
A whole new side to the Ashes of Immortality saga! Defeat your enemies and complete sidequests in this compelling 16-bit saga inspired by Final Fantasy and Dragon Quest.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
from the looks of it its a quick RPG Maker flip that was made back in 2015 by a company that loved to pump out a bunch of games in hope to make a quick dollar from anyone who wanted to get into some RPG games.
有卡 没中文 没成就 《不朽灰烬 2》(Ashes of Immortality II)游戏介绍 本作是《不朽灰烬》(Ashes of Immortality)的正统续作。 远离贵族家族的权力纷争,远离猎人世家偏执的讨伐运动,远离鲁斯温(Ruthven)这片吸血鬼之地充斥的血腥、死亡与背叛 —— 在这样一处地方,坐落着一片兼具荒野、自然与危险的土地。这里,狼可化为人形;这里,满月既带来敬畏,也引发恐惧。这片土地名为兰蒂斯(Landis)。 当一名危险且极具号召力的狂热分子试图摧毁人类文明,以野蛮的无政府状态取而代之之时,一位年轻的狼人 —— 他的族人的守护者,必须打破族人与整个世界对他的偏见,阻止这名狂热分子的阴谋。 (由战争工作室(Warfare Studios)打造的畅销游戏)
this is a letdown compared to first game. way shorter, and some battles are actually impossible to win, because you're being toasted with one spell. Oh, and in most of these cases you can't even avoid the fight overall, so you just need to get lucky that the enemy won't use it. There are like.... 2 sidequests? also, I didn't find a SINGLE accessory in game, so why even bother with the slot I wonder.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⠟⠫⢻⣿⣿⣿⣿⢟⣩⡍⣙⠛⢛⣿⣿⣿⠛⠛⠛⠛⠻⣿⣿⣿⣿⣿⡿⢿⣿ ⣿⠤⠄⠄⠙⢿⣿⣿⣿⡿⠿⠛⠛⢛⣧⣿⠇⠄⠂⠄⠄⠄⠘⣿⣿⣿⣿⠁⠄⢻ ⣿⣿⣿⣿⣶⣄⣾⣿⢟⣼⠒⢲⡔⣺⣿⣧⠄⠄⣠⠤⢤⡀⠄⠟⠉⣠⣤⣤⣤⣾ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣀⣬⣵⣿⣿⣿⣶⡤⠙⠄⠘⠃⠄⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢻⠿⢿⣿⣿⠿⠋⠁⠄⠂⠉⠒⢘⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⣡⣷⣶⣤⣤⣀⡀⠄⠄⠄⠄⠄⠄⠄⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⣸⣿⣿⣿⣿⣿⣿⣿⣷⣦⣰⠄⠄⠄⠄⢾⠿⢿⣿⣿⣿⣿ ⣿⡿⠋⣡⣾⣿⣿⣿⡟⠉⠉⠈⠉⠉⠉⠉⠉⠄⠄⠄⠑⠄⠄⠐⡇⠄⠈⠙⠛⠋ ⠋⠄⣾⣿⣿⣿⣿⡿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢠⡇⠄⠄⠄⠄⠄ ⠄⢸⣿⣿⣿⣿⣿⣯⠄⢠⡀⠄⠄⠄⠄⠄⠄⠄⠄⣀⠄⠄⠄⠄⠁⠄⠄⠄⠄⠄ ⠁⢸⣿⣿⣿⣿⣿⣯⣧⣬⣿⣤⣐⣂⣄⣀⣠⡴⠖⠈⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠈⠈⣿⣟⣿⣿⣿⣿⣿⣿⣿⣿⣽⣉⡉⠉⠈⠁⠄⠁⠄⠄⠄⠄⡂⠄⠄⠄⠄⠄ ⠄⠄⠙⣿⣿⠿⣿⣿⣿⣿⣷⡤⠈⠉⠉⠁⠄⠄⠄⠄⠄⠄⠄⠠⠔⠄⠄⠄⠄⠄ ⠄⠄⠄⡈⢿⣷⣿⣿⢿⣿⣿⣷⡦⢤⡀⠄⠄⠄⠄⠄⠄⢐⣠⡿⠁⠄⠄⠄⠄⠄
Bought this on a whim so can't really complain at a cost of like 49p, so this isn't to say 'Don't play this game', it was a fun jaunt and would've been shorter had it not been for me getting lost on a wild goose chase trying to complete an objective near the end of the game that seemingly has no flag to complete. Also a mini-map and better direction would help - You, the creator or devs know where you're going but telling me to 'head to Raimi' without giving me a direction had me lost for quite a while until I triggered a flag. Direction would have helped. A map would be even better.
Pas fun
Having loved the original 'Ashes of Immortality' so much I can only admit how dissapointing it's follow up is. The first game excelled because of it's superb storytelling, that was very well paced and dripping with (dark) humour and great dialogues, it was a gem. It did have some problems like the generic enemy battles (and too many of them) but that was a minor complaint since the overall experience was great. Ashes of Immortality 2 features other characters but in exactly the same world and personally I think that was a good idea since follow-up games with the same personalities tend to dissapoint since the mistery of the first game is gone, so is the excitement when you meet a new character. Few games pull off a good follow up so I follow their choice there. However the new lead characters are bland and don't generate the same electricity that the orginal cast did. You will still meet Orlok & Simona though and even early in the game when you meet them as an NPC in a bar. The problem with the second game in the series is that they didn't even try the weaknesses of the first game (enemy variety and interiors of houses that could have been better decorated). And with the magic of a strong scenario missing now you end up with a bland, boring game with generic battles against the same enemy most of the time. On top of that there was a maze where I couldn't get out (possibly due to a bug, had to do with a boulder that I couldn't move and drop in a river) so that was it for me, I didn't complete it but I'm not sad about it because it was just boring. Obviously the developer rushed this game to benefit from the success of the first game, it's lacking development and although the humour is still there it's missing the spark of part 1, this game is a money grab. My advice: stick with the first game only. Rating: 4/10.
