
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 18 → 6.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 🦅 O FIM DE UMA ERA E O LEGADO DOS MENTORES ⚔️ [/h1] [hr] O Assassin's Creed Revelations entrega um encerramento perfeito para a trilogia de Ezio Auditore. Acompanhar uma versão mais velha, sábia e visivelmente cansada do protagonista, que agora não luta mais por vingança, mas sim em busca de respostas sobre o propósito da própria vida, é algo impressionante. O roteiro brilha ao usar as disputas políticas do Império Otomano como um ótimo cenário de fundo para sua última missão, onde o destino de Ezio se amarra ao de Altaïr, trazendo histórias reveladoras e o encerramento da linha do tempo dos dois maiores Mentores da franquia. É em meio a essa jornada que Ezio encontra a chance de viver um novo amor. Por outro lado, a situação de Desmond, que está praticamente morto e lutando para sobrevivir dentro do Animus 🖥️, traz um conceito criativo para entender a máquina a fundo, mas que infelizmente não entrega uma experiência legal. Aqueles minigames em primeira pessoa, tanto na jornada dele quanto na DLC The Lost Archive, são extremamente chatos e quebram totalmente o ritmo do jogo. [h1] 🎭 A SOBERANIA DO AC2 E O SEU LEGADO [/h1] [hr] Analisando a experiência geral e sendo bem sincero, o Assassin's Creed 2 continua tendo, de longe, a melhor história da trilogia 🏛️. Ele possui uma atmosfera magnética que te prende do início ao fim e te faz querer jogar o próximo jogo imediatamente. O Brotherhood ainda conseguiu manter essa chama acesa com aquele início espetacular e impactante em Monteriggioni, mas, depois disso, a história esfria bastante e perde o que tornou o segundo jogo inesquecível. Hoje entendo perfeitamente os motivos das pessoas terem sido tão injustas com o sucessor, Assassin's Creed 3, e com o personagem Connor. [h1] ⚠️ ALERTA PARA PLATINAR (PC) 🛠️ [/h1] [hr] Conseguir fechar este jogo por completo no PC atualmente é um verdadeiro teste de paciência. Além de ser um processo cansativo e repetitivo, você vai precisar recorrer a arquivos da comunidade se quiser platinar, pois a Ubisoft simplesmente quebrou o acesso às missões do Desmond e à DLC The Lost Archive, o que é frustrante. [h1] 📈 JOGÃO HISTÓRICO [/h1] [hr] Apesar do descaso técnico da desenvolvedora com a versão atual de PC, a experiência de reviver o ápice e a despedida de Ezio é obrigatória para qualquer fã. No fim das contas, é um jogaço que encerra com chave de ouro uma das trilogias que projetou Assassin's Creed para se tornar a franquia gigantesca que é hoje ⭐.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story and Characters — 9/10 Revelations gives Ezio a strong and satisfying conclusion while connecting his story with Altaïr’s. Ezio feels older, wiser and more reflective, and his relationship with Sofia adds a more personal side to the character. The main plot is shorter and less politically complex than Assassin’s Creed II or Brotherhood, but its emotional moments make it one of the most memorable stories in the series. Gameplay — 8/10 The gameplay builds on Brotherhood rather than changing the formula completely. Combat remains simple but satisfying, while freerunning generally feels smooth despite occasional incorrect jumps and awkward controls. The hookblade improves climbing and traversal, while bombs provide additional options for stealth and combat. However, the bomb-crafting system is more complicated than necessary and can largely be ignored. World and Atmosphere — 9/10 Constantinople is colourful, lively and visually distinct from the Italian settings of the previous games. Its rooftops, crowded streets and different districts make it enjoyable to explore. The city is smaller and less varied than Brotherhood’s Rome, but its strong atmosphere and soundtrack give it a memorable identity. Missions and Side Content — 7/10 The main missions offer a good mixture of assassinations, stealth, chases and large set pieces. The Altaïr memories are short but add important context to his story. Some optional content becomes repetitive, particularly reclaiming districts and completing faction activities. The tower-defence minigame also feels out of place, although it can mostly be avoided by keeping your notoriety low. Weapons, Tools and Assassin Recruits — 8/10 Ezio has access to a wide range of weapons, ranged tools and bombs. Most situations can be approached through direct combat, stealth or distractions. The Assassin recruit system remains useful and satisfying, although it feels less important than it did in Brotherhood. Sending recruits on missions is effective but eventually becomes repetitive. Visuals and Music — 9/10 Constantinople still looks impressive due to its strong art direction, even though some animations and character models have aged. The soundtrack is excellent and perfectly matches the more reflective tone of Ezio’s final journey. Both the music and voice acting give the story considerably more emotional weight. Replayability — 7/10 The story is enjoyable to revisit, particularly because of its shorter length and strong ending. Full synchronization and optional challenges provide additional objectives, but much of the side content does not change between playthroughs. Once the story and collectibles are completed, there is little reason to continue unless you want to replay missions or experience Ezio’s conclusion again. Steam 100% Completion — 7/10 Most achievements are straightforward, but full completion requires collecting items, completing side activities and earning full synchronization in several memories. Some mission requirements are frustrating because failing a small optional condition can force you to replay the entire sequence. The Lost Archive content also contains demanding first-person platforming sections that may require repeated attempts. A guide is useful for collectibles and missable requirements, but the completion is more time-consuming than genuinely difficult. Overall — 8/10 Assassin’s Creed Revelations is a strong conclusion to Ezio and Altaïr’s stories, supported by an excellent setting, soundtrack and emotional ending. Its side content, bomb crafting and tower defence are less successful, but they do not overshadow the strength of Ezio’s final journey.
