
A surreal First-Person Shooter where you destroy the haunting world you created to escape your guilt. Featuring almost full environment destruction.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are Sara. After a mysterious car crash, you wake up trapped in a haunting, surreal world—a reality you subconsciously built to escape a tragic mistake. This is not a sanctuary; it is a cage of your own making. Instead of facing the truth, you choose a different path: destruction.
EDGE OF DESTRUCTION is a single-player FPS built around a single, powerful mechanic: Total Environmental Destruction. Tear down the walls of your denial, shatter the world piece by piece, and confront the haunting echoes of what you've done.
This isn't just another shooter. It's an emotionally charged, atmospheric journey crafted for players who demand intensity, meaning, and total chaos.
🧱 Total Environment Destruction: Every structure, wall, and object is fully destructible. Use chaos tactically in combat, but be warned: flying debris and falling structures are a threat to you and your enemies alike.
🎬 Cinematic, Sci-Fi Thriller: Immerse yourself in a gripping narrative. A bold blend of rich atmosphere, emotional stakes, and surreal sci-fi elements that challenge the boundaries of reality.
⚔️ Handcrafted Boss Encounters: Engage in dynamic, unforgettable boss battles that actively change and evolve the environment as you fight. Expect no filler, just pure, intense, handcrafted moments.
🎮 A Love Letter to Single-Player FPS: Experience tight, focused design with meaningful content. Forget bloated open worlds; this is pure player immersion and a complete, self-contained story.
✨ Visually Stunning & Optimized: Experience a graphically superb world designed to feel real and engaging. We are committed to a smooth experience for a wide range of hardware, ensuring high-end visuals are accessible and optimized for everyone.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Editing this review and leaving a reply to Dev further down below: This game LOOKED alright from the trailers, I learned about it through Kirk Collect's videos... This.... it just feels really, really bad and not ready for Early Access. The game's video intro is a blatant generative A.I. cartoon using generative A.I. speech... The gameplay feels really bad and janky... 4 bullets from your machine gun will make walls explode as if they had C4 on them, but only SOME walls -- because walls that look exactly the same do explode and some don't. Moving around feels horrible, nothing is comprehensive enough. The sound is just abysmal, you won't be able to hear most of what is being said (through GenAI voices) because sound balancing simply wasn't done in here at all. The game's fisheye camera perspective is nauseating and extremely overdone. The gameplay is an absolute mess in the current state of the game. The game currently feels really bad and I would not recommend it for now. Let's see how that pans out in the future. [h2] Reply to dev [/h2] Hey, appreciate that you took the time to leave a reply Kirk Collects: The game was indeed featured at least once in the Kirk Collects videos in the video titled [i]"Unreal Tournament 2004 RETURNS!!! + Steam Next Fest Demos and Upcoming FPS Games"[/i] in the upcoming games segment. I am also almost certain I wishlisted your game a while ago because it was shown for a bit longer in another one of Kirk Collets videos. Transparency: Thing is it feels like you've used AI in much more than just the intro video and voice overs. The game's banner image is also AI, some assets look like they're AI, and I didn't look into it, but considering how the game feels, I'd be ready to bet there's generative AI in the game's code too. While it's true that you're a solo dev and I completely understand the struggle, cutting corners in many aspects (even if just visuals) will give off the impression that maybe you don't care that much about the game. There are artists that will make images for you that will look way less like "lazy" GenAI that won't charge much and will look much better and will give your game a way better first impression. The short video at the beginning could've just been scroll down text. We don't need the bad AI art and AI voice over. It just makes everything look bad and cheap. I'd really, reaaally strongly recommend you get rid of it. If you can find an artist later for that, cool. If you don't, that's fine man, we can totally live without the bad GenAI intro. Cut all the GenAI content! Audio & Camera: Yeah, there's volume adjustment in the options, but some voices are loud, some are low -- their audio files are not balanced equally. The audio files you're using should be balanced at the same volume for voice overs, otherwise it's gonna cause problems like this. Anyways, again, the GenAI voice acting is really, really bad. We can totally live without it until you can afford some voice acting. Fisheye: I appreciate you adding a toggle on a future update, the fisheye filter can be a real problem to some players and cause nausea. I'm sure you can work on most of these issues if you really want this project to stand out more, but the launch is currently in a really rough shape. We've seen games turn around before. Who knows, maybe you can turn this around too.
答辩,千万不要买,全程何意味,地图贼大还特么告诉我在那个犄角旮旯里tmd藏了tmd一把吊枪,剧情完全没有,ai文笔差的和区一样,全程就一个特种蓝衣死灵骑士对你进行一个无弹道的设,另外一个就是tmd滚木尖叫女丧尸,tmd像火车头一样的向你冲来,没了就这两怪,tmd地图阴的一批,毫无意义的突然转场和超他妈大的声音一惊一乍真tmd让我没绷住。总之别买
Отличный шутер с полным хаосом и с крутыми спецэффектами. Советую игру к приобретению!
it's a good idea, a good gameplay, a mix of shooting and horror. I love games like this, and I hope the developers will continue to develop this story. I highly recommend playing it.
Pure trash and high at the same time . You're destroying everything around you, the enemies are coming, and you're just enjoying the chaos in hell. The plot is strange, and the atmosphere is psychedelic
[b]The destructibility here is better than in AAA games.[/b] This is a mega-dynamic shooter with tons of weapons, locations, and enemies. Its unique feature is that everything around you doesn't just break, it beautifully shatters into tiny pieces. And coupled with such detailed, realistic graphics, it's a captivating spectacle. This is a game that won't let you get bored. If you enjoy wandering through large, well-made worlds and hunting monsters while smashing everything around, give it a try. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Okay, so i'll be honest and say i got a free code from the dev on instagram and the material shown does leave a good impression, but after playing for around half an hour or so it just feels really, really bad and not ready for Early Access. as other's have pointed out- The game's video intro is a an AI generated cartoon using AI speech, while it doesn't look bad or sound bad, i personally don't condone the use of AI, The gameplay feels really janky and just throws you in with a gun after expecting you to figure out what to do and honestly, it does feel really bad and janky, a couple bullets from your gun will make walls explode but only a few walls. some walls don't break and look the same, as much as people hate the common yellow paint thing in games, it could be useful having some sort of indication on what you can break and not break. in the game, there's also enemies, in form of some sort of ghost that runs around at unnatural speeds and can attack you, they're very difficult to see, i'd prefer making them more noticable. Moving around feels horrible, nothing is comprehensive enough and you're expected to figure out things yourself, which i like to an extent, but not to this extent. The sound is just pretty poorly mixed, you won't be able to hear most of what is being said (through GenAI voices) because sound balancing simply wasn't done in here at all from what i can hear. The game in it's current state isn't something i'd recommend. it currently feels really bad and needs a lot of work. i'd avoid the AI generated content and make it more of a read to progress kinda thing, and hope the game shapes up to be good, i don't expect a AAA release since it's a single dev working on it, but it needs work before i can recommend it. once i revisit the game down the line, i'll update this review
Interesting exotic theme and relaxing gameplay, I liked playing it.
Patlamalı şeyler seviyorsanız güzel bir oyun patlama efektleri güzel optimize edilmiş gibi
Hey, I'm so glad the full version has launched in Early Access. I tested your demo in early January 2026 and uploaded it to YouTube—that guy from Germany xD. I like it just as much, if not more, than the demo, and I'm looking forward to seeing more little things added. Thanks for the awesome game; it's definitely something different from what you usually see & I love the visuals, the effects, and the music.. 🙂 Best regards from Germany My system : R7 7700, 9070XT, 32GB 6000Mhz & 3440x1440
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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