
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $53.99−10% | 30.2Kreviews | 81% | #36 | $66.2M |
| $59.99 | 19.1Kratings | 92% | #60 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game so far is what you would expect. I do like that it got rid of the animus parts or whatever they are called. Def needs some patches for gameplay wise since release like any other game but the graphics and story are so good. I used to love this game back in the day so super stoked to keep playing.
Waiting Ukrainian localization. Will wait at least mod.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.5M | 88.4K | 88% | $29.99 | |
| $65.4M | 140.7K | 72% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $64.5M | 112.1K | 96% | $24.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.9M | 72.2K | 88% | $39.99 | |
| $2.8M | 25.4K | 81% | $4.99 | |
| — | 0 | — | — | |
| $18.4M | 129K | 86% | $8.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $3.7M | 12.3K | 76% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #16, worst KR #94 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
| $59.99 |
| 292ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sucks balls, literally just a slightly better raphics mask, with the same shortcomings in user interface
纯个人主观评价。 一周目已通关,正在全收集。 优点肯定有,而且很多。画质可以给到满分,育碧的一贯高水平,每个角色的建模都有了质的提升,让原本就深入人心的角色们再次焕发生机,爱德华的新脸非常伟大。新加的支线和剧情人物也很讨喜,我必须向露西的建模师表达我的敬意。 接下来是开骂环节。 新黑旗的战斗系统很纯粹的一无是处,阉割整个袖剑和空手战斗系统,删除缴械,导致原本的大量处决动画被砍,哪怕是双刀处决动画也只有寥寥几个,大多时候根本打不出处决动画,只是单纯的清空血条。双刀战斗中夹杂的袖剑处决极为割裂,手中双刀凭空消失。刁钻的战斗视角和视角切换,敌人强烈攻击欲望,极其短暂的招架时机,意义不明的踢击和轻重击以及鸡肋的道具配合组合起来,让整套战斗系统一塌糊涂。双刀,细剑和枪剑的机制根本不成熟,三种的体验都很糟糕。敌人的长盾条和踢击躲避机制让主动攻击就像打铁。蠢到没边的招架机制根本不能算是难度提升,而是纯粹的败笔,战斗系统的失败很大一部分原因就是因为它,敌人轻重混杂的杂乱攻击和僵硬的视角移动,让登船这种混乱的场面堪称灾难,冷不防一刀从屏幕外边砍过来。敌人的攻击可以断你的连杀!!!!队友的模型可以挡你的枪子!原版帅气的四连射很多时候只是破防的工具!少得可怜的两个饰品栏过于鸡肋!删掉呼吸回血和可怜的三个药品栏让体验更糟糕了!我不明白喝酒吃东西回血意义何在。 潜行系统也很差劲。袖剑刺杀拖沓,冲刺刺杀摩蹭,诡异的音效和僵硬的动作很明显是前作素材复用,我想没有一个人能忍住不骂那个离谱的双杀判定。绳镖的快速下落功能也被删掉,让实用性大打折扣。潜行区的一个口哨可以把周围一群人的注意牢牢吸住,你就能在一堆人的观赏下美美刺杀。敌人有时能在千里之外看到你,游戏体验极差。 剧情其实还好,改动很少,对配角的后续补充很感人,但追杀张伯伦那一段就是为了贴合历史的无脑降智,观感差到黑胡子的人格魅力都救不回来。 其他包括攀爬和躲墙角的糟糕判定,昼夜更替的鸡肋,逆天的boss战(我到现在不知道鲨鱼我是怎么打过的),灌水的舰队任务等等,不一一列举。另外,游戏明明删掉了剧情序列这个字眼,为什么成就里还能看见? 游戏首发时bug层出不穷(会站起来的狗),地区全收集标识的显示bug到现在也没有修,虽然是育碧传统但还是要骂。另外主播提前试玩的烂事让粉丝和预购玩家彻底心凉,我也是预购的受害者,而官方的道歉堪称敷衍,奖励甚至只是外网的销量奖励搬过来改了个名字。最近还把预购奖励开放了兑换(这个其实也是育碧传统),依旧背刺。 哪怕销量爆炸,这也不是一次成功的重置,有些地方甚至在败坏原作的口碑。育碧新加坡的水平并不成熟。虽然我还是很喜欢这部,但缺点就是缺点,所以打了差评。 重置老游戏就是大金矿,过去的育碧是现在的他无法逾越的高山。希望下次重置不要是敷衍的新引擎套壳了(尤其是艾吉奥三部曲重置,育碧我给你跪了)。 (PS:我真的很喜欢家园的养成收集系统,但育碧貌似并没有重视它,只是浅尝辄止而已,收集画像简直天才。)
Greatest Purchase from Assassins Creed in a while
真是爱有多深 恨就有多深 当年第一次玩黑旗的时候 电脑配置不够 分辨率要调到最低 才勉强能玩 当时觉得除了画面(电脑配置不够)一切都让我那么沉迷 如今的重置版 画面是很棒 但已经没有当时的感觉了 强制自己玩通关 支线没怎么做 海战也没怎么打 除了最后的CG动画让我稍微动容 其他玩的时候甚至有点折磨 不推荐
LOVE IT!! SO NOSTALGIC
Absolute VIBE
Repetetive, poorly optimized and 30 fps cutscenes
ubisoft you have outdone yourself once again. a huge bravo to the whole team involved. the graphics look amazing, thank you very much for your effort. for a remake like this we would be willing to pay even more than the 60 euros you charge. 70 euros, 80 euros, it does not matter for our wallets.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.