Пройдено еще в 2019, как по мне самая слабая часть из трилогии Эцио, но греет душу, что тут закончили историю моего любимого ассасина Альтаира.
♥♥♥♥♥♥♥♥ топчик
трилогия с Эцио, лучшая из серии Ассассина
垃圾 完全没优化
So far the game is greate except one thing, the achievements are not unlocking here on steam but only unlocking at ubisoft connect I dont think that is a deal breaker, but they say that achivements are unlocked on steam but I cant really unlock it
Cambiaron a las putas por gitanas 100/10
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[h1] Assasin's Creed Revelations [/h1] Świetny tytuł, spodziewałem się sztucznego przeciągania historii Ezio, ale twórcy zaskoczyli mnie czymś nowym. Fabuła jest świetnie napisana, fajnie się to wszystko komponuje. Z początku gra mnie trochę nudziła, misje były dość nudne i monotonne, a mini gra z tower defence dawała wrażenie niechcianego wypełniacza w grze, ale jak się potem okazało zadania związane z tym trybem były opcjonalne. Później jednak fabuła się rozkręca i do końca gry jest już bardzo dobrze. Gra jest dosyć liniowa - nie mamy tutaj jakiś dużych znaczących misji pobocznych, a raczej krótkie mini gry, kupowanie budynków, werbowanie i zarządzanie Assasynami oraz inne aktywności. Większość akcji gry dzieje się w jednym dużym i dobrze odwzorowanym mieście - Konstantynopolu, parę razy w grze odwiedzimy poboczne miejsca, ale nie są one aż tak znaczące i obszerne. Mapa jest fajnie zrobiona, parkour po niej to czysta przyjemność, dużo się dzieje wokół i nie ma wrażenia pustki. Mimo wszystko już po paru godzinach z grą mapę zna się na wylot i trochę się już nudzi. Zdobywanie punktów widokowych i budynków templariuszy w każdym wypadku wygląda tak samo, przez co jest to nudne i nie chce się tego robić. W przeciwieństwie do Brotherhooda tutaj poruszamy się cały czas na pieszo, jazda konno występuje tylko w ramach paru misji poza miastem. Do dyspozycji mamy szybką podróż kanałami co czasami ułatwia przemieszczanie się, ale nie jest to konieczność. Klimat tej odsłony jest genialny. Soundtrack został świetnie skomponowany, kolory są przyjemne i świetnie oddają klimat miasta, szczególnie widać to w nocy gdzie aż chce się biegać po dachach i patrzeć w niebo. Gra ma jednak swoje wady, dodano tu sporo niepotrzebnych mechanik - chociażby bomby i spadochrony. Na każdym kroku znajdujemy w mieście skrzynki z materiałami do bomb, możemy kupować do nich materiały, kupować gotowe bomby, sami je tworzyć w specjalnych miejscach na mapie, problem w tym, że te bomby przydały mi się może z 5 razy przez całą grę, są kompletnie opcjonalne i dosyć trudne do używania w walce i strasznie powolne w użyciu dlatego się nie przydają. Jedynie parę razy w misjach musimy ich użyć gdy gra tego na nas wymusza. Co do spadochronów tu sprawa wygląda tak samo - mapa nie ma jakiś wielkich budynków, a na wieże wspinamy się jedynie po synchronizację gdzie i tak wykonujemy skok wiary, więc ten spadochron na takiej mapie gdzie mamy ciasne uliczki i płaski teren kompletnie się nie przydaje. Z fajnych nowości mamy hak - świetna rzecz do parkour'u, bardzo przyjemnie się z tego korzysta. Odnoszę wrażenie, że w Brotherhoodzie mieliśmy bardziej pożyteczne nowości, a tu upychali je na siłę, stąd moje narzekanie. Nadal jest to jednak mała pestka w porównaniu z całokształtem i nie odpycha to tego tytułu na bok. Podsumowując zdecydowanie warto zagrać, jest to świetne zakończenie trylogii z Ezio Auditore da Firenze na czele. Bardzo udany tytuł, nie za długi, co w tym przypadku wychodzi mu na plus, momentami monotonny, lecz całościowo warty uwagi. Polecam zagrać, oczywiście uprzednio grając w drugą część i Brotherhooda.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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