
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
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“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 751 reviews with recorded playtime.
Reviews
Themes across 750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
唯一优点:作为战国近畿旅游模拟器神了。其他都是纯一坨。 其一,大而空的地图,取消了神话三部曲的随意攀爬,赶路时候各种绕路各种爬不上去各种脚滑让人精神崩溃。 其二,诡异的技能加点设定,强制必须到各种寺庙和神社交互,不然就卡你加点升级。 其三,迷人的角色成长曲线,前期战斗小江是区,全靠老黑,但老黑跑图效率极其低下,后期小江超神,老黑变区。 其四,历代最敷衍的主线,主线基本是连续通马桶,几乎没有关卡流程设计,支线更是等同于路边随机杀人。DLC和最终章则突然过度设计,部分BOSS机制和强度逆天,和原本的主线体验割裂严重。 其五,空前绝后的抽象剧情,几乎没有任何一幕的剧情是有逻辑、可以被正常人理解的。真幕府这些人相互之间几乎完全不熟,每当角色在对峙的时候,各方都会互喷一堆莫名其妙前后矛盾的价值输出。刺客没有信条(我们不是刺客哦,我们是“袖剑一揆”),圣殿骑士只会自负装逼。反正我是主角,所以我杀你就是正义,诶,但我同时还要原谅杀父仇人,并和他们成为相亲相爱一家人。然而小胖能原谅小江,小江能原谅老黑,老黑却无法原谅杜特尔特和皮尔卡丹,谁让你们是(下等)圣殿骑士呢? 如果以上这些都能凭借深厚的血氧而轻松绷住,那么当你发现老黑的官配是阿市,小江只能和傻卵吊毛凑合或者和隔壁甲贺女忍唐突搞女同的时候,你真的很难绷得住。我要是日本人我也彻底忍不了。 不推荐购买。
1
tavsıye ederım daha once hıc bı assassıns creed oyununu bukadar sevmedım
没有吹的那么牛逼,打了一天给我打吐了,以后再不买这个类型的
值得一玩拯救了我的电子阳痿
muito boa a experiencia asiatica
精美的罐头,豪吃,爱吃🥰
刺客信条影是我玩过近十年来最好看最好玩的一款刺客信条作品
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我觉得还行
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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