
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 664 reviews with recorded playtime.
Reviews
Themes across 659 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
究竟是谁他妈想出来的门闩机制,一个能拿斧子把别人斩首的主角却只能跟个野猴子一样拿着弓箭到处上蹿下跳只为找到角度去射击一个薄木门上的门闩,强行为了凑时常而设计的脑残机制,想出来这个主意的人我真的是热四你劝架
Best open world game i have ever played.
First off. This is a beautiful game and the maps look really good. It play's OK'ish. Should you play it? YES, but only buy it when it is deeply discounted. I got the game on one of those deep discounts. Sadly this time round the dev's have sadly missed the whole point of the AC brand. Fishing in an Assassin game !! REALLY!!! The story to Valhalla is very weak and I can't even rember what it is all about, neither do I care. It seems like the dev's tried to make a story that could have been based on the Vikings TV series, not sure. The skills screen looks like a rip off from Path of Exiles's skills screen. WHY?? All the other AC Games have a tried and tested skill screen and you pull this out of a hat somewhere. Having the crow is something new to having the eagle, only in that the crow goes and retrieve everything that you kill with your bow from afar. That brings me to how quickly you can run out of arrows, because you are trying to shoot hot spots on and enemy that is rushing you at the speed of a bullet train. You do have other bows, but in the end I just stayed with the one as I did not care to swop out to a bow with fewer arrows everytime and back again. The whole Animus and Layla was invasive before, but in this AC, she come right into the game having to jump some blocks in the air to retrieve data for whatever reason. Still busy with the game so hopefully that will reveal toward the end of the game. The amount of weapons in the game is also reduced thank fully, but you are now stuck with a armour system that you have to wear all pieces of the set to get the bonusses. Looks like swopping between piesces does not give you any bonusses. I like the auto looting by just walking past crates. This is a nice plus on having to spam the controller button to loot objects for little amounts of money or stuff. BUT!! Why in the world has there got to be so many treasures and loot under ground??!! I can't remeber the amount of time that I spent for looking for and entrance to a loot spot by running all over the place to find an entrance. The one part you had to get into a tower to find a large chest. Get the correct path up to the chest. OH, you got here, but this chest needs a key. Go back down. Get the key. Back to the chest. Get rewarded with Iron ingot of which I have about 50. Yhea!! Then there is the Hidden One's/Cult. They are just there as a filler from the previous games. They have no effect on the game or even while Eivor is in England. Looks like a last minute add in that the devs forgot to put in. Then there is the amount of game crashes!! Let me rather not loose my last bit of sanity on this. For a game this old and you still have constant crashes. I so wished to get the feeling of being a Viking in this game. If I look at how much I enjoyed playing AC: Black Flag and the feeling that you are a pirate on the high seas. This game just make you feel Meh!! At the moment I feel more of a Viking playing Aska or Valheim than this slop. I just wish Ubislop would for once listen to the gamers and community and take the best parts of all the AC games and build a game around the best parts from them. Rather than, trying to sloppify the AC brand into some hybrid whatever.
This is a conflicting game for me. On one hand, it somehow bottled enough magic to make the thought of playing this game somehow appealing, and yet on the other hand, the actual act of playing it is incredibly... boring. It starts off strong plot-wise, but for some reason, as soon as you get to England, any semblance of raison d'être evaporates. What was once a plot gives way to a whatever the ♥♥♥♥ Order prances around in England that you for some reason would want dead all of a sudden. To rag on the writing a bit more, it's unbelievably and almost surprisingly simple. Most of the "World Events" you run into feel like they were written in the span of a few minutes, with the smallest amount of thought involved in their writing. I mean for ♥♥♥♥'s sakes, one of them is about a dad that believes his smell makes him powerful and now his family suffers because he stinks. Colour me impressed. Wow, poopy poop, very quality. Beyond the irony, I think that if the game wants me to spend time in its world, please don't waste it. Most of the world events are frankly childish writing. The only reason one would actually engage with these things is either material reward, or a meta sense of completionism to make it so this region is "complete". This defeats the purpose of exploration completely. I don't want to tick things off, I want to see magic, by which I mean the kind of magic that makes one listen to a random person you just met on a bar for the whole night because holy sh*t they're interesting. And it's a shame, because some world events do approach that! In Norway, there is this event that is about some dudes trying to find a comb in a lake in order to court some lady. Eivor finds it and