
London, 1868. Lead your underworld organization in the midst of the Industrial Revolution to break the corrupt stranglehold on the city in a visceral adventure filled with action, intrigue, and brutal combat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves with your arsenal of weapons. As his twin sister Evie, master the art of stealth as a relentless Assassin who has perfected the silent, swift strike.
From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Use parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.
Establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs. Infiltrate enemy strongholds by using an arsenal of weapons to take over London’s underworld. From robbing trains to rescuing child laborers, bring justice to London’s dangerous streets.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 33.1Kreviews | 80% | — | $4.4M |
| $29.99 | 44Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果让我把世界的时间线分成两半,我想其中一个答案一定是:工业革命前与工业革命后。1868年的伦敦,我于威斯敏斯特宫上俯瞰,浓雾从泰晤士河上缓缓升起,马车声由远及近,我像人间过客,在此停留,只为欣赏工业革命的奇迹,的确是刺客信条中不得不品味的一部佳作 Nothing is true ,everything is permitted!
В конце концов, церкви часто скрывают самые мрачные тайны человечества.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 11 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
better than unity
Developed and published by Ubisoft in 2015, AC Syndicate is the 8th main game in the universe, back with the emphasis on transversal movement and a story that feels fitting to the previously presented lore. Set in an industrial revolution era London, choose which twin you’ll control (although some story missions are locked to specific characters) fighting against the templar control, that uses organized crime to control the population and always seeking mysterious relics from the Isu. Spread around a large open map, mysteries, side quests, activities, and main missions are present, all kept behind a leveling system that helps keep the challenge present. From brawling matches to investigations, you can choose what activity to participate in, all giving experience, money, and items for a new crafting system. Removed from the game is the multiplayer segments, which can be a positive considering the future of the game and missions that otherwise could be hard if not impossible to complete if multiplayer was an obligation. Another new addition to the game is a moving base, in form of a steam train. There you have access to your bank, that gathers passive income from your gang, a shop to refill your items, a workspace to upgrade your items (but it can also be accessed in the menu), and eventually some side quests. To facilitate the movement, a grappling hook was introduced early on in the story, that although may make the parkour side of the game not the main focus as previous instalments of the game made it to be, it does make the flow of the game more stable, without what could be considered abrupt shifts in speed of chase segments or escaping enemies. As previous games, you can control both with mouse and keyboard or a controller. There are also language and subtitle options, alongside graphical customizations. In a new point that became almost a new standard to the series, the choice of protagonist was added, and although the story is mostly linear, the development of the characters and their relationship feel well written, considering the constraints of the media. Another interesting development of the overall lore aspect is the focus not on a singular assassin in the “current” timeline, but rather on the group of assassins trying to keep the world safe from the templar seeking the different pieces of Eden. As a conclusion, I do consider this game a great addition to the series and another worthwhile game to play, with all the exploration and story present. If this style of review drew your attention, consider visiting [url=https://store.steampowered.com/curator/44722081/] [u]Backlog log[/u] [/url] my curator page.
Я відверто дивуюсь з Юбісофт. В Юніті вони зробили усю гру повністю кацапською. Фар Край 4 можна було поставити субтитри англійською, але інтерфейс і озвучка всеодно кацапською. В цій частині Нарешті можна увімкнути англійську озвучку і навіть англійські субтитри, але інтерфейс всеодно буде кацапською… Логіки тут не буде, не шукайте, але принаймні можна слухати цю своєрідну англійську вимову і кайфувати, а не терпіти вимучені потуги «акторів» в кацапській версії. З сюжетом цього разу вирішили взагалі не запарюватися. Все просто починається з того, що нам презентується нова епоха, нове місто і новий антагоніст. Власне нас просто кидають у оновлений сеттинґ без внятних причин і підстав, практично ігноруючи арку «сучасності». Протягом усієї гри ми захоплюємо Лондон і шукаємо черговий артефакт. Жодних цікавих сценарних ходів не передбачається. Що дивує, так це те що гра здається надміру фрагментованою. Тут є повно історичних персонажів, що не грають ніякої ролі в сюжеті, але видають нам додаткові квести. Тут є цілий сегмент періоду Першої Світової, який повністю необов’язковий, лінійка квестів після проходження з Королевою Вікторією настільки невпопад, що не піддається опису. Я вже не кажу про море ДЛС, що експлуатують персонажів основної гри, але ніяк не взаємодіють з ними (приклад з Махараджею). Таке трапляється коли 10 різних студію робить одну гру у дуже короткі терміни. Проте геймплейно все разюче різниться від Юніті. В першу чергу в питаннях пов’язаних іх бойовою системою. Я нагадаю, що боївка попередньої «Юніті» була не те, що сирою. Вона була бридотно спаплюжена. Відверто кажучи, гра була близькою до неграбельності з цієї причини, оскільки багаторазове повторюване відтворення зіткнень з ворогами призводили до різкого роздратування і фрустрації. Тут вирішили все виправити і зробити Assassin’s Creed таким, як його пам’ятає більшість гравців. Боївка знову швидка, менш хардкорда, але більш фанова. Пробиття блоку доступне відразу, без необхідності прокачувати це в гілці персонажа. Загалом була пророблена велика робота над помилками. Тепер вороги які впізнають вас із тисячі на вулиці менш агресивні і куди менш дратуючі. Рандомні івенти на вулицях куди рідкісніші. Тупого одноманітного гiвна на мапі теж стало менше. З новинок три головні речі. Перше – це пристрій для тросометання. Типу гак-кицька. Дуже корисно – лайк. Друге – механіка викрадення людини у натовпі. Повна фігня в плані реалізації, що просто ламає логіку подій, але найгірше те, що це треба робити ДЕСЯТКИ разів за гру. Третє – це карети, які тепер окремий транспортний засіб типу авто в ГТА. Як засіб пересування по великому місту хороший, але вони нащось зробили міріяду погонь, які реалізовані жахливо. Ця частина все ж грається куди приємніше ніж попередня, але її головне досягнення – це те, що вона просто не бісить. Це дуже посередня гра у всіх сенсах, але саме посередня, а не жахлива. В Юніті була душа, яку вклали у Париж та Францію, хотіли показати нові технології нових платформ, але наклали в шорти із геймплеєм, балансом і геймдизайном. В цій частині навіть і близько не схоже, що намагалися вкласти у щось душу. Просто корпоративний продукт для масової казуальної публіки.
