
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Assassin's Creed Revelations - это финальная игра про Эцио Аудиторе да Фиренце. Действия происходят в Константинополе или как его ещё называют Стамбул (Османская империя) в XV веке. Византийские Тамплиеры хотят захватить Константинополь, чтобы возродить Византийскую Империю. Но всё это фон, в этой игре главная цель Эцио Аудиторе да Фиренце - Великого Магистра ордена Ассасинов найти печати (ключи), которые открывают дверь в библиотеку Альтаира под замком Масиафа, где находятся знания. На пути поиска ключей Эцио придётся встретить исторические личности, такие как Сулейман, убить невероятное количество стражников, которые слепо верят Тамплиерам, а также его ждут неожиданные повороты, предательства, убийства невиновных, а также потеря верных братьев по братству.
除非是死忠粉否则没啥买的必要,光线黄,而且游戏dlc缺失,剧情中规中矩,除了阿泰尔那段好点
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game very much, the storyline is vibrant, the cities and landscapes are beautiful, but there is one issue here. It is the developers. Ubisoft... can you please get yourself together. This is not a game that you want to sell to people in 2026, like what do you mean by logging into the game every time? I was playing on the SteamDeck, do you know how hard it was to put in my randomly generated char+uppercase+lowercase+number password in with the on screen keyboard relying on the controller? No obviously, becuase if you knew this was not to be like it is now. Secondly, why do I have to always get terminated from my account when I am playing on my PC and then I move back to the SteamDeck? This is an older game, even if I was sharing it with someone else, I am sorry but I would not be sharing it while I play. Steam already does not allow that to happen, I really do not get the effort (to just enshittify the experience from what I can tell) put in here. This is no new game that people buy one copy of to pass on multiple devices, and since when is it impossible for a gamer not to have a Steam Deck and a PC together? Never heard of it? I just do not know anymore. Anyway, I do still recommend playing it even with all these issues, this game is just majestic, and it is a great continuation to the previous 3 games. I also enjoyed when it went back to the Altair era a lot. TLDR: Great game and great storyline brought down by crappy AAAA company madness... Enjoy playing though!
!!! THE DLCs ARE NOT PLAYABLE WITHOUT MODS !!! This makes the game impossible to 100% without mods, there are ways to unlock the two dlcs, but this should not be needed nonetheless. Other than this, the game is great, a nice conclusion to Ezio's story
Никогда б не подумала, что буду специально выслеживать НАЛОГОВИКА Суть в том, что налоговик приходит к банку Эцио тогда, когда у него появляется много денег на счету, чтобы соотвествено забрать налог. Но, видимо, игра насколько лояльна, что появляется он только один раз за игру и больше его не сыщешь. ✓ Записываем, бизнес в Стамбуле строим В общем, ачивка мне была нужна, и перечитав кучу форумов и тем, перепробовав кучу способов его заспавнить, потратив на это все в районе 6 часов, нашла реально рабочий способ: засесть в сене и просто ждать, когда деньги появятся в банке. И дай Бог, он придет, но чтобы его побить и забрать с него деньги, которые он забрал как налог, надо еще его догнать, а бегает эта зараза быстро, ну конечно, кто захочет отдавать свои деньги.. кхм кхм государственные деньги Если у вас появится такая проблема с этой ачивкой, надеюсь, этот отзыв вам попадется и вы сэкономите кучу времени. Поверьте, некоторые люди на разных форумах с 2011 года не могут решить эту проблему Ну а о самой игре. Было интересно наблюдать, как Эцио подкатывает свои старые яйца к молоденькой Софии. Жаль, трилогия уже закончилась
A small concentrated AC:Brotherhood with just enough new features to make things fresh. Doesn't go well as a standalone game, since its main goal is to wrap up Ezio's and expand on Altair's stories, so I would recommend to at least play AC2 and Brotherhood beforehand.
A good final game to close out the Ezio trilogy the game feels very polished, the soundtrack was good, and the story was decent and provided a satisfying end to the Ezio trilogy. I really like the Altair flashbacks/sequences. Overall a very solid game 8.5/10
Best of the trio IMO, really good story, nice location, great graphics, and really nice background audio. Some minor quibbles, especially not being able to skip the end credits, and the stupid Ubislop Connect thing that forces password input every reboot.
