
Easy to learn yet hard to master, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals and arch nemesis.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, German, Spanish - Spain, Korean, Simplified Chinese, Thai, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ultra Space Battle Brawl is an older game from 2016. It's a venerable 8 years old at the time of this review. It's a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. The game here is an unusual hybrid of arcade fighter/versus and Breakout/Pong. Instead of a paddle, you control a player with a bat (or other percussive mechanism) and you have to hit the ball, which places it in your "mode". While the ball has come off your bat, it will damage the enemy blocks but bounce safely off yours. The enemy, of course, will try to hit the ball themselves, and thus the battle takes place. There's power ups and other special moves to add some interest to the otherwise shallow premise. The game was never that popular, due to extremely weak technical delivery and console focus (a death sentence for many games), as well as the rather basic axiom in game development, just because an idea is novel, doesn't mean it's good. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. Ultra Space Battle Brawl didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the somewhat short story mode, trivial to get, but less than 24 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 14 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Ultra Space Battle Brawl has the almost scam-like price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "The Witcher 3: Wild Hunt", "Far Cry 5" or "Assassin's Creed: Odyssey". No pixelcrap is worth $10. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
definitivamente o proximo grande esports
I stumbled into this game by accident browsing the store on my Switch one day and it became one of my favorite games to boot up with friends for a quick match. Loved it so much I bought on Steam too. Good stuff.
in the same hour i refund this sh-it
Ultra Space Battle Brawl, developed by Mojiken and published by Toge Productions, is a vibrant arcade-inspired competitive game that reimagines the classic mechanics of Pong through the lens of a chaotic, character-driven space sport. At first glance, its premise appears simple: two opponents face off in a side-view arena, striking a glowing ball back and forth in an attempt to break the other’s defensive core. However, beneath this straightforward concept lies a surprisingly layered competitive experience that blends reflex-based gameplay with character-specific abilities and escalating intensity. The foundation of the game revolves around timing, positioning, and momentum. Players control fighters equipped with bat-like weapons, using them to intercept and return a speeding projectile aimed at their base. Each player’s goal is to shatter the opponent’s crystal core while protecting their own. As rallies extend, the ball accelerates, increasing tension and forcing split-second decisions. This escalating speed transforms early exchanges into frantic duels, where precision and anticipation matter as much as raw reaction time. What differentiates Ultra Space Battle Brawl from a simple arcade homage is its roster of playable characters. Each fighter comes with unique attributes—varying in speed, strength, and special abilities—that influence match strategy. Some characters excel at defensive play, while others favor aggressive positioning and powerful returns. The inclusion of “Ultra” abilities adds another layer of tactical depth. As players build their energy meter through successful exchanges, they can unleash special moves that temporarily alter the flow of the match. These abilities can disrupt ball trajectories, enhance strike power, or create strategic openings, turning momentum in dramatic fashion. Visually, the game embraces a bold, neon-infused pixel art style that channels retro arcade aesthetics while maintaining a modern flair. Bright color palettes and fluid animations make each match feel energetic and kinetic. The arenas themselves vary in theme but consistently maintain a cohesive, space-sport atmosphere. Complementing the visuals is an energetic soundtrack that enhances the sense of urgency during intense rallies. The audio design reinforces every hit, bounce, and special ability activation, contributing to the game’s lively arcade ambiance. While the game offers a single-player mode, including story-based challenges against AI opponents, its true strength lies in multiplayer. Local competitive play is where Ultra Space Battle Brawl shines brightest. The simplicity of its core mechanics makes it easy for newcomers to grasp quickly, while the layered character abilities and escalating speed curve provide depth for more experienced players. Matches are fast-paced and well-suited for party settings, encouraging rematches and friendly rivalries. Steam’s Remote Play Together feature extends this potential, though online play can be affected by latency due to the reflex-heavy nature of the gameplay. Despite its charm, the game’s limited variety outside of competitive matches may feel restrictive for solo players seeking extended progression systems. The story mode provides context and character flavor, but it does not offer extensive narrative depth. Additionally, some players may find the mechanics repetitive over long solo sessions without the dynamic unpredictability of human opponents. Ultimately, Ultra Space Battle Brawl succeeds as a stylish and energetic competitive arcade title. By merging classic Pong-inspired gameplay with fighting-game-inspired character design and special abilities, it creates a distinctive niche within the indie multiplayer landscape. It thrives in social settings and rewards quick reflexes, strategic thinking, and adaptability. For players looking for a fast-paced, easy-to-learn but hard-to-master couch competitive experience with a strong retro aesthetic, Ultra Space Battle Brawl delivers an engaging and memorable arena brawler infused with neon charm and arcade intensity. Rating: 7/10
棒球弹弹乐,单纯的爽就完事了
buen juego pero uno de los logros esta roto actualmente haciéndolo difícil completar al 100% y lastimosamente no tienen pensado arreglarlo
i keep bullying my friends in this game
O jogo é muito bom, se comprar e não tiver amigos, mas quiser jogar online, baixe o parsec e streame o jogo publicamente, de preferência pelo parsec soda.
Its terrible. On the verge of unplayable, since its a very poorly done port.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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