
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 40.8/day in the week after.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.8Kreviews | 75% | — | $55.2M |
| $69.99 | 40.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画质不错,优化也还行,剧情白开水,战斗系统没什么太大变化,喜欢看风景的推荐打折入手
le jeu ne marche absolument pas : avec un très bon gpu et cpu, ca laggue !!!
风景、历史文化学习、游戏体验都不错,这一作我更愿意沉下心来玩(作为亚洲人来讲对日本文化确实比什么万神殿有意思的多),刺客信条系列确实在进步,AMINOS这个系统的设定就很好,让玩家这个维度进入游戏世界更加沉浸,“奈绪江和弥助虽然已经死去很久,但是他们的力量仍然在延续” 相比前面的系列已经好很多了如果把没有意义的跑图和任务缩短,保留精华部分,会更好。没有必要刻意拖延玩家的游玩时长。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #37, worst CA #97 · 13 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
마킹 해놓으면 금새 사라지고 다시 마킹하면 마킹이 안되고 아무도 없는데 발각되었다 그러고 흑인파트는 하기도 싫음
《刺客教條:暗影者》40 小時通關心得 總結: 推薦特價時購入 評分: 6 / 10 這篇心得是我當初投入數十個小時通關後寫下的,直到今天(2026 年 8 月 9 日)整理電腦資料時,才意外發現這份被遺忘在資料夾裡的心得文件,當時完稿後竟然忘了拿出來留言分享。 隨著 DEI(多元、平等、包容)概念在全球遊戲與藝術產業中的擴張,越來越多玩家開始意識到問題的嚴重性——過度干預讓許多經典作品逐漸變得四不像。對遊戲產業而言,這宛如一場大夢初醒的變革,也讓沉寂已久的議題再次被推上風口浪尖。 3 月 28 日,剛過完生日的隔天,我正細細品味這款遊戲,腦海中不時浮現小時候對《刺客教條》系列的熱情,那些細膩又流暢的動作場面至今仍讓我難以忘懷。 當時遊戲進度大約來到三分之二,已接近尾聲。在一次告一段落的休息時間裡,我偶然看到關於 Ubisoft 經典 IP 被騰訊收購的新聞。那一刻我十分困惑,但也深刻意識到:童年記憶中的那個 Ubisoft,或許真的已經消失了…… 4 月 6 日,朋友看我玩了這麼久的《暗影者》(透過直播觀看),問我對這款作品有何看法。我心中百感交集、難以隻字片語道盡,便決定以文字整理下來。作為一款商業遊戲,我最初並沒有抱持過高期待,通關後整體評價喜憂參半。但這或許是《刺客教條》系列、甚至是整個 Ubisoft 留下的最後遺產了。趁著剛通關印象最深刻的時候,在此分享一些客觀心得。 《刺客教條:暗影者》作為正統續作,以雙主角玩法在一個「類似」日本的舞台展開冒險,任務與角色設計也「參考」了日本真實歷史。以下將從視覺與劇情兩個維度進行評析: 一、視覺呈現:大膽的藝術衝擊與重複堆疊的疲勞感 遊戲在還原「舊時代日本」的建築與風貌上,展現了極其優異的視覺水準。細節表現令人驚豔,小至雨滴落在大衣上的材質碰撞,大至四季更迭帶來的地貌變化,皆刻畫得極為細膩。 隨著時間推移,四季切換帶來的四種景色是本作的核心藝術亮點。我個人最偏愛雨天的氛圍:扮演武士時,手持刀刃穿梭於泥水與敵人的血肉之間,打擊感刀刀到肉。雨中靜謐的傳統日式建築,與黑人武士揮刀斬殺敵人的畫面形成強烈的視覺不對稱,將暴力美學與日式藝術感彰顯無遺;而切換至女刺客時,在夜雨滂沱中潛入城池,踏在濕滑的屋簷上,抬頭便是烏雲籠罩的月色,潛行代入感極佳。 此外,遊戲明顯汲取了許多經典日本武士電影的視覺風格,將多種傳統日式藝術元素拼湊而成。可惜的是,場景中的花草樹木與民房建築有著極高重複率,除了幾座極具特色的大型主城外,細看會發現大量物件都是重複利用。雖然利用有限物件堆疊出富有層次感的大景是 Ubisoft 擅長的手法,整體畫面依然優美,但難免讓人產生每一代《刺客教條》都有的視覺疲勞感。 二、劇情設計:作業感重的虎頭蛇尾之作 劇情結構基本上延續了系列作的公式化作業感:以雙主角引發的各式衝突為起點,在事件中獲取線索,進而循線追蹤、定位目標,最終選擇「執行暗殺」或「給予原諒」。框架雖以日本正史為底,但作為電子藝術,亦融入了刺客組織與黑人武士的虛構設定。 開局前 3 到 4 小時的節奏非常緊湊(光是跑出遊戲標題就花了近一小時),帶有一種懸疑與起伏感。然而,許多角色在缺乏深度背景鋪陳的情況下,就被硬生生推到玩家面前,要求玩家接受其設定。 整體的劇情體驗只能用「虎頭蛇尾」來形容。前期雖有亮點,但中後期劇情發展過於單一且容易預測。雖然部分選項能帶來微幅分支,但本質上仍是不斷重複相同的流程,難免令人感到乏味。
Troppi audio, troppe azioni guidate, troppo guidato, un gioco noioso
起源过后算是最好的一部了 但总得来说还是“育碧”式罐头 没什么好说的 就是想吐槽一下 进屋自动脱鞋是什么日式刻板印象吗 太违和了
豪完
sürekli oyun donuyor ve her 30dk da bir oyundan atıyor hiçbir hata vermeden
奈绪江的动作太帅了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $1.6K | 80 | 50% | $0.99 | |
| $31.5M | 172.3K | 89% | $11.99 | |
| $18.4M | 129.1K | 86% | $8.99 | |
| $96.8M | 96.8K | 94% | $59.99 | |
| $66.5M | 30.3K | 81% | $53.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 342.6K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $54.8M | 67K | 93% | $39.99 | |
| $54.7M | 89.1K | 96% | $29.99 | |
| $54.4M | 140.8K | 85% | $14.99 | |
| $56.1M | 59.3K | 96% | $34.99 |