
FPS Shooter game where warrior with space weapon need kill 6 different bosses in 6 different levels and collect items. So be a hero and fight against several different big enemies
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sequel to Assassin of Monsters game. Sequel is FPS shooter game based on sci-fi and space themed maps. Player has 1 space weapon. Player main mission is to find different bosses in 6 different levels. Each level has different boss like green monster, big robot, black witch, warrior etc. Every boss have different attacking skills and health. Every level boss has 1 guardian. Stupid cyborg with sword, which player can beat or just try avoid cyborg guardian. Beating boss destroys door and player can collect skull and finis level and get steam achievement. Player side mission is to find yellow crystal every level. Finding yellow crystal will give player steam achievements
6 levels
6 different bosses. Every level different bosses, like green monster, big robot, witch etc. Also every level have one guardian with sword to protect boss
Collect yellow crystals to achieve steam achievements
Beat boss and collect skull and get steam achievement
Genres
Engagement
Reviews
[h3]Ассасин монстров? Нет, ассасин CPU[/h3] Очень неоптимизированный шутер с 6-ю уровнями, где на каждом нужно найти желтый кристалл (на 1-м уровне внутри одного из зданий), добраться до босса, пристрелить его и забрать череп. Используй автокликер для бесконечной и очень быстро стрельбы, перезарядки нет. Проходится минут за 20, но у меня раза 3-4 вылетало и лагало. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
Just a simple FPS where you fight bosses and collect yellow crystals. Not sure why there is a clone on almost every map, when I killed it, nothing happened.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
Технический брак и пустота внутри. Даже бесплатно - слишком дорого. Не тратьте свое время.
Assassin of Monsters 2 Spacenator is a first person shooter. There are not many monsters but they are hard to kill requiring many hits for a kill. The maps vary in size and there is a skull to grab for an achievement. The game has 6 levels of varying size. Took 20 minutes to find the skulls, but the crystals will take more time on the larger maps. I played this on my Dell 3480 with Arc Xe graphics and RTX A500 graphics. This game may be too demanding for integrated graphics.
Монстры, космос и герой, который явно не умеет сидеть спокойно. Бегаешь по локациям, отстреливаешь нечисть и собираешь всякое добро. Простая мясорубка, но настроение поднимает.
Assassin of Monsters 2 Spacenator, developed and published by Saylor Games, continues the studio’s minimalist approach to action-oriented design, presenting a stripped-down experience that revolves almost entirely around sequential combat encounters. Rather than building a rich narrative or expansive world, the game focuses on placing the player in a series of contained levels where the primary objective is to defeat increasingly formidable enemies. The premise is functional but sparse, serving more as a backdrop for gameplay than a driving force, and while the “Spacenator” angle hints at a sci-fi twist, it remains largely superficial throughout the experience. The core gameplay loop centers on first-person combat, where players engage in straightforward shooting encounters against bosses that act as the main progression checkpoints. Controls are simple and easy to grasp, making the game immediately accessible, but this simplicity also exposes its limitations. Combat lacks fluidity and depth, with animations that feel stiff and mechanics that offer little room for variation or mastery. Enemy patterns are relatively easy to decipher, and while some bosses introduce minor twists, the overall structure becomes predictable after only a short time. As a result, the challenge rarely evolves in a meaningful way, and the sense of progression is more about endurance than skill development. Level design attempts to introduce variety through different environments, but these changes are mostly cosmetic and do little to alter how the game is played. Each stage follows a familiar rhythm, and the absence of meaningful environmental interaction or strategic complexity reinforces the repetitive nature of the experience. The game does not significantly expand on its ideas as it progresses, which makes extended play sessions feel increasingly monotonous. What could have been an opportunity to build tension or introduce new mechanics instead settles into a consistent but unremarkable pattern. Visually, the game reflects its low-budget origins, with basic 3D models and environments that feel assembled rather than crafted. There is a noticeable lack of cohesion in the art direction, as different elements do not always blend seamlessly into a unified aesthetic. Animations are rigid, and visual effects during combat are minimal, reducing the sense of impact when engaging enemies. While there is a certain rough charm to its presentation that might appeal to players who enjoy experimental or indie projects, it ultimately underscores the game’s lack of polish. The audio design follows a similarly understated path. Sound effects are present but unremarkable, providing only the most essential feedback during combat and movement. Music, if noticed at all, tends to fade into the background rather than enhance the atmosphere. This minimalistic approach to sound contributes to the overall feeling of emptiness, especially during longer sessions where repetition in both gameplay and audio becomes more pronounced. Despite its shortcomings, Assassin of Monsters 2 Spacenator does offer a level of accessibility that may appeal to a niche audience. Its uncomplicated mechanics and short, self-contained encounters make it easy to pick up and play without a significant time commitment. For players who are curious about obscure indie titles or who enjoy simple, no-frills action loops, there is a certain appeal in its directness. However, this same simplicity also prevents it from leaving a lasting impression, as there is little incentive to return once its limited scope has been fully experienced. Ultimately, Assassin of Monsters 2 Spacenator feels more like a modest iteration on a basic concept than a fully realized sequel. It delivers a functional but shallow gameplay loop supported by minimal presentation and limited variety. While it may provide brief moments of entertainment for those with the right expectations, it struggles to stand out in a crowded genre where depth, polish, and creativity are often key. Rating: 5/10
[h2] 🚮 Asset Flip [/h2] [quote] [h3] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] 🗑️ Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão, com o objetivo de inflar bundles e enganar jogadores. [/quote] O de sempre de [b]Valkeala Software/Saylor Games[/b]. Passeie por um mapa com assets aleatórios jogados de qualquer jeito. Um asset flip que mal tenta fingir ser um jogo. [list] [*] 💩 jogos de baixíssima qualidade, [*] 🕓 10-15 minutos de 'conteúdo'. [*] 💰 Suspeito de [b]pagar por reviews positivas[/b]. Não é possivel que as outras análises jogaram o mesmo jogo que eu! Parecem muito feitas por IA. [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets. Só em Abril foram 9 jogos lançados. [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [*] 🏆 Encher de conquistas para atrair os 'achievement hunters', que às vezes compram jogo lixo para aumentar estatística. Não se anime com o número ou facilidade das conquistas que o jogo desbloqueia. [b]Conquistas de shovelware não contam no seu perfil.[/b] [/list] Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca.
Easy and Short FPS. Nice graphic. Decent Sounds. I didn't find any bugs. Shooting distance seem to be limitless, so when you see enemy, you can start shooting it. (I suggest using AutoClicker, with 10ms, Damn they die fast) :) (After some testing between 10/1ms... I suggest using 10, it is as fast, and sort of works better! Maybe its GPU, I've 2080, maybe it's engine?) Dunno. I probably spend half of my 20min game time (Before getting 100%) in last map, trying to find crystal. :) Easy Achievements, 100% / ~15min. I loved this!
Если покупать по скидке для какойто колекции пойдет Но вот оснавные замечания, слабоватый интелект у ботов, древняя графика и мазолистый интерфейс
Solid sequel, cool bosses, those cyborgs are annoying
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