
In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.6Kreviews | 73% | — | $2.7M |
| $49.99 | 5.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-Badly optimised. -Combat feels janky. -Camera is always in the wrong place and the angles are weird. Just in general I can't make myself play any more.
Игра абсолютно никакая - ни хорошая, ни плохая. Во время прохождения не покидало ощущение, будто играешь в нейрослоп, совмещённый с демонстрацией возможностей 5 анрила или смотришь очередной исекай. Графика красивая, но совершенно безликая и незапоминающаяся. То же самое и с геймплеем - он надоедает буквально через первые 5-6 часов. Сюжет существует лишь для галочки и не вызывает никакого интереса. В итоге игра оставляет после себя ровно ноль эмоций.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $12.49−75% |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | 95ratings | 74% | — | not modelled |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化真的很一般,4060ti玩起卡卡的。并且交互体验一言难尽,迸发2也是这样,明明底子很好,但玩起来就是没有那种流畅战斗的爽感。制作组好好下去沉淀吧。
While this sandy action RPG is somewhat lacking in technical and visual polish, Atlas Fallen is still a strong outing from Deck13, with the outfit continuing to prove it's got the chops when it comes to crafting interesting mechanics and fun combat. https://steamcommunity.com/sharedfiles/filedetails/?id=3743233728 https://steamcommunity.com/sharedfiles/filedetails/?id=3744033249
This combat is not for me.... Way too random, way too imprecise, way too flashy and way too punishing.
The world of Atlas Fallen looks great. Really nice vistas. Color pallet they went with looks vibrant and everything kind of pops. That is where my praise ends. The story in the first few hours is horrendous. The lower cast have no names so they are called "Unnamed" but then these people have title like names called "Smith" (guess what he does) or "Tracker" (guess what she does) so it's pointless that this was even included. It's more likely that they just didn't want to give the main character a name. The VO is soooo bad. Everyone is dull. Everyone is flat. My god the voice of the gauntlet is so bad. No balls to him what so ever. Some phrases are over pronounced. Boring doesn't even begin to describe it. Sounds like a little ♥♥♥♥♥. It's like they got AI to voice all of this. Even the main character is lame. Combat is horrendous. There's no flow to it. Everything feels delayed. Hit dodge and it will slowly roll a few feet away when your enemy has a massive sweep attack multiple times in succession. Where is dodge from the start of the game? Enemies have waaaaayyyy to much health. It's like I'm hitting everything with a ♥♥♥♥♥♥♥♥ wiffle bat. Parry window is too restrictive. Combos are lame. Just your run of the mill XXY. Audio is way to loud sometimes and way to quiet in others. Nothing has any impact. Everything sounds tinny when hitting enemies. Multiple tutorials for the same damn thing. You start the game right away in combat so that's your tutorial but then when you tart the game proper they give you an entire tutorial about the same thing again but this time with popup windows, voice dialogue and cut scenes. Pad out that run time boys so people can't get a refund. Who signed off on this? Glad I got it for only a few bucks because wow if I paid full price for this trash I would be pretty pissed. Stay away. You can do better.
Несмотря на неплохую графику, возможность коопа и разных механик игра оказалась очень скучная. Я буквально заставлял себя в неё играть. По началу вроде совсем не плохо, но быстро приедается и становится однотипным. Поиск "сокровищ" и прочего муссора практически бесполезный. Сюжет и квесты побочные до ужаса нудные. Боёвка средняя, но когда 30-й раз ковыряешь очередного большого моба, пытаясь сломать конкретную часть тела (например хвост) начинаешь уставать. При этом игра совершенно не сложная, она затянутая нудятина... Про активность с активацией тотемов я вообще молчу, игра больше платформер, чем слешер или ещё что-то.
