
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
조합하는게 재미
JRPG炼金入坑作 精美的画风+很棒的旅程 拾垃圾真的很爽 剧情微微老套 VH通关难度不大 鸽了很久后补个全成就 总结: [h1] 搅大缸 爽! [/h1]
好玩 蘇菲可愛 但指引太少了 很多東西都要查攻略才知道 到艾兒就卡關過不了 只能調簡單模式 劇情最後滿感人的 鍊金系統挺燒腦的但好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
deardiary
Johann Nepomuk Hummel ! 전작을 해본 결과 시스템적으로 좋아졌다고 생각함
재료 찾으러 다니고 특성 구하고 이것저것 조합하는거 좋아하면 재미있게 플레이 할 수 있을 듯. 근데 뺑뺑이, 노가다, 몬스터 색깔 놀이, 약간은 불편한 기믹, 정형적인 jrpg스토리가 거슬린다면 비추하지만 나는 개성있는 캐릭터들과 연금술이 모든걸 커버해줄 만큼 매력이있었고 무엇보다 버리는 캐릭터 없이 마지막까지 함께 전투할 수 있어서 좋았음.
好玩,没有明显的缺点,角色很可爱
好玩,苏菲和普拉芙妲都很可爱,炼金系统也可圈可点,但是缺点也很明显 1.炼金制作的调和道具太鸡肋了,属性甚至不如直接采集的材料,到最后还得靠种子种出来的道具才能做出毕业装备,那么调和类道具的存在意义就只有“前置条件”这一个功能了吗? 2.难度太低了,就算一周目Very Hard开局,也就到初见斯拉夫龙那里有点难度,做出毕业种子基本就代表游戏通关了,一击必杀特性全部秒秒秒,Very Hard最终BOOS破盾以后一发棱镜直接抬走。还有很多有意思的道具做出来之后没有发挥空间,比如帐篷,本作没有时间管理机制,想回家直接就回了,帐篷的存在意义很迷,或许是为了给菲利斯填坑?这游戏整体还是不错的,但是缺少一个大后期地图,这个地图不能随时回家,有时间限制而且难度超高。
很美好的故事,,刻板印象的日式RPG,一切都是让人那么安心
苏菲没有你我怎么活啊苏菲!苏菲你带我走吧!苏菲真的太可爱啊!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 621 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $393.2K | 562 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 | |
| $2.5M | 11.2K | 95% | $7.49 |