說真的....要不是一代有嚴重的當機問題... 你這劇情跟設計比一代還不如
Basic fun. Easy to learn. Good story. Short game time. If you like 16 bit turn-based RPGs (like SNES era), this should be for you. A great grab if you get it on sale. If you've played the first one (not needed), this one takes place on another continent and adds werewolves to the political mix of humans and vampires. At least three characters are from the first one, but so far there have been only minor mention of the first game.
Ashes of Immortality II is a classic-style role-playing game developed and published by Warfare Studios that continues the studio’s supernatural fantasy universe through a story built around personal conflict, emotional struggles, and long-form character development. Inspired heavily by traditional role-playing games from earlier generations, it embraces retro presentation and narrative-focused progression rather than attempting to compete through large-scale spectacle or modern cinematic design. The result is an adventure that feels intentionally old-school, built for players who appreciate story-driven experiences and slower role-playing progression. The game once again places Orlok Vladimir Dragonov at the center of the narrative, a vampire whose long existence has been shaped by tragedy, violence, and painful choices that continue to define his future. Rather than focusing entirely on large-scale world-ending threats, the story invests heavily in Orlok’s internal struggles and relationships with those around him. Themes involving redemption, loyalty, grief, sacrifice, and identity drive much of the emotional weight behind the adventure, creating a narrative that often feels personal rather than purely epic in scope. One of the game’s strongest qualities is its commitment to world-building. The environments encourage exploration while introducing additional side activities and optional content that help flesh out the setting. Towns, dangerous regions, and hidden opportunities create a sense of journey beyond simply moving from one major objective to another. Players willing to spend time exploring can uncover additional pieces of lore and smaller stories that strengthen immersion throughout the experience. Progression follows a structure familiar to fans of traditional role-playing games. Exploration, dialogue, and combat work together to create a steady gameplay rhythm that prioritizes long-term investment rather than constant excitement. The pacing remains deliberate, giving narrative moments room to develop while allowing character relationships to evolve naturally over time. Combat embraces a turn-based system built around party management and resource planning. Battles focus on selecting abilities carefully, maintaining party effectiveness, and adapting strategies depending on enemy encounters. The mechanics avoid excessive complexity, favoring accessibility and familiarity instead. Players experienced with classic role-playing systems will likely recognize many of the design principles immediately. Character progression provides another layer of satisfaction. Strengthening party members through traditional advancement systems creates a rewarding sense of growth over time. Building stronger teams and unlocking improved capabilities reinforces progression without overwhelming players through unnecessary complexity. The systems remain focused and functional, complementing the narrative rather than competing with it. Dialogue serves as one of the game’s most important strengths. Warfare Studios clearly places heavy emphasis on interpersonal relationships and character interactions. Conversations often carry emotional significance, helping major characters feel like meaningful parts of the world rather than simple supporting roles. The writing consistently reinforces the idea that the story matters just as much as exploration or combat progression. The darker fantasy setting further strengthens the atmosphere. Supernatural themes involving vampires and hidden dangers shape the world throughout the adventure. The game balances mystery and emotional storytelling effectively without pushing fully into horror territory. There is a constant sense of tension beneath the surface that helps maintain interest even during quieter moments. Visually, Ashes of Immortality II embraces retro role-playing traditions through pixel-inspired presentation and classic design sensibilities. The visuals naturally reflect the independent nature of the project, but consistency matters more than technical ambition here. The retro aesthetic fits the tone the developers clearly wanted to establish and helps reinforce the feeling of experiencing a role-playing game inspired by earlier generations. Music and sound design quietly support the overall atmosphere. The soundtrack reinforces emotional scenes while helping exploration and story progression maintain momentum. Audio presentation remains understated but effective, supporting immersion without distracting from the larger focus on narrative and world-building. The game’s slower pace will naturally appeal more strongly to certain audiences than others. Players searching for action-heavy gameplay or highly dynamic systems may occasionally find progression deliberate. The experience expects players to engage with conversations, character development, and story structure rather than relying entirely on combat to maintain momentum. New players unfamiliar with older role-playing design philosophies may also notice mechanics and pacing choices that feel more traditional compared to modern genre trends. However, those same qualities represent part of the game’s identity rather than shortcomings. Ashes of Immortality II succeeds because it remains focused on delivering exactly the kind of experience it wants to create. It embraces narrative depth, classic role-playing progression, and supernatural storytelling without chasing larger trends. Warfare Studios clearly prioritized character investment and emotional storytelling above spectacle, and that commitment gives the game its strongest appeal. For players who enjoy retro-inspired RPG adventures centered around narrative progression, supernatural fantasy themes, and slower character-driven storytelling, Ashes of Immortality II offers a thoughtful experience that respects traditional role-playing design while building an engaging fantasy world around memorable characters. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Millennium 2 - Take Me Higher | $1K | 57 | 82% | $0.79 |
| Jade's Journey 2 | $1K | 55 | 62% | $0.79 |
| Fiery Disaster | $1K | 56 | 54% | $0.69 |
| Spiral Splatter | $1K | 98 | 70% | $4.99 |
| Painted Memories | $1K | 98 | 57% | $0.49 |
| Rustled Pete | $1K | 74 | 97% | $2.99 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |