
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $53.99−10% | 30.2Kreviews | 81% | #36 | $66.2M |
| $59.99 | 19.1Kratings | 92% | #60 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ The world used to be a bigger place. - The world's still the same. There's just… less in it
LOVE IT!! SO NOSTALGIC
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #16, worst KR #94 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
| $59.99 |
| 292ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its amazing I loved it back then and love it now
It's everything i wanted this remaster to be
[h1]Assassin's Creed Black Flag Resynced[/h1] [hr][/hr] [h2]Introduction[/h2] It's been 13 years since I played for the first time the original Black Flag on my PS3. It was a simple day, going home after school, and my dad had a pleasant surprise, a Disc of a game that seemed to be familiar. I was so excited to play this game back then, what I've seen in that game 13 years ago, for me the visuals were already like resynced. All of these emotions alone, had me waiting for this massive improvement for over a year after hearing about the leaks of a "Black Flag Remaster". It's the setting everyone was happy to get back to, because for it felt familiar, cozy, pleasantly beautiful - sailing through Caribbean Sea, singing shanties, getting drunk, fighting pirates, and so much more. For me Ubisoft has achieved this again, giving me the same nostalgic vibes, and a taste of what I remember it was something good. [hr][/hr] [h2]Story[/h2] From the beginning until the end, the game offers peak AC story, with a character we all grew and love. I really appreciate Edward's determination for getting rich, this is what I've been struggling in the past 3 years but let's focus on the game here. Additionally to the main story, there have been some nice additions, that improve the game, and I enjoyed them. The voice acting again is at it's highest level, delivering the emotions to support the played character, growing an attachment to each one of them along the way. [hr][/hr] [h2]Characters[/h2] After playing AC: Shadows, this game is a cleanser for my soul. If that game had characters that displayed 0 emotions, here I was left almost in tears. As I previously said, finally I can see characters that really motivate you, that have a desire to achieve something, be it big or small. Edward is on the path of getting a better life, by getting rich. The path he does to get there is rough, and I really like the fact that they put his character be at the right place at the right time..., I guess, but you get the point. Each one of them has a path ahead, and being a pirate that path can lead only to demise, this is what all of them already knew. I really enjoyed Black Beard's ark, and how he has grown and changed as a character. Also big shout out to my boy Stede Bonnet, what a great guy. Most of the characters displayed in this game, have lighten up my curiosity for the history of pirates that roamed the Caribbean Sea, and I rarely get interested in something real, after I play a video-game. [hr][/hr] [h2]Gameplay[/h2] I genuinely enjoyed the gameplay, both in combat and stealth, but the parry is not enjoyable, and there were many times when I pressed the block button, but wasn't getting it. I could parry in Elden Ring bosses far more easily than here, this was the only thing that got me frustrated at times, but overall is ok. For some reason, they simplified everything that comes with the fighting part, I had literally no issue at all and I enjoyed the fighting, and also the usage of the rope dart, gun fighting and berserk/sleeping darts was really enjoyable. What I enjoyed very much, is the fact that here we had no skill points, no leveling up system, back to how it was, simple, without overcomplicating advanced improvement systems, just collect some animal pelts and upgrade some gear that's it. That was for the character part, but for the ship, it was a bit grindy, but it was fine. There is no "grind" when you actually enjoy the naval fights tho. The "AAA experience" moments included pettings animals, collecting a bunch of collectibles, and grinding the hell out of naval contracts... to hang up as decorations in my base. Remember, as soon as you get access to naval contracts, start adding ships to your deck, and send them to loot the collectible items. Since it will get really tiring and you will just wait (like I did) lots of hours to grind these god forsaken items. Overall, the gameplay was really good, it gave me everything I came for. [hr][/hr] [h2]World and the weather[/h2] Black Flag's world was really big back in the day, and to today's standards it didn't fell short. On the contrary, I really enjoyed the fact, that I finally can travel less, enjoying the travel, instead of having massive mythology realms to roam and have nothing to do. Don't get me wrong, I went WOOOW exploring Valhalla's, Odyssey's and Origins' base and DLC and mythological space, but maaan I was so tired, I wanted to finish the game already, and it derived from the course of action. Here, we have an improved looking world, with a couple more side-quests, which made the travel in different parts of the map enjoyable. When it comes to the weather, the world is indeed beautiful when it rains, when it's sunny and even when you're sailing and get hit by a massive tornado. Well done on this part. [hr][/hr] [h2]Graphics and optimization[/h2] The visual part of the game is amazing, breathtaking. I had no fps drops. Overall, the game was very balanced and optimized from the beginning, of course maybe with small issues that were fixed fast within the first week but they weren't noticeable for me. [hr][/hr] [h2]Conclusion[/h2] I totally recommend this piece of art to any AC fan that has been here along the way. Let's hope the next installment will be like this, if not BETTER in all aspects.
Absolute VIBE
this is hand down best assassin creed game of all time nothing beat this beauty !!
Nobody here is denying that this isn't a great game. I think Ubisoft really hit it home with this remake and it's as every bit of fun as I remember it being when I was a kid 13 years ago. Black Flag was the last game I played in the series and the first game I've picked up in a new generation. Ezio will always be my assassin, but Black Flag will always be my favorite AC game. Not having the stupid Abstergo story is a huge plus, didn't like it anyways. Matt Ryan coming back to voice, and the overall world just looks so crisp. Like I would not mind living there forever, screw technology, I'd be an assassin pirate. "Why are you giving it a negative review then?" - Overall censorship in the clothing department. AC4 was actually more lore accurate in terms of how boats and humans dressed in that era. - Combat system sucks. Not only can you not use hidden blades, it lacks the ability to grab enemy weapons to use in normal combat. - Parrying and dodging timing is so off and makes it so unbearable. I would rather stealth my way through it than try to fight cause I lose so much health. - Not enough ammo in the pouches. The starting amount is too little, and upgrading only gives you a little bit more. I don't ever remember this being a problem in the games that came before it or even in the original. So yes it needs an increase. Those redcoats carry plenty of ammo, so it's only fair to even the playing field. - Ship combat is 69 times more fun but 80 times more difficult. The balance is way off. What is this? Helldivers? Where you nerf the good guys and make the enemies unkillable? - Ship travel is awesome, but not having Drunken Sailor or Leave Her Johnny Shanties playable from day one is an absolute disgrace. I'm only 10 hours in and I am sure I'll have more so I'll update it as I go along. But Ubisoft if you are reading please seriously address these. Like you have a hit on your hands, just bring it on home.
Heeeey Booooyyys! Aaayyyyyyyy !!! Oh, th’ times was hard an’ th’ wages low, Leave ‘er, Johnny, leave ‘er! An’ th’ grub was bad an’ th’ gales did blow, An’ it’s time for us t’ leave ‘er! Leave ‘er, Johnny, leave ‘er! O-oh, leave ‘er, Johnny, leave ‘er! For th’ voy’ge is done, an’ th’ gales do blow, An’ it’s time for us t’ leave ‘er!
More ships mean more money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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