
The long awaited 4th installment of the popular "Arland" series that had begun with the "Atelier Rorona"! In this new story, players will revisit the nostalgic world of Arland and embark on exciting journey of alchemy together with Rorona's daughter, Lulua.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 620reviews | 90% | — | $179.9K |
| $59.99 | 716ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
露露亚的体验是真的好!在经过罗罗娜DX的惊艳,托托莉DX的惊悚的建模和频繁的bug,梅露露DX改善的画面和蛋疼的结局分支,隔了6个作品后的本作系统真是成熟的令人心疼(自己)。 另外本作的觉醒系统真是有趣,可以赋予调和物炼金成分、增强特性、甚至直接赋予新材质,这就让每一个成品道具的调和方案多出了大量的路径,又能愉悦的体验到猪脑过载的酸胀感了!
[h1] Extensive review of the Entire Arland-Series [/h1] [h3] Introduction [/h3] I like playing franchises chronologically, so I started with Atelier Marie Remake, which is the first game in the Atelier-series. But as the other games are not available on Steam, my first real experience with the Atelier-Series was with the Arland-Quatrology. In my opinion Marie is actually a really good starting point, as it introduced the Alchemy-system, which Atelier is famous for, without making it too complicated. It was a cute little game, that can be beaten in under 20 hours. Gameplay it was a seemless transition from Marie to Rorona, as both use the same Alchemy-system, but it was just improved and expanded upon, so there were no issues there. [h3] Gameplay [/h3] While playing through Rorona-Totori-Meruru was a mostly seemless experience (Totori was a small downgrade in comparison to Rorona, as Rorona was apparently a Remake and not a Remaster as the other two), but I got used to it relatively quickly, Lulua is where my problems were. [h3] Characters [/h3] Considering Atelier Lulua is (probably) the final game of the Arland Series, they should have brought more characters back. So many characters are missing (Gio, Cordelia, Astrid, Esty, Iksel, Hagel and many more, to many to list them all) and some characters that are in the game are not playable for whatever reason, like Mimi, Jeltje. Another weird thing is, that they changed to the voice actor of Keina for whatever reason. It was weird booting up Lulua after Meruru and hearing her voice being different. [h3] Plot/Story [/h3] While earlier games had a relatively simple story, this changed with Lulua. Time travel plays a big role. They first introduced it in the DX-content of Rorona, which released in Decemeber 2018 (Lulua was 100% in development back then). Astrid played a significant role in the post-game content. She was also teased to have an important role in a sequel in the true ending of Meruru, which was also introduced with the DX-remaster. While it's nice, that Piana is in the game, it feels like, that Astrid should have been the mentor of Lulua. It's would have fit more with the theme of the game being time travel and also her finally taking things seriously, that was teased at the end of Meruru. Even after playing all 4 games, there are still some open questions: [olist] [*]Why is Astrid not in the game? Before it was revealed, I was 100% convinced, that Astrid wrote the Alchemyriddle, as she is the only truly capable Alchemist in Arland. [*]Why is Gio not in the game? Sterk said, that he finally beat Gio, but it should have been in this game, as this was a reacuring plot-point for Sterk since Rorona. [*]What happened to Alanya? Why is it not in this game? Totori mentioned it once, but I find it really weird, that every major location from the earlier games are present in Lulua except Alanya. [*]Is it just me or does this game feel incomplete? Is there any more information I can find about Lulua? Basically there is so much missing content and nothing has been wrapped up, it doesn't feel like the final game of the series. The first three Arland games felt complete and had a good ending but I don't feel the same about Lulua. [/olist] [h3] Endword [/h3] But unfortunately, considering I could barely find any information about Lulua on the internet (there is only one guide), the older games had a lot more information you could find, Atelier Lulua probably did not sell well. And also despite me not having played them yet, I know, that the franchise blew up in popularity with the release of Ryza, which was the next game after Lulua, so it's very unlikely that we will ever see a return of the Arland-Series again. But if it happens, a prequel playing as Astrid (when Sterk and Astrid worked together) would be really cool.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $14.99−75% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Started the game, used WASD to navigate to Settings, pressed SPACE... Nope. E... F... RETURN... Nope. Keypad RETURN? Oh, it must be SHIFT like in really old console ports... Nope. ALT+F4. If launched from the Steam library rather than from the desktop, there is an option to launch a configuration app, you know, the kind with the gray+white layout from the mid-90s. For every button on a controller, there is a drop-down to select what key you want to map it to on the keyboard. But I have never used a controller in my life. I am not going to be able to remember that I should press P when the game tells me to press the blue button or whatever. Or maybe I can if I make an effort, but this is a 2019 game not 2009 and I bought this game to relax before going to bed, not to test my memory of controller mappings. So I refunded it. It's K by the way. The button to confirm things, usually SPACE or E or more rarely F or RETURN, it was K in this game.
