
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
接触到的第一款刺客信条系列,玩的有点急,不是太能玩的进去,我的问题
Assassin's Creed: Revelations Assassin's Creed: Revelations is a 2011 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the fourth installment in the Assassin's Creed series. The video game was released for Microsoft Windows in November 2011. I spend 31 hours in this game, so here is my honest review on it. Story & Characters: A Philosophical Farewell The narrative is phenomenal — mature, layered, and deeply emotional. It’s structured with cinematic precision, offering cutscenes and presentation that heighten the storytelling experience. While the modern-day arc is forgettable and lacks standout moments, Ezio’s journey is nothing short of legendary. Ezio’s maturity and wisdom shine, but Altair steals the spotlight. His sequences are emotionally charged, culminating in one of the most iconic endings in the franchise. Supporting characters like Yusuf and Sofia add humanity and warmth, perfectly complementing Ezio’s final chapter. The antagonist, however, feels less impactful, as the story leans more toward internal conflict than external rivalry. Stealth & Combat: Arsenal of Shadows Stealth remains strong, building on Brotherhood’s foundation with an expanded arsenal — especially the variety of bombs. Missions are designed with stealth in mind, making infiltration engaging and tactical. Still, the absence of a crouch mechanic continues to be a glaring omission. Combat is brutal, with new kill animations that emphasize cinematic flair. Enemy variety adds challenge and freshness, though the system feels slightly less fluid than Brotherhood’s polished mechanics. Parkour: Hookblade Innovation The hookblade is the highlight of Revelations, enhancing parkour with speed, reach, and fluidity. Traversal feels smoother and more dynamic, making it one of the best parkour systems in the series. Constantinople’s vertical design complements this perfectly, offering routes that fulfill the assassin fantasy. Mission Design: Engaging but Familiar Mission structure follows Brotherhood’s peak storytelling style, keeping players engaged with variety and cinematic presentation. While Brotherhood’s missions remain slightly stronger overall, Revelations still delivers memorable sequences that balance narrative and gameplay seamlessly. World & Visuals: Constantinople’s Vibrance Constantinople is vibrant and well-crafted, filled with opportunities for parkour and stealth. However, it doesn’t quite reach the iconic memorability of Rome or Venice. Graphically, Revelations is stunning. Cutscenes, textures, character models, and voice acting showcase Ubisoft at its finest, with presentation that feels polished and immersive. Sound & Performance: A Legendary Score Jesper Kyd’s soundtrack is the crown jewel of Revelations. Surpassing even AC2, it stands as one of the greatest soundtracks in gaming history — haunting, emotional, and unforgettable. Sound design complements this beautifully, immersing players in the bustling streets and quiet rooftops of Constantinople. Performance is smooth and stable, though Desmond’s Animus Island sequences require reverting to an older build, which introduces jitter. Given their limited value, the trade-off isn’t worth it. Final Verdict Assassin’s Creed: Revelations is a masterful conclusion to Ezio’s saga and a fitting farewell to Altair. With mature writing, phenomenal character work, innovative parkour, and one of the best soundtracks ever composed, it proves an utterly brilliant swansong. It’s not just the end of a story — it’s the closing of a legend. Rating: 10/10 – Masterpiece
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дроп
I will say it is the weaker one out of the ezio trilogy however this game is still a great game and a great ending to ezios story.
Rest in peace
Apparently they broke singleplayer content over 2 years ago while shutting down the multiplayer parts. Still cant load that mission
Assassin’s Creed Revelations is a fantastic conclusion to Ezio’s story and a fitting chapter for the original Assassin’s Creed saga. The atmosphere, characters, and story give the game a strong sense of closure, while Constantinople is a beautiful setting to explore. Ezio is at his most mature here, and seeing his journey finally reach its conclusion is genuinely rewarding. It may not quite reach Favourite-tier for me, but it comes very close and easily earns a spot in my Top Tier collection.
Unable to play the Desmond Journey sequence.
kkjij
比打飞机好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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