AC: Revelations is Ezio's swansong in the franchise, but also in a way remains as much of a conundrum as the conspiracies he spent all those years unravelling. I've been replaying the Ezio Trilogy recently, and ACR was the one entry I was most curious to replay. Back when the game first came out, I remember disliking everything about the game. But much like an ill-patient Ezio in his youth, I was wrong. To be honest, I've been pleasantly surprised. AC: Revelations isn't a perfect game by any means, but what it does, it does well. For the most part. Back on my original playthrough, I definitely didn't appreciate the emotional depth they tied to Ezio's story in Revelations. The parallels between Ezio and Altair for example, that are explored in flashback missions, and the subtlety of messages Altair was trying to convey to his peers, that resonate with Ezio and his direction in life, were the most engaging parts of the game for me. Constantinople is a more interesting terrain to navigate too, compared to it's predecessors. I could just be fatigued by Renaissance Italy after 2 games of it, but Constantinople feels more atmospheric. Especially with its decadently dressed NPCs, and more "geographically accurate" instruments in the OST and ambience. In terms of size, it's somewhat smaller than Rome was in ACB, but bigger than maps in AC2. It hits that "goldilocks size" for me, even if Constantinople is split into two halves. Mission placements sometimes go from one end of the map, to the other, but the tunnel system from Rome returns here and is fully functional from the off. So use it, abuse it, make life easier for yourself. Parkouring flows better in Revelations too, with a better mini-map for guidance, better building placements, and the key addition of the Hookblade - a hidden blade Ezio can use when freerunning, to launch himself when climbing, latch onto walls when jumping, leap from those lanterns that swing you round corners etc. It's a neat addition that speeds up traversal just that little bit, but goes a long way in terms of player satisfaction. At the same time though, the game feels very "stop and start"-ish. It's bogged down with this obligation to throw you into Desmond cutscenes as soon as you finish a sequence, and they're just the most boring things going in Revelations. Especially early on. When I first fired up the game, I quit literally 10 minutes in because the intro cutscene just bored me that much. If you're invested in that, you'll find enjoyment in them probably, but at the end of the day, we all want to just be running as Ezio, being badass. So I ended up skipping those cutscenes for the sake of pace. Combat is essentially the same as Brotherhood, being able to chain kills after an execution, but somehow it feels like a step back here. It doesn't feel as satisfying as it did in ACB, and I can't put my finger on why. Maybe because there's slow-mo kills which don't feel in anyway stylized enough, to warrant the focus? I'm not sure. Something just feels off. The newly-added bomb crafting mechanics were cool, though you'll forget you have them at some points. But they make already easy missions, even easier when you can just take out guards with a single boom even the Costco guys would be proud of. While we're on the subject of combat, I remember back in the day, the game getting a lot of flak for the Den Defence missions. But in my playthrough, I only did it once? I'm not sure what the fuss was about but I guess there's some Tower Defence side missions I didn't do, so just bare that potential annoyance in mind. Of course, the multiplayer and all online services with this game are no more. So don't be buying any character packs you may see out in the wilds of the internet. Plus of course you have to sign into Ubisoft Connect, or Uplay, or whatever they've called it these days, when you load the game. EVERY. SINGLE. TIME. They need to do away with that launcher. The PC port is acceptable, but controller users will have to remap button layouts and suffer from "Press Button 6 to do this," and be left wondering what exactly "Button 6" is. FPS wise, it's stable for the most part but does dip in sections unexpectedly for seemingly no reason. It's much less glitchy than Brotherhood and 2's PC ports were, but not immune to jank. But yeah, that's Revelations. I'd recommend getting alongside the other two Ezio games, ideally in a sale when it's dirt cheap - it's an easy game, with the easiest "100% Sync" requirements in the trilogy of Ezio games. and took me 12hrs to get through the main story. It's a bittersweet end to the Ezio saga, both in terms of the Ezio story, and the fact that Revelations was clearly rushed due to the yearly release cycle back then. With more time, it could've been a more polished experience, like making the villains have more presence and impact, and help form a more fully fitting end to the Ezio story. What we got though, is fine. Nothing hugely remarkable, just more of the same, done well with some new blemishes to give it a little distinction. Old dog, new tricks and all that; just like Ezio in this game.
8.5/10 启示录聚焦于老年艾吉奥的故事,用很多记忆碎片为阿泰尔的故事和刺客信条世界观做出了更多的补充。本作地图带我们来到了亚欧的交界点城市君士坦丁堡—伊斯坦布尔,一个宗教东西方文化碰撞又造就了它独特文化的城市。钩爪的出现让攀爬更是成为一种享受,动作流畅,炸弹的增加让每次战斗的可玩性大大提高了。启示录的故事并不长挫败了某位其实为圣殿骑士的苏丹的故事,并且找寻阿泰尔遗留下来的圆盘解密故事,这为艾吉奥和阿泰尔的故事划上了句号,向你们致敬,两位最伟大的导师。值得推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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