[h1][b]🎮 Reseña de Atelier Lulua ~The Scion of Arland~[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Lulua ~The Scion of Arland~ es un [b]JRPG por turnos[/b] con estética anime, protagonista femenina y una obsesión casi terapéutica por la [b]fabricación (alquimia)[/b]. Aquí no vienes a “salvar el mundo” con discursos épicos… vienes a recolectar cosas brillantes del suelo, mezclar ingredientes como si fueras chef de fantasía y luego ir a pegarle a monstruos con el poder de la química emocional. La primera impresión es clarísima: [b]colorido, adorable y peligrosamente casual[/b]. El juego te seduce con su vibra cozy de aventura y exploración, y cuando te das cuenta ya estás en modo recolectatlón, persiguiendo materiales como si fueran cromos raros. Todo con una banda sonora que intenta convencerte de que tu vida está mejorando (spoiler: al menos tu playlist sí). Si te gustan los RPG con ritmo relajado, combate por turnos y sistemas de crafting que se sienten como un minijuego con diploma, Lulua cumple. Si esperas un drama oscuro tipo “me traicionó mi reino”, aquí el mayor conflicto es que te faltan dos flores y un mineral con nombre impronunciable. [h2]Alquimia Brillante vs. Recolecta Infinita[/h2] Lo Bueno: ✅ 🧪 [b]Fabricación adictiva[/b]: el corazón del juego; mezclar, optimizar y crear se siente satisfactorio. ✅ 🎵 [b]Gran banda sonora[/b]: acompaña perfecto la fantasía ligera y la exploración. ✅ ⚔️ [b]Combate por turnos sólido[/b]: fácil de leer, cómodo, y con el sabor clásico del JRPG. ✅ 🎨 [b]Dirección artística colorida y adorable[/b]: vibra anime bien marcada, sin vergüenza. ✅ ☁️ [b]Steam Cloud + logros (50)[/b]: para que tu obsesión por completar cosas quede registrada oficialmente. Lo No Tan Bueno: ❌ 🧺 😵 [b]Recolecta constante[/b]: si no te gusta farmear materiales, aquí vas a sufrir… con una sonrisa pintada. ❌ 🎮 [b]Compatibilidad parcial con mando[/b]: en un JRPG, esto se siente como “casi te abrazo, pero no”. ❌ 🧍 [b]Comunidad diminuta (6 jugadores actuales)[/b]: no afecta lo single player, pero sí se nota el “pueblito fantasma” alrededor. ❌ 💤 [b]Tono demasiado comfy para algunos[/b]: si buscas tensión o riesgo real, puede sentirse excesivamente casual. ❌ 📜 [b]Historia buena, no incendiaria[/b]: emotiva y correcta, pero no esperes que te destruya el alma. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Crafting + turnos: loop fuerte y fácil de amar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más amable que exigente; ideal para relajarse, no para sudar.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura, exploración y fabricación con buen volumen.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido anime cumplidor, sin romper estándares.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama y emocional, pero sin golpes “wow”.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía ligera con encanto constante.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos bonitos y claros; nada revolucionario.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: te empuja a seguir explorando y creando.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Cumplen con el tono anime; agradables en general.