
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
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“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 681 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一如既往的育碧罐头,许久不玩甚是想念,打开还是那个味道,像臭豆腐一样,滂臭但是不吃又会想念。
Закрити Assassin's Creed Shadows на всі 100% і провести в ній 140 годин — це був ще той досвід впродовж 4 місяців, але основна гра справді того варта. Базова кампанія залишила круті враження. Світ неймовірно барвистий та атмосферний, а окремий кайф - це анімації в боївці та паркурі, все виглядає дуже плавно й красиво. Історія теж не підвела: сюжет реально затягує, а персонажі вийшли живими та цікавими, за їхнім розвитком хочеться спостерігати до самого фіналу. А от DLC трохи розчарувало. Добре, що взяв його по знижці, тому загалом терпимо, але мінуси відчутні. Найбільше напружило те, що там занадто багато підопічних Томедзі - через це геймплей у доповненні стає нуднуватим і перевантаженим зайвою рутиною. В цілому, якщо не зважати на слабкувате доповнення, сама Shadows вийшла чудовою. Красива картинка, хороший сюжет і приємний геймплей роблять ці сто відстотків по-справжньому заслуженою й приносять море задоволення від проходження.
烂完了,动作系统和战斗系统又差又难玩,像是在吃大便
Ich habe absichtlich den Schwierigkeitsgrad „Geschichte“ gewählt, da ich mich durch ein Spiel nicht ärgern möchte. Leider empfinde ich Assassin's Creed Shadows als das schlechteste Spiel, das ich bisher gespielt habe. Viele Informationen werden nur unzureichend vermittelt, wodurch ich oft selbst erraten muss, was als Nächstes zu tun ist. Diese unklare Spielmechanik frustriert mich und mindert meinen Spielspaß. Ich habe das Spiel fast drei Stunden lang gespielt, aber anstelle von Freude hat es nur Frust und schlechte Laune bei mir ausgelöst. Daher habe ich beschlossen, in Zukunft keine Assassin's Creed-Spiele mehr zu erwerben. Ein Vergleich mit anderen Titeln zeigt, dass Assassin's Creed Odyssey deutlich besser ist und mir wesentlich mehr Spaß gemacht hat.
育碧风景,育碧玩法,经典鲜花插在牛粪上,超过10个小时后的游戏体验就是狗狗又屎屎。
Nawet Spoko.
黑旗还没解锁 先给你个差评。
9 Hours in and I like the story, but the gameplay just feels samey. You know. I have never complained about Ubisoft open worlds design and I guess I'll start now. They are masters at creating beautiful maps for you to explore. But man do their games feel empty as of late. Odyssey was a hack and slash, but was far from an Assassins creed game in gameplay. It was fast and fluid with a lively world, but just felt too big for some reason. Valhalla was lively and long. If it wasn't an Assassins Creed game, I would be fine with it. But Valhalla is. Now this game. This game suffers from a world where its beautiful, but it looks repetative. It just feels like everything looks the same. The world doesn't feel alive and people just wander the streets to wander. The hills and mountains that I climb don't have amazing views but a constant fog that looks terrible across the land. Older Assassins Creed games made the worlds feel full and lively through markets with people having conversations and small events happening. And they were interesting, while Ubisoft's recent games, feel just the same and empty. Go here, clear a base out, collect the loot and upgrade your kit, just like every other game. The characters aren't interesting and the voice acting is laughably bad. This is far fetched from the Sony's version of this game, Ghost of Tsushima. In that game, the characters and story was so cool, the land scape was beautiful and I just wanted to see more. It was diverse and cinematic in all of its aspects. Shadows just isn't. It starts out great, then grinds to a halt with progression that just takes forever to do. It feels like a chore to run around the map as it all looks the same. Where as Ghost, the world just popped with color, design, diversity, and beautiful lighting. As for the story. I like the premise. The age of Oda Nobunaka was an interesting one in Japan 1500s. But the execution is just uninteresting. The base building mechanic for this game doesn't make sense as it did in Valhalla. In Valhalla, I was excited to build a new feature for my home as it felt like I was expanding my grasp onto the land. For Shadows, what is the purpose of building a new hideout other than to gain new scouts for a revenge story that doesn't feel tied to the Creed. It just doesn't feel like Assassins Creed. It's just a revenge story and not a great one. Assassin's Creed 2 had a revenge story, but it lead Ezio into learning what the Creed stands for. Not revenge, but to prevent the corruption of power and control over people. I just reached level 10, killed the one ear demon, and already I don't want to pick this game back up. It's just Assassin's Creed Odyssey, Origins, Valhalla, and Mirage but in Japan. Give me back running around big cities looking for my targets. Give me back the smooth parkour system of Unity. Give me the love and detail of Assassins Creed that was in the past. Not these small ♥♥♥♥♥♥♥♥ blink and you'll miss it towns. That being said, I don't recommend this game. Maybe one day I'll slog through it. But not today.
[h2]Réussir à rendre le Japon féodal ennuyeux : l'exploit d'Ubisoft.[/h2] Pourtant, j'étais le public cible idéal. J'adore l'univers des samouraïs et j'ai adoré [i]Ghost of Tsushima[/i]... mais là, impossible de vibrer. Le jeu est [b]plus que moyen[/b]. Le gameplay manque de punch, l'infiltration est bancale, et on ressent constamment cette sensation de "déjà-vu" propre aux productions Ubisoft récentes. On est bien loin de la fluidité et de la poésie qu'on est en droit d'attendre d'un tel univers en 2025/2026. [hr][/hr] Bref, une formule usée jusqu'à l'os. Si vous cherchez un vrai voyage féodal marquant, passez votre chemin [strike]ou relancez Tsushima[/strike]. [i]AC Shadows[/i] ne vaut pas le détour à plein tarif.
育碧,你这逆天的BUG你就留着吧。跑去做黑旗,结果弄了个多半差评。这边就装死,假装看不见你那满天飞的🐎。 其实,实打实来说,影没有那么不堪。弥助的人设还是很讨喜的,不是那种浮夸的性格。忍者+刺客的融合,也是我很期待的类型。以前就喜欢天诛系列,所以这次也是狠狠的期待了一波。就算是罐头,也是有好吃的罐头的。可是你非要往罐头里掺屎。比隔壁羊蹄山好一点的就是,羊蹄山掺了屎,然后搅拌均匀了。影里掺了屎,好在是个鸳鸯锅。不过里面也是明显的能感觉人物表情很不自然,表情狰狞,不管是奈绪江还是NPC,做表情的时候脸部线条刻意的锐化了。 本来打算就这么算了,玩也玩了,就不差评了。结果你最后一次更新直接弄的BUG一堆,然后开始装死了。好吧,反正你差评也够多了,不差我这一个吧。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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