
The long awaited 4th installment of the popular "Arland" series that had begun with the "Atelier Rorona"! In this new story, players will revisit the nostalgic world of Arland and embark on exciting journey of alchemy together with Rorona's daughter, Lulua.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 620reviews | 90% | — | $179.9K |
| $59.99 | 716ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il est largement au-dessus des autres de la série pour les principal raison suivante : pas de limite de temps (au final c'est vraiment lourd), graphisme (alors déja on est pas bloqué en 720p par rapport aux autres... mais même sans cela c'est incomparable) pour le reste je ne trouve pas qu'il améliore vraiment les choses par rapport aux autres de la série, je lui trouve quand même un coté négatif ou pas allé assez loin dans l'histoire, c'est qu'il n'y a pas de mode de duplication (les autres étaient mieux la dessus) mais il reste clairement le meilleur de la série, je recommande.
同为炼金工房系列,新约亚兰德四作一路玩下来的体验要比旧约黄昏三作差远了,主要体现在如下几方面:一、剧情过于子供向,主线无聊看得人昏昏欲睡,毕竟是个没有任何紧张感战斗都是美少女小拳拳暴揍普尼的世界观,从头到尾都是在看一群人玩过家家,实在有够无聊的。二、合成系统太简陋,比起黄昏三作那丰富到爆表的合成玩法,亚兰德前三作简直太粗糙太原始了,而且仓库储货量严重不足,素材动不动就爆仓,甚至还有素材随着时间流逝掉品质的设定,玩得人简直红温。三、合成与探索的自由度太低了,黄昏的炼金术配方主要靠各种炼金书来解锁,获取途径丰富且便利,玩家从序盘起就能做出来性价比极高的装备,并且随着主线进程不断更新,正反馈强烈。而亚兰德的炼金术配方则高度跟主线进度绑定,玩家在大部分时间里都得被迫用着垃圾道具跟低级装备打怪,标准难度下也时不时就会暴毙,严重缺乏迅速提升实力的途径,这种束手束脚的感觉实在操蛋。四、黄昏的官中PC移植版很稳定,玩了几百个小时一次也没出问题;可亚兰德2的官中PC移植版存在严重兼容性问题,几乎没法正常游玩。综上,如果是新手对该系列感兴趣的话,我极力推荐从黄昏大地(A14)入坑,然后按顺序游玩A15和A16,这亚兰德四作(A11、A12、A13、A20)普遍坑爹,没必要浪费时间。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $14.99−75% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Depois de dar final e pegar todos os Achievements, hora da análise. Atelier Lulua foi meu segundo jogo da série Atelier. Meu primeiro foi Atelier Ayesha, que me cativou tanto pela história, mecânica de alquimia, personagens e pelo sistema de gerenciamento de tempo. No Ayesha você literalmente tinha um tempo para dar final no jogo. Dependendo de quanto demorasse, o final mudava. Infelizmente Lulua não trouxe essa mesma mecânica de urgência. É um jogo bem mais tranquilo, mas que também tem seu valor. Seguem os pontos positivos e negativos: + Boa variedade de personagens, com características únicas; + Bom sistema de batalha, com mecânicas diferenciadas; + Sistema de alquimia divertido; + Música e efeitos sonoros OK; + Visualmente bonito; + Divertido; + Por não ter limite de tempo para fazer as coisas, dá para explorar com calma e experimentar bastante na alquimia; + Sistema de sinergia e personagem de apoio que personaliza bem sua gameplay; + Bastante interação entre os personagens; + Piana-sensei - O jogo é basicamente garotas fofas fazendo coisas fofas, sem muita profundidade; - O pouco de história que tem nem faz lá muito sentido; - Mesmo quando o jogo te dá alguma "urgência" de acordo com a história, não acontece NADA se você demorar para progredir. Eu diria que Atelier Lulua é um bom jogo de entrada para quem quer uma experiência mais light para compreender o sistema de alquimia da série Atelier. Se você espera uma experiência mais tensa.... esquece, aqui não tem tensão nenhuma. Poucos inimigos vão te dar trabalho. No geral, é um belo jogo. RECOMENDO.