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Enfoque clásico del género; no destaca por variedad.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en términos generales.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El crafting y logros empujan a volver, si te engancha el loop.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.3[/b][/td][td]JRPG de alquimia encantador: fuerte en sistema, suave en colmillo.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Atelier Lulua es el tipo de JRPG que te dice: “tranqui, no necesitas sufrir para divertirte”, y luego te encadena con alquimia, recolección y progreso constante. Es [b]muy bueno[/b] en lo que quiere ser: una aventura single player bonita, musicalmente excelente, y con un sistema de fabricación que se siente como el verdadero protagonista. Ahora, seamos controversiales: si tu paciencia para farmear materiales es menor que tu tolerancia a un tutorial largo, este juego te va a parecer una broma interminable. Y sí, que haya [b]6 jugadores actuales[/b] le da vibra de “club secreto”, aunque sus [b]496 recomendaciones[/b] dejan claro que los que entran… suelen salir contentos (o convertidos en alquimistas). Vale la pena si buscas un RPG por turnos [b]relajado, adorable y adictivo[/b] por sistema. Si quieres intensidad, dificultad agresiva o un drama que te cambie la vida, mejor ve a pelearte con otro juego. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.3/10 Número de jugadores activos al momento de hacer esta review: 6 Descuento máximo registrado: -67% Veredicto: [i]Recomendado[/i] Si te gusta la fantasía colorida, el combate por turnos y la alquimia como núcleo jugable, Lulua es una apuesta segura y muy disfrutable. Si odias recolectar, optimizar recetas y vivir en modo “necesito un ingrediente más”, aléjate… porque este juego no te va a perdonar tu falta de paciencia, solo te la va a maquillar con ternura y música buenísima.
いつも通りのアトリエで面白かったです。大型セール中に購入したので同じ条件(75%off)ならおすすめできます。 マイナスな点を挙げるならコンテナの容量が少なく終盤は整理が面倒、カメラ速度の設定によっては少し3D酔いする、フルスクリーン化に少し手間取った くらいです。 「マキナ領域」目当てでDigital Deluxe版を購入しましたが、(リディー&スールのDLCマップ「クラーデル平原」のようなものと勝手に思っていただけに)ボリュームや素材のクオリティに肩透かしを食らったので個人的には本編のみの購入か、その分をキャラDLC購入に回せばより幸せになれると思います。
Absolute Cinema
love this final game entry to the arland series... great fun, and alot of stuff in game to do!
Il est largement au-dessus des autres de la série pour les principal raison suivante : pas de limite de temps (au final c'est vraiment lourd), graphisme (alors déja on est pas bloqué en 720p par rapport aux autres... mais même sans cela c'est incomparable) pour le reste je ne trouve pas qu'il améliore vraiment les choses par rapport aux autres de la série, je lui trouve quand même un coté négatif ou pas allé assez loin dans l'histoire, c'est qu'il n'y a pas de mode de duplication (les autres étaient mieux la dessus) mais il reste clairement le meilleur de la série, je recommande.
刚玩三个小时,谜语之书的设定不是很喜欢,一些日常的东西都需要解谜去找配方,四个传奇炼金术士随便洒洒水都够露露亚学了
かわいくて、楽しそうなのに、3D酔いがひどくて遊べない。いろいろと対策したけど無理だった。いちいちトランジションが入るのもつらい。錬金するたびに「ひとだんらく」と間違った日本語を聞かされるのもガマンならない。これは「いちだんらく」でないといけない。現場に無知で不勉強な人しかいなかったのかなあ…
Players by region
Where this game's players are, estimated from review languages.
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