
Explore Ancient Egypt in this action-adventure game. Battle powerful enemies, unveil conspiracies, and discover the origin story of the Assassin’s Brotherhood.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
From deserts to lush oases, from the Mediterranean Sea to the tombs of Giza, sail down the Nile, and fight your way against dangerous ancient factions and wild beasts as you explore this gigantic and unpredictable land.
Experience a completely new way to fight. Loot and use dozens of weapons with different characteristics and rarities. Explore deep progression mechanics and challenge your skills against unique and powerful bosses.
Engage in multiple quests and gripping stories as you cross paths with strong and memorable characters, from the wealthiest high-born to the most desperate outcasts.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 129Kreviews | 86% | — | $18.4M |
| $8.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito bom
Ein sehr gutes Spiel für mich eins der besten neuen AC Spiele. Bin momentan bei einer Spielzeit von 98 stunden und bin daran es zu 100% abzuschliessen (es macht so viel spass) Ubisoft hat in meinen Augen mit dem Spiel einen richtig guten Vertreter für die neuen AC Games. Es gibt auch fast keine Bucks mehr. kann es nur empfehlen ist ein grossartiges Spiel. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #76, worst BR #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 18 → 24/day in the week after.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 12 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian* +2 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the story and the open world. It's beautiful and Bayek is such a good character. I just wish I didn't put that much time in discovering all the questions marks on the map but at least I feel like I did all i wanted to do in the end. Both DLCs are good but The Curse of the Pharaohs was annoying with the sharp difficulty ramp up. The enemies become damage sponge and can kill you in a very few hits. Also, the camel running looks goofy lol so I chose the horse instead. :p I give it a 8/10 :)
依旧技术力拉满的罐头王~不知道玩什么的时候,开个罐头总有下限保证
ha boleh ah
Assassin's Creed Origins me gustó a medias, sinceramente. Disfruto mucho de los juegos tipo RPG/mundo abierto, pero Ubisoft tiene un problema serio con este formato: farmear recursos y subir de nivel es durísimo. Se hace muy tedioso lo mucho que tarda uno en conseguir las cosas, sobre todo porque el juego prácticamente te obliga a hacer misiones secundarias para no quedar atrasado de nivel, y muchas de esas misiones son vacías y genéricas: ir de punto A a punto B, una pequeña conversación de por medio, y listo. Otro punto flojo es el sistema de niveles de la historia principal: cada misión te pide un nivel recomendado, pero casi siempre vas a estar entre 5 y 8 niveles por debajo de lo que "deberías" estar en ese punto de la historia. Y aunque tengas la armadura maxeada (como me pasó a mí), contra los jefes no tenés chance si no subiste de nivel antes. Si querés terminar la historia principal, tené en cuenta que vas a tardar mucho más de lo que indican páginas como HowLongToBeat, justamente por lo lento que es progresar. Como puntos a favor: el mundo, los pueblos y las condiciones climáticas del Antiguo Egipto según la zona se sienten muy vivos y realistas. El mapa, además, es enorme y realmente invita a explorar cada rincón, ya sea en barco, camello, caballo o teletransportándote si ya tenés una sincronización hecha en esa región. También las tumbas, los acertijos de papiro y la cacería de animales legendarios son ejemplos de contenido secundario que sí vale la pena, muy por encima del relleno genérico que critiqué antes. Mención especial para los Phylakes: guerreros de élite grecorromanos, patrullan distintas regiones de Egipto y te atacan apenas te ven. Varían entre nivel 20 y 40, y cada uno dropea un arma legendaria única y rotísima al morir. Cazarlos te obliga a recorrer el mapa entero, y es fundamental tener la armadura maxeada para plantarles cara, porque tienen muchísima vida y pegan fuerte. Y por último, uno de los puntos más fuertes, es su DLC "La Maldición de los Faraones": te deja entrar al reino de ultratumba de varios faraones icónicos, entre ellos Tutankamón, con su propia ambientación dentro del más allá egipcio... PD: Ojo, si sos una persona paciente, que busca una experiencia inmersiva lo vas a disfrutar muchísimo. El mundo te atrapa por completo, siempre y cuando no pretendas rushearte la historia principal. 6,5/10.
good game but u need a nice pc for it
klasika
[h1] 8.5/10 [/h1] 起源是刺客信条神话三部曲的开山作,虽然是17年的作品,也能从中看到其rpg话与等级,技能分支的初步展示。 [h2] Pros: [/h2] [h3] 1.完美的风景与其历史展现[/h3] 虽然在26年玩着17年的老游戏,我认为其整体画面还是能够带来一定的震撼,无论是重现埃及的人文历史还是希腊带来的文化冲击与融合,或者在dlc中对与冥界芦苇原的刻画都十分的到位,搭配其拍照系统还是具有一定的可玩性,更难得可贵的是游戏还有展览进行相关的历史介绍,对于想要深入了解相关历史的玩家还是十分难得的。这种厚重的探索氛围(ps:最喜欢爬上金字塔和在金字塔内部探索)我认为在后面的刺客信条是完完全全赶不上的。 [h3] 2.丰富的技能树与流派选择[/h3] 对于该系列的一次软重启,育碧显然是放弃了单一的刺客流玩法,推出猎人、战士与先知(刺客)三个技能分支,从可玩性的角度来说是一次大加强,你可以选择潜行暗杀,也可以选择无脑狂战,我认为算是对这个系统不错的重大创新。 [h3] 3.可圈可点的本体与支线剧情[/h3] 起源,顾名思义,对刺客信条两个阵营起源相关背景进行阐述,虽然其支线有多多少少的注水,但是毕竟是神话三部曲的第一作,总体来说还是可控,没有后面奥德赛与英灵殿的疯狂,而且一些支线寓言故事的剧情反而比部分主线剧情还好还有意思。而本体剧情明显是讲的是一个复仇的故事,中间会体现压迫与反抗。 [h2] Cons: [/h2] [h3] 1.恼人等级压制[/h3] 虽然起源的等级压制没有后面奥德赛的严重,但是如果是想玩经典刺客流的玩家是一种灾难,当等级高于3-4级时,就没法进行一击必杀,显然之后只能进行狂战士一波流,对于想要全程潜行暗杀的玩家必须去老老实实的提升等级,育碧想要这种rpg化去延长游戏寿命,但是矫枉过正,而且武器的升级也极大消耗玩家的耐心。 [h3] 2.若隐若现的罐头效应[/h3] 剧情的注水,虽然有但是不那么强烈,即使对于全收集来说,也是觉得刚刚好,比起后面奥德赛与英灵殿是明显克制很多。 但是当我从本体任务全做完之后,在dlc方面,只想推进主线剧情,除非与成就相关的支线基本是能不做就不做。 至于战斗手感方面我觉得是符合17年的总体水平,肯定没法与后面的影来进行比较。 [b] 总的来说,起源算是育碧给新世纪的刺客信条开了个好头,瑕不掩瑜,值得是一份佳作,我甚至觉得很多方面反而比后面两个神话作品要好的多。 对于想要入坑该系列的新玩家来说,相比于奥德赛和影,我十分推荐这部作为你的启蒙作。[/b]
很多年前在PS4上面玩儿的,现在刚刚配了台电脑,下了STEAM刷到这个现在挺便宜就入手了,还是以前那味道。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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