
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对上电波了,地图收集材料回家疯狂搅大缸,囤囤鼠狂喜。
要是优化能好点就好了
ㅈㄴ튕기네
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有什么明显缺陷的一代,除了画面优化不太行。可能是考虑到主机会带不动。
大苏老师还是一如既往的可爱
迟来的评测,PC上班摸鱼3刷有感,先给我爹一个特别好评 A17:这个村姑有点厉害! A18:这个村姑确实厉害。 A19:这个村姑这么厉害? 本作:孩子们,这就是挂
[h3] 游玩体验 苏菲2>莱莎2>3>1>苏菲1 [/h3] 跟莱莎2比确实更适合入坑(只有一点),PC端键位优化比隔壁好很多(当然还是差了点,比如再来个旋转镜头能单手畅玩)。 - 核心还是炼金玩法,猛猛炼(九宫格玩法嘎嘎爽),炼金品质没隔壁爆炸,但数值感觉这边更加离谱(隔壁我满装打隐藏BOSS还有点麻烦,这边打最终BOSS直接秒)。战斗也不错,传统的回合制(相较于ATB我更喜欢这个)。最讨厌的地方应该是这个天气系统了,特指浮空,简直一坨,用得多就算了,每次结束就白屏一下,而且相近的地方甚至都要重来一次,挺无语的,感觉也是这个系统导致主角在大地图不能畅跑,很多上下的地方都是空气墙。 - 比较遗憾的点,买了dlc但没怎么体会到贯穿锅的强度(平时也不怎么用,到通关基本都用的是成长锅)。 [h3] Legend难度也打完了,35h拉满了装备和道具,终于体会到贯穿锅的用法和强度,然后终战破灵气+丢道具直接秒了 [/h3]
搅大锅还挺好玩的,玩着玩着就一直在炼金了,主线一天都跑不了多少。缺点就是不插手柄玩就是2秒卡一下,这是第一个逼我非要在电脑上插手柄玩的游戏。还有感觉有些教程迷迷糊糊的,他搞的那个介绍网站也找不到我要的东西。
年少不知苏菲好,错把无双当成宝。但你这优化太拉跨了吧。
游戏内容很丰富,炼金系统上头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $396K | 563 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.8K | 69% | $24.99 | |
| $2.5M | 7.1K | 92% | $14.99 |