Sand hides great powers Gods awake beneath ruins Heroes defy fate
[h1][b]Atlas Fallen[/b][/h1] [b]Rating: 6/10 – Fine[/b] [b]Atlas Fallen[/b] is a very fun game on the surface. The movement is really fun, especially once you unlock some of the upgrades related to that. I especially loved the sand sliding which is just a ton of fun… when you don’t suddenly get stuck on a pebble or loose all your momentum because half the time you need to go up rather than being able to slide down some steep hill. Beyond the movement there is the combat, which is also quite fun and, on the surface, really [b]Good[/b]. It’s flashy, has a decent amount of build variety tied to it, and most importantly, it’s just really fun I do have some issues with the combat tho. It gets a bit repetitive, largely because there is a lack of weapon types. When you unlock your third weapon type it is done in a manner that implies this may happen more often, and then it just doesn’t. There is just a distinct lack of varying tools to use during combat. There also aren’t really that many actually unique enemy types, although I’ve seen worse in that regard. Where the game kind of falls on its face is with the side quests, the exploration, and the story. [b]Atlas Fallen[/b] has some absolutely gorgeous views and vistas, it’s just so incredibly disappointing that the maps are filled with about four unique activities to do and as fun as movement and combat are, it just becomes repetitive after the first map. The side quests in this game are just very basic. It’s mostly fetch quests that barely try to add some more narrative to motivate you to do it beyond the reward. They just aren’t very interesting, with the exception of like one or two that actually kind of play into the main story and add more lore – which can be genuinely interesting. But overall the side quests feel like something straight out of an MMO, which just isn’t good for the kind of game that [b]Atlas Fallen[/b] is. Then there is the story. The world of [i]Atlas[/i] is incredibly interesting and is teeming with potential. But in practice that really doesn’t come through that well. Overall the story of [b]Atlas Fallen[/b] is underbaked, predictable, formulaic and lacking in impact. It feels underbaked. The characters are barely characters and all lack screen time. There are multiple characters that feel like they were meant to be important to the plot, but barely anything is done with them. [spoiler]The most atrocious example is Tracker, a character that is meant to be really important to the main character. If I had not been told that I would not have been able to guess from the way this relationship is actually presented.[/spoiler] I think it is very sad how underbaked and shallow the story feels, because it certainly had a lot of potential. Dialogue also just feels awkward and incredibly stiff most of the time. Overall, [b]Atlas Fallen[/b] is a decently [b]Fine[/b] game with [b]Good[/b] gameplay but very shallow side content and a disappointingly [b]Mediocre[/b] main story. I think this game could’ve been [b]Great[/b] if the writing had been up to par with its potential. But despite those issues [b]Atlas Fallen[/b] is still worth checking out for the fun gameplay alone.
Has that jank AA Eurotrash vibe to it. The game is decent mid length, not being excessively long. The sandsliding it cool, although you go way too slow and theres no way to upgrade to go faster. The story in the game sucks as people have said, you're just trying to kill a god and thats about it. The boss fights against big monsters are cool, the damaging all the individual parts are pretty gimmicky though. This is made worse because the camera and targeting in fights are awful, constantly not letting me target a different foe no matter what I did. The leveling up is weird, as I hit a point where everything was higher level than me and would 2 hit me, then I switched to a different armor and upgraded it once and then I owned everything in the game. Apparently your level and stats and power are solely based on your armor which is kind of a dumb system. Theres a system with perks where you can upgrade any armor to get a point to use, although only like 1/3 of them are that useful, the others are just for basic crafting mat collecting and stuff. The vendor system seems kind of pointless, the only few things to buy are mostly crafting mats and dyes, and just a few armors, it feels tacked on, especially when theres already the essence currency. Other things that don't really make sense is weapons, I used the 2 starter weapons all game long, and only got 1 single other weapon the ENTIRE game.......... The world itself is expansive but overall is pretty empty, just with crafting mats and chests and collectibles scattered about and thats it. Most quests are kind of fetch quests or "go here and talk to him", so they aren't that interesting. Overall the game is worth it on a sale and has some positives to it, but I do think they could have done better in a lot of different aspects. It's the definition of a 7/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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