FOOKIN EEL!!! This is one of the most awesome Assassin's Creed games ever made. The cinematics, story, missions... It all is done so well and entertaining to play. London feels very alive and looks wonderfull. (Funny it's much more safer for kids and womans than modern London in 2026, probably last time to experience a European White city LMAO.) In short, AC Syndicate fixes all flaws AC Unity had and makes it a joke compared to this one. Highly Recommended. 9/10
[h1] 请任何一个第一次接触刺客信条的人,优先游玩这部作品 [/h1] [hr][/hr][hr][/hr][hr][/hr] [h3] 不要给我扯什么:[list] [*]4代--系列最佳 [*]艾吉奥--最经典 [*]起源--翻身仗 [*]次世代画质--影 [/list] [/h3] [hr][/hr][hr][/hr][hr][/hr] [h3] 这就是一部教科书般的AC作品 [/h3][i] 比他差的算垃圾,比他好的算合格 [/i] [h3] 引导最好教程最好 [/h3] [h3] 唯一一部欢乐剧情 [/h3][i] 开膛手不算,那是DLC [/i] [h1] 最能带你了解《刺客信条》到底是一部什么作品 [/h1] 的一部游戏。。。。。。 [b] 相信我,第一部AC就选它!!![/b]
Needs Ubisoft Connect to even launch.
Assassin's Creed Syndicate – Uma apreciação crítica Assassin's Creed Syndicate constitui, a meu ver, uma das experiências mais satisfatórias da franquia. A jogabilidade revela-se particularmente refinada, conjugando fluidez, dinamismo e versatilidade. A introdução do lançador de cordas representa uma inovação significativa, proporcionando maior agilidade na exploração do cenário urbano e conferindo um ritmo mais intenso à progressão. Ademais, a alternância entre Jacob e Evie Frye enriquece a experiência lúdica, uma vez que ambos apresentam estilos de combate e abordagens distintas, ampliando as possibilidades estratégicas do jogador. No que concerne à narrativa, considero-a um dos pilares da obra. A ambientação na Londres da Revolução Industrial é construída com notável rigor estético e histórico, oferecendo uma representação convincente das profundas transformações sociais, económicas e políticas daquele período. A campanha principal mantém um elevado grau de envolvimento, enquanto as expansões (DLCs) complementam a narrativa de forma coerente e significativa, aprofundando acontecimentos e personagens sem comprometer a unidade da obra. A minha experiência decorreu na Xbox One, plataforma na qual o título apresentou um desempenho sólido e consistente. O sistema de progressão merece igualmente destaque, pois proporciona uma evolução gradual e recompensadora das capacidades dos protagonistas, incentivando a exploração, o aperfeiçoamento das competências e a personalização do estilo de jogo. Não obstante as inúmeras qualidades que o caracterizam, o jogo apresenta uma limitação que considero digna de registo: a dimensão do mapa. Embora Londres seja retratada com elevado nível de detalhe e riqueza arquitetónica, permaneceu em mim a convicção de que o espaço poderia ter sido mais vasto e explorado de forma mais ambiciosa. A inclusão de novos distritos, atividades e locais de interesse teria ampliado significativamente o sentimento de descoberta e imersão. Relativamente ao componente multijogador, este mantém a orientação tradicional da série. Historicamente, o modo multiplayer jamais constituiu o principal elemento distintivo da franquia Assassin's Creed, privilegiando esta, acima de tudo, a experiência narrativa individual. Nesse sentido, o seu desempenho pode ser considerado aceitável, funcionando como um complemento à campanha, embora distante de representar o seu maior atrativo. Em síntese, Assassin's Creed Syndicate destacou-se como uma obra de elevada qualidade, cuja excelência assenta na conjugação harmoniosa entre uma jogabilidade sofisticada, uma narrativa envolvente, expansões bem concebidas e um sistema de progressão sólido. Apesar de considerar que o mundo de jogo poderia ter sido mais amplo e explorado com maior profundidade, a experiência global revelou-se extremamente positiva, consolidando este título entre os meus favoritos de toda a franquia.
你雅各布大哥能战胜邪恶走到今天,一路上的杀人放火只有他自己知道 大英帝国的女王是维多利亚,伦敦的女王是依薇·弗莱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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