
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
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About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Надо бы написать чонить
The game is fine overall, good in many places. The story is where it shines most and really should be a narrative driven RPG but it's not. The most interesting parts of the experience are meeting people and discovering the secrets of the zone and its characters. This is, however, not that in depth or developed because, again this isn't really a narrative driven experience. You can do what characters ask of you, or not, sometimes with no ramifications and things simply being left open ended. With no character creation, the game is limited only in how you choose to take things in each moment. The minute to minute gameplay is a survival horror (sometimes) adjacent experience. The whole thing boils down to a series of fetch quests interspersed with stealth which you will use probably in the earlier game and combat which you will likely use later. Resources are scarce and most everyone is hostile. It can be engaging, especially in its early hours, though quickly becomes tedious. There is not much enemy variety (about 5 off the top of my head) and once you have dealt with them once or twice, seeing them reappear over and over for entirety of the game will just feel like an annoyance. As mentioned before, the story is the strongest element of the game, though even here I would have to emphasise what is clearly the only thing driving the plot forward: mystery. This is fine and it is interesting to uncover what you can. But it really isn't that much. Even by the late game, nothing is particularly clear and barely anything is fully explained to you. You keep playing thinking, now I'll find out, or after this, it will all become obvious, but it doesn't. This can only carry a narrative so far and leaves you feeling a bit underwhelmed by the finale. Perhaps this is to set the game up for a sequel, which I would not be opposed to. Despite many criticisms, I would still suggest people give this game a go. The gameplay is more than passable and the story is mostly engaging. There's a lot of potential here and it would be fun to see where else this trajectory of alternate history can go. And for purely selfish reasons, as a UK resident its fun to see this country and its history depicted in games, and would always love to see more of it.
A nice twist on Fallout. Good plot with puzzles and threads to pull on. Well worth my time.
A very English apocalypse, basically there are not good endings
gud. as a fallout fan, first time I actually cared about the lore.
Игра не очень((((((( Мне не понравилась
Fazla hardcore.
Jogo Incrível, você vai começando a juntar partes da história e entender o que aconteceu ali, recomendo muito para pessoas que tem a paciência de ler arquivos e não precisam de um waypoint mostrando onde elas precisam ir. Atmosfera incrível, gunplay boa, gráficos muito bons tambem, performance muito boa jogo roda lizinho.
Superb game. Really enjoyed the story and how customisable to your preferred gameplay style it is/ Very replayable too. The planning that the devs have put into the mission creation is incredibly impressive as there are multiple stories (no spoilers) that intertwine, but regardless of which you choose, and how you choose to end the others, the game is always able to be played to completion
Finely tuned gameplay, a rich atmosphere, and a deep sense of exploration are choked by lack of both story and player progression throughout the game, limited inventory management, and a malnourished economy. Scarcity of ammunition does a great job of making you feel like every shot counts, but melee offers such a poor alternative that it's usually easier to just run through areas rather than clear them out. The playable areas are stacked with hidden clues and bunkers, partly because there are only a handful that you will spend the entire game shuttling back and forth between. Reminiscent of Myst, time is suspended with no discernable sense of progression other than how many puzzles you've solved; the further I got through the game the less interested I became in finishing it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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