
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.2Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
炼金系统简单又不失乐趣,剧情白开水,但内容真的量大管饱,一周目打完75小时,做全成就的时候才发现还有4个地图完全没去过,真能藏啊。 最重要的是人设好看,人均高叉,个人感觉比莱莎系列好看点,综上还是挺适合入坑炼金系列的一作。
好玩!喜欢!一旦开始炼金就根本停不下来啊啊啊啊啊啊啊啊!每一天都是沉迷炼金无法自拔的一天!以及会有第三部吗?!开始许愿,开始期待!
有些苏小子是这样的,只会踩GUST别的作品,仿佛自己比GUST还懂(流汗黄豆)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 69% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 7.1K | 92% | $14.99 | |
| $2.5M | 21.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $146.9K | 522 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不能鍊鍋子差評 想要在奶奶面前鍊出奶奶的鍊金釜給她看R 還是要塞素材進去拼拼圖才有鍊金的感覺
苏菲和奶奶真可爱,每次一打开游戏就搅大缸到2点,太好玩了
跌
蒽,好玩,非常时候sd oled
虽然最后与大家一一告别 但是没关系的 总有一天,会在梦中相见的。 きっと ------------------------------------------------ 通关可不可思三部曲之后回头看了看苏菲2,回顾了一下剧情,把以前落下的成就补了补 只有现在,才明白了苏菲见到拉米洁儿时候那种犹豫和害怕的感情,害怕那个不是自己的奶奶,害怕自己的心情落空。以及最后,苏菲和拉米洁儿分别的时候的眼泪,从小就跟奶奶一起生活,后来奶奶离去,只剩下自己一个人,而今又得分别。 理解了年轻还未成为贤者的普拉芙坦和未来的普拉芙坦分别时候,普拉芙坦为什么选择忘记梦中的一切,那可是在未来拯救了自己,与自己一同闯荡的爱人(确信)。 依旧记得双子里面普拉芙坦重新变回人类时候的震惊 期待天国的双子2,你伏笔都埋了,怎么着也得把双子2出了吧,我想看那个时代
游戏可以,为啥玩到后面老是闪退,进个地图走几步就直接闪退
对上电波了,地图收集材料回家疯狂搅大缸,囤囤鼠狂喜。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.