, but not frenetic agression. They patrol, they warn you, you can turn back. You can avoid them. You can kill them. There is no reward in killing them, at least past the "hobo" stage. In max difficulty (which I'd recommend if you've even just a bit of experience in those games) they hardly pay for your ammo spending. There is no XP, no levels. There are some forme of skill to acquire - probably the weakest part of the game, they're often useless and never add to the gameplay. And the more I played, the more I was all in on this sober approach. Everything in the game is here because it adds to the game, and all the junk we're showered with that actual is detrimental, oh lord, it's not in Atomfall. You don't have intrusive hud that breaks immersion, no overlay telling you where to go. No artificial boss fights. No unkillable quest giver, and BTW you don't have quests as much as notes. This detail alone, come to think of it, illustrates perfectly why this game is special. The refusal of the "quest convention" where you have to check all the boxes - not that you don't have in practice exactly that too, but they went through instead organising it as "X told you that", then as extra steps happen they make new entry in that category, then ultimately "finally this happened" and the thread is closed. It's a little thing - fundamentally that was a quest alright but instead it's presented in a way that would be consistent with a personal diary - videogaminess taking a step back to immersion. And that's where the game has his strongest qualities. All of those anti immersive gaming conventions are here so that the player don't get lost, lose interest etc. Atomfall is incredibly good at droping them yet remaining very easy to understand and play and get engaged with. The UI is just great, people probably don't even notice it but it does everything it has to perfectly. Every gamedesign choice is thoughtful and clever. I genuinely think game designers should take the time to study that game. There are a ton of subtle innovations that are so well done they feel natural, but they're not. In fact I was so impressed I took the time to note the name of the lead game designer - Chinmay Zendé. Apparently that's his first "big" game. I want to know what that guy will do next. Clever dude. Now I don't want to oversell it. The game isn't a great FPS, a mindblowingly beautitul open world, a technical beast. It is thow a decent FPS with enjoyable (albeit classic) weapons, a moody and charming place to roam that will look as intended on most configurations. Everything that is done in that game is good. And then then that sum of its part is magnified. It's an experience. Go there to experience your story in the world of Atomfall and you should be very happy down the line. Word of advice though - OCD completionist are cleverly tricked in that game. If you do everything and open all the door some NPC will take things in their own hand and maybe that one person you wanted to work with will be dead next time you visit them. It's not even "you can kill NPC", sometimes the game will kill them without asking your permissions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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