
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Superb game. Really enjoyed the story and how customisable to your preferred gameplay style it is/ Very replayable too. The planning that the devs have put into the mission creation is incredibly impressive as there are multiple stories (no spoilers) that intertwine, but regardless of which you choose, and how you choose to end the others, the game is always able to be played to completion
Atomfall is a good game that’s almost, but never quite, great. It was initially sold as British Fallout, but British STALKER is closer to the truth - it’s a slow-paced game where ammunition is scarce set in an isolated area plagued by bizarre anomalies. As someone who grew up in northwest England (not Cumberland, but close), it’s clear that this was made by a team with a clear love for the area, filled with tiny little details that delighted me, and brilliant portrays its slow story and the revelations about what happened in Windscale. Unfortunately, it isn’t great - it’s clunky, combat is too awkward at times, and none of the characters really shine (though all of the voice actors are great). It’s also pretty short for the price, and I’m a bit doubtful about how much replayability there is. But still, I do like it, it’s just not quite great.
Too much combat and almost impossible to hide.
You can't change the display resolution, only in fullscreen mode. Do I need to say more?
Finely tuned gameplay, a rich atmosphere, and a deep sense of exploration are choked by lack of both story and player progression throughout the game, limited inventory management, and a malnourished economy. Scarcity of ammunition does a great job of making you feel like every shot counts, but melee offers such a poor alternative that it's usually easier to just run through areas rather than clear them out. The playable areas are stacked with hidden clues and bunkers, partly because there are only a handful that you will spend the entire game shuttling back and forth between. Reminiscent of Myst, time is suspended with no discernable sense of progression other than how many puzzles you've solved; the further I got through the game the less interested I became in finishing it.
Better than any Fallout since New Vegas.
Great game. Very exploration and reading heavy, you have to read and pay attention to solve the puzzle of what you're doing and where you're going. The areas are beautiful and very well crafted. Reminded me a lot of Fallout and The Outer Worlds.
Updated fallout formula with an interesting premise. I'm not finished yet and admittedly don't know how to progress rn but I've been a detective and a soldier. I'm playing on difficult and the fact that headshots matter is so nice. I know I'm not meant to be there yet but you can sneak past human enemies or slowly at least. Excited for a 2nd playthrough on easy to see how much variation the story actually has but even if not it is captivating. Excited to hopefully see more in a future game and maybe with a stat system. Just leave shooting as is. Your immediate capability to dispatch enemies is what guides your playstyle. Why you might try to talk it through instead.
A nice little game that is a kind of a mix of Fallout and S.T.A.L.K.E.R. set in England. The game might feel a little short and the world a little small without the DLCs, other then that I liked it.
I wish I could recommend this game I really wish... but I just can't. The game has the making of a quite fun game but sadly falls short in so many aspects. It is very insistent on it's survival part, especially with how limited your inventory is, for example. Yet is also insists on just having enemies respawn infinitely. It's story as well is just baffling. You do basically nothing and already get access to the militaries high security prison and are allowed whatever you want there. If you go back to the military and report your findings, including the device that just let's you ♥♥♥♥ with all advanced electronics, especially the militaries, he just goes ''Well damn... anyway, feel free to keep it'' He also seems to be entirely interested in doing so one thing he REALLY should do for the only apparant purpose of having the main character do it. The interchange as well, I mean, it's okay? I kind of just sighed when I opened one of the shutters and saw that it went for the very creative choice of ''The bunker is filled with mutated zombies''. In many cases I also really do not see what is supposed to incentivise you to go explore. Killing enemies neither gets rid of them nor does it get you anything usually, as such you don't really have a big reason to go explore.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tactics Ogre: Reborn | $6.8M | 4.5K | 73% | $49.99 |
| Murders on the Yangtze River | $6.8M | 20.9K | 97% | $14.99 |
| Legion TD 2 - Multiplayer Tower Defense | $6.8M | 15.2K | 86% | $24.99 |
| ShellShock Live | $6.8M | 35.6K | 93% | $9.99 |
| Empyrion - Galactic Survival | $6.8M | 34.3K | 78% | $7.99 |
| Tales from the Borderlands | $6.8M | 19.4K | 94% | $19.99 |