
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Sep 18 → 28.25/day in the week after.
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 41.1Kreviews | 70% | — | $8.4M |
| $59.99 | 85.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Complete region story, raid, get all wealth and mysteries then repeat. Note: played this game before in 2024 in my old PC and game kept crashing so I got a new one expecting this game to be more stable yet it still randomly crashes. Besides that I recommend the game if you like doing the same quests over and over again to 100% the game.
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #69, worst CN #100 · 9 markets collected
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Aug 12 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
| $59.99 |
| 19.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gostando muito, mas crashando as vezes
Assassin's Creed Valhalla: Uma jornada épica demais que se perde na própria ambição. GRÁFICOS (Muito Bonito): O primeiro impacto é visual. A Ubisoft entrega um mundo tecnicamente impressionante, com paisagens exuberantes, castelos imponentes, mosteiros, rios e florestas que capturam com competência a atmosfera da Inglaterra medieval. A direção de arte é um dos pontos mais fortes da experiência, especialmente quando acompanhada por uma trilha sonora que alterna entre o épico e o contemplativo. HISTÓRIA (Ponto Forte): AC Valhalla procura construir uma história centrada em Eivor, explorando temas como honra, conquista, pertencimento e as disputas entre saxões e vikings. Os arcos regionais apresentam personagens memoráveis, como Ubba, Ivarr e Ceolbert que enriquecem o universo e conferem personalidade às alianças políticas. Embora alguns capítulos tenham qualidade irregular, o enredo principal consegue manter o interesse e recompensa o jogador com momentos marcantes. GAMEPLAY: No aspecto da jogabilidade, o combate representa uma evolução interessante em relação aos títulos anteriores da trilogia RPG da franquia. Os confrontos são brutais, pesados e transmitem a sensação de força característica dos guerreiros vikings. A possibilidade de empunhar duas armas simultaneamente, utilizar diferentes tipos de equipamentos e desenvolver habilidades variadas oferece liberdade suficiente para adaptar o estilo de jogo às preferências de cada jogador. As invasões a mosteiros também proporcionam alguns dos momentos mais divertidos da campanha. Entretanto, é justamente quando o jogador passa muitas horas nesse universo que começam a surgir as principais limitações do projeto. O COMEÇO DO FIM: O mapa de AC Valhalla é gigantesco, mas raramente justifica suas dimensões. Grande parte da exploração consiste em repetir as mesmas atividades inúmeras vezes: abrir baús, resolver pequenos quebra-cabeças para acessar tesouros, coletar recursos e visitar locais que, apesar de visualmente distintos, oferecem experiências muito semelhantes entre si. Em vez de transmitir a sensação de descoberta constante, o mundo frequentemente parece estender artificialmente a duração da campanha. Essa repetição evidencia um problema de design comum em alguns jogos modernos de mundo aberto: a quantidade acaba prevalecendo sobre a variedade. Existem momentos em que a exploração deixa de ser recompensadora e passa a ser uma obrigação para acompanhar o progresso do personagem. A impressão é que boa parte das áreas existe mais para preencher o enorme mapa do que para oferecer conteúdo realmente significativo. Paradoxalmente, talvez fosse um jogo MUITO MELHOR se fosse MENOR. Um mundo mais compacto, com menos regiões, porém mais densas, variadas e cuidadosamente desenvolvidas, provavelmente proporcionaria uma experiência mais memorável. Em muitos momentos, o jogador percorre grandes distâncias apenas para encontrar atividades quase idênticas às realizadas horas antes. Essa sensação de repetição acaba diluindo parte do impacto que a excelente ambientação poderia causar. No fim, AC Valhalla é um exemplo claro das virtudes e dos excessos do modelo de mundo aberto adotado pela Ubisoft nos últimos anos. É uma obra grandiosa, visualmente impressionante e divertida de jogar, mas que, em sua tentativa de oferecer centenas de horas de conteúdo, acaba sacrificando parte da qualidade da exploração. Se tivesse apostado em um mundo menos extenso e mais cuidadosamente preenchido, poderia ter se consolidado não apenas como um dos maiores jogos da série, mas também como um dos melhores da história da Ubisoft.
good game
90 hours played on Ubisoft+, bought to continue the adventure without paying for the subscription. "Your game save is unavailable, log into the store for your content." Ubisoft wants me to pay to continue my game save? ****ing what? Nah, I'm good. Keep your secrets. Keep in mind I did the same thing with Origins and my save came over just fine.
Davvero un ottimo gioco e un bel titolo degno di questa serie di videogiochi. Appassionato alla mitologia norrena e ai vichinghi, mi è venuto facile farmi piacere questo gioco.
Great game!
Непогана гра по геймплею і графону також непоганий сюжет, окреме дякую за клинок ассасіна
Гра постійно вилітає!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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