也是为亚兰德篇章画上完美的句号了,萝乐娜变得好有韵味有没有懂的
好玩.露露亚可爱
移植非常差,无法用鼠标移动镜头,只能用按键。剧情也很无聊,玩过123部的老粉适合回顾下角色,新粉就算了。这作的炼金系统一点都没有美感,感觉是为了复杂而复杂,唯一的优点可能只有女角色很好看了,但让我不满的是这作百合浓度这么高,然而连全女角色配队都做不到,只有露露亚,爱法,萝乐娜,师傅,4个女角色,我还得买托托莉和梅露露的dlc。真的差评
画风稍古早,游戏性不错,剧情白开水,考虑二五折,总体还不错
As someone who has played most of the modern Atelier games (Rorona and after). Lulua might fall short in some aspects regarding story, characters and combat. But if there's anything that this game excels is at the alchemy system. Lulua alchemy system is BY FAR the system with the most freedom of any Atelier game so far. If you are a fan that deeply enjoys messing around and fully diving into the alchemy system like me then you will enjoy it. The other parts of the game are very fun but I think that's the nostalgia glasses as someone who deeply enjoyed Arland trilogy. Overall: 8/10
亚兰德的最后一部,预期上是会情怀拉满的一部,但是数了一下出场的前作老角色好像还没有梅露露里的多,建模方面因为露露亚做的太好看,所以老角色出场的时候还是有点点失望的,bgm和cg上也感觉没有前三部用心,前作印象中是每个地图都有一首专门的bgm吧,这部除了两三个重要的新地图有新bgm,老地图配乐是原曲变调,其他的地图就是大地图音乐的各种变调了,种类和质量都比不上前作;岸田画功也没有退步,但是cg就是很敷衍的感觉,萝罗娜普通结局cg和本作萝罗娜史特尔克结局cg是采用的一样的构图,两张一对比,用心度是完全不同的,[spoiler] 可能他只想画水手服吧 [/spoiler] 看到很多网友说这部的主线剧情节奏不太好,后面突然开始紧凑,个人玩的时候感觉还好,可能是因为后期过角色剧情调和道具探图更多了把主线拉得更散了点,特别喜欢寻找生存意义的那一章,把前三部里的重要道具都调和出来,也是勾起了很多回忆,就爱吃这一口情怀。玩法是这一部在所有亚兰德里最突出的优点,前作炼金最核心的要素就是特性了,特性合成特性,堆pp值,朴素但不失深度,然而本作炼金在保持特性的重要性的同时,又加入了元素、觉醒特性、加成道具等机制,复杂度大大上升,通过觉醒特性或者堆元素值,甚至可以赋予道具新的种属,这也意味着,合成特定效果的道具有了更多的路可走,正如露露亚常说——"总会有办法的!"战斗机制方面也是有各种各样的革新,就不多赘述了。总之,还是很好玩的一部,瑕不掩瑜,要是能多卖点情怀就更好了。
Now that I completed the game and just chasing for extra endings before closing this game off, I'm already dreading having to let go of this game since I'm quite attached to the characters in the game and the music. Considering the arland series is a trilogy originally and it took 10th anniversary for them to make atelier lulua to be the 4th arland series game, I probably have to prepare to never see these characters again for a very long time (if we exclude resleriana series that is) As for the game itself, it's a very enjoyable heartwarming game as per the style of atelier arland series, and you get to see all of the main protag from arland series grow up but also still as silly as ever. HOWEVER, as other reviewers pointed out, not a fan of the barrage of DLC in this game, which is usually fine as it is a typical Koei DLC riddled game unfortunately. But locking the two main characters of previous atelier game behind not-exactly-cheap DLCs feels kinda cheap
Players by region
Where this game's players are, estimated from review languages.
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