
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
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“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 860 reviews with recorded playtime.
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画面精致,游戏情节好。就是罐子多,累!
优点缺点都很明显的游戏,优秀的地方非常顶,拉跨的地方玩起来简直脑壳疼,两相结合只能算中等的作品。 优点很明显: 1. 美工,尤其建筑细节很不错,很还原,风景很好看。水墨画很好看。 2. 打击反馈不错。 3. 据点点位,地图设计的不错 缺点实在是太大了,也很多,足够把所有优点抵消掉的那种。 1. 糟糕的故事,糟糕的叙事,内容寡淡,人物形象没有特色,配合上众多的支线刷刷刷,很多角色感觉就跟NPC一样,几个有印象的人物倒也不是说设计的多么好,因为其他的角色出场就跟白板一样,可以说故事设计这块是失败的。(尤其是序章,实在是太平淡了,看的人想睡觉) 2. 过长的游戏时间。虽然各个城池很好看,而且据点,城池,怪物的设计很有讲究,但玩家在清理了大量城池后,这种新奇感,成就感,大部分都会被重复操作的无聊给替代。更别说庞大的支线就是不停的跑不同地方去击杀不同的目标,后期这种注水内容是真没兴趣打。 3. 各种毫无新意,浪费时间的小游戏!没错,说的就是跑马射箭,吹笛子,武形,育碧觉得这种小游戏设计的很好玩吗?设计出来简直就是浪费玩家生命。 4. 糟糕的线上模式,你们设计的每周任务是真不好玩,又无聊,又重复劳动,打一把时间还很长。 5. 非洲武士作为玩家操作角色,与日本战国时代的背景格格不入,配合上糟糕的故事,代入感更是一塌糊涂。 还有很多其他的小毛病,但这五点是最致命的缺点! 建议: 1. 精简游戏时长,把游戏内容严格控制在100小时,最多120小时,玩家现在最不需要的就是重复操作,重复体验相似的游戏内容,把一些不明所以,毫无意义的小游戏全部删除,把无聊的,重复的支线任务也精简一下,很多任务真没必要设计出来。 2. 把编剧开除算了,写的故事实在是不咋地,尤其序章写的是什么玩意,中间有高光,但也屈指可数,作为一款游戏大作,剧情方面说你不及格真不冤枉你。 3. 线上模式精简,或者直接删除了,该给玩家的养成资源,技能点,大方给,游戏体验都是相似的,真没必要为了你那个积分,资源,再开一个相同的新模式,要玩家打几遍,纯折磨玩家来着。 4. 不要再为了迎合什么“正确”强行在游戏里塞入一些奇奇怪怪,不符合游戏背景的设定了,非常败坏游戏体验。 就这款游戏来说,育碧现在还是要继续做减法。如果你喜欢罐头,是罐头爱好者,最多半折可入;如果你对罐头无感,不建议购买。有这时间可以玩更好的游戏。
新的模组网关就是SB,纯粹堆数值,堆人数。机制是一点都不添加的,地形debuff是只能自己吃的
罐头,豪吃!
fun and you kill people hehehehheheheehehheheheheheheh
更个黑旗影开始一致闪退!!! 狗日的启动器天天掉线!!! RNM,退钱!
szar
grafica ottima, divertente. ti sono piaciuti gli altri AC ? ti piace l'ambientazione giapponese? vuoi un gioco enorme, d'avventura, facilotto, stealth o action a scelta ? gioca a AcS!!
good combat
玩了黑旗重制才意识到这个游戏对我而言最大的问题就是据点重复度太高,简直就是复制黏贴,主要是日本的建筑风格就建不出复杂多变的城建,不怪你们
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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