has a little moment with said lady. But then it gets a bit more sincere, and the lady straight up tells Eivor she likes how they seem to have this rugged sense of vulnerability that is intriguing, after which they just spend a wholesome moment enjoying the view. This is good! It adds layers to Eivor, AND the world, because all of a sudden I'm interacting with the semblance of a person, and not some low hanging pop-culture reference or bad joke. This isn't even amazing, it's just decent. The game starves one of quality so bad you cling to anything really... I understand these games took inspiration from the Witcher 3. How in the hell have they missed their lesson so thoroughly that they even considered they could have such writing for what is basically the side quests? Nobody talks about the Witcher 3 because they thought it plays well or because it had things to do. People remember and talk about Witcher 3 because of quests like the Bloody Baron, Fyke Isle, or Hearts of Stone. And, unfortunately, this game ain't got it. I feel like a lot of Ubisoft's design philosophy is to fill the game with as many progression systems, procedural gameplay systems, building systems, etc. out of some perverted game design approach that feels very academic but also completely devoid of any wisdom. It's as if they believe players are cynical little goblins that don't need a reason to do things other than they can be done. I don't know if people out there are like this, but I feel like my own humanity gets buried by the blandness and lack of purpose this game provides. I mean at this point, just make a damn roguelike and drop the pretence. As if the lack of purpose and writing isn't enough, I also feel like the combat is a little wonky. AI-wise, I found it frustrating that when I run into a huge Saxon fort, what ended up happening was that I had a maximum of a handful of soldiers actively try and do something, and the rest of the time, there were like 10 archers just STANDING THERE. They weren't moving, they weren't shooting, they just stared at me and did nothing. Some of them didn't even run away. It ought to be noted I played in the hardest difficulty. It's a shame, because the combat feels otherwise quite brutal. It ALMOST engrossed me, but the AI is ridiculous, and the magic fizzles. Another small note on combat, I'd like to add that some boss fights feel off. You got your Order of the Ancients fights you find around while exploring, and fighting them can often feel frustrating and arbitrary. Dodging has incredibly long i-frames, the combat flow is interrupted by un-parriable attacks, and worse yet, the game seems to be trying to read your inputs to adjust what the enemy AI does in an egregious and unnatural way. When they throw things at you, the projectile trajectories are overly adjusted according to the player's direction and speed, and when you hit them when vulnerable, they sometimes immediately react with an un-parriable attack that is almost instant. It just feels weird, and unpleasant. Not impossible, but learning the fight is unintuitive and involves me figuring how the game works instead of figuring how the enemy fights. With all that said, this game does have a few things I liked that make it harder to let go completely. I love that the game has Fly Agaric trips layered across the map. The game lets me and Eivor trip our balls out. Imagine how cool it would be to raid while tripping on shrooms... The seer visions, at least while in Norway, are also quite engrossing. The game mechanic of distrust is also quite nice, in the way that becoming this hooded traveller to blend in somehow captures a fantasy of Odin I did not expect to be experiencing. I thought the vibe was quite cool. And finally, believe it or not, I thought Eivor could be occasionally quite charming, in their own way. But if all they encounter are parody level characters, they can never truly shine now can they? In conclusion, cool vibes can not make up for a complete lack of purpose or respect for one's time. A lot of my frustrations could be solved if: A) The game puts in some serious effort in its writing. I need a reason to play the game, and playing for its own sake does not cut it. B) Ubisoft stops pretending they care about narrative, and makes roguelike games. This game could then soar on the merit of its systems, and we won't have people like me coming in for narrative anymore and giving this identityless game a negative review.
草你妈,打不开
Кусок не доделоного кода. Спустя 30 часов начало вылетать в рандомные моменты.
把你爹密码忘了
What a ♥♥♥♥ show. Crashes constantly. Bland story, un-interesting characters and uninspired combat.
.
Я хочу чтобы эта игра не заканчивалась НИКОГДА. Давно такого не испытывал, потрясающий сюжет, персонажи и графика. Я почти её прошел, осталось не много. Я облазил каждый угол дабы насладиться видами стран представленными в этой игре. И вот меня ждет Заря Рагнарека, я погружаюсь в видение. Просьба к разработчикам, на дорогах грязь мерцает и дергается. Пожалуйста почините это. Помогает если ставить настройки графики не на максимум а на среднее. Всем советую пройти.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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