
Hop aboard Seafrog’s rocket-powered wrench and slide, grind, and trick your way through a one-of-a-kind 2.5D action-puzzle-platformer!
Modeled estimate, not a reported figure. How we estimate →
About
Seafrog is an action-platformer mashed with the movement of lite-skateboarding. Grind, kick-flip and find the flow with a rocket-powered wrench that moves smoother than a buttered beluga!
String together combos by using a simple auto-trick system, landing grinds on enemies and rusty pipes to fuel up your rocket-wrench! Use the fuel to boost through enemies, fly straight up walls, and stick to ceilings in order to complete over 100 handcrafted challenges!
Each chapter in Seafrog is based on a ships theme. Battle vengeful Viking ghosts aboard the Sea Dragon. Dig in for an unsavory meal aboard the Chunky Chacken, where you’ll discover a man-eating chicken outbreak. Finally, get ready for some monkey business at The Sweater Factory, an abandoned workshop run by an unexpected crew of apes causing all the ruckus. Each chapter holds a Master Gear, guarded by an ultimate boss.
Battle the legendary Skraken, Metal Beak the Momma Chacken, and... Gerald. Face these colorful 'n crusty foes to retrieve the Master Gears and repair your cannon. Blast yourself to a stranded seaplane to escape the seahole, a mysterious sinking hole in the ocean… before ye end up in Davy Jones' Locker!
10-14 hours of story campaign featuring three boss encounters to test your moves.
Interact with a colorful cast of characters suitable for all ages.
Collect and Combine 24 Mod Chips to customize your play, adjust them for a more relaxed experience or crank up your stats for more speed and challenge.
Scour every room to uncover over 120 hidden Snakestones.
16+ hours to 100% item collection in every map location.
Full controller or mouse and keyboard support.
Optimized for the Steam Deck.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://steamcommunity.com/sharedfiles/filedetails/?id=3695799306 汉化补丁现已发布!有问题或建议请在评论区反馈~ [h1]8+/10 呱呱呱,滑滑滑[/h1] [b]+ + +相当有正反馈的滑板操作,冲刺!♿冲刺!♿冲!♿ + + +可爱蛙蛙,蛙蛙可爱,画风很养眼 + + +很有创意的关卡设计,从头到尾不重样,质量也很在线 + + =对收集癖非常友好的地图标注 + = =充满童趣(?)的剧情和文本 ;) - - =不甚灵活的手感,可能现实的滑板也这样?🤔[/b] 刚开始玩本作的时候其实没太感觉如何如何,但当我拿到第一个能力[spoiler]“火箭冲刺”[/spoiler]之后,一切都变了。有了它,主角的机动性大大增强,我也终于感受到了踩着滑板穿梭于平台之间的爽快。对于一个踩上滑板后只会蹬地滑一段的人来说,看主角潇洒自如地滑行简直太cooooooool了!再加上手柄的震动,体验感直接拉满。👍 除了基础的滑板以外,本作的每艘船都有独特的机制和敌人。主线本身也是需要玩家在这几艘船之间交替探索的,主线由这些船给分成了若干小段,每一小段都有贴合该船的玩法,这些玩法和滑滑板结合的很巧妙,难度和长度也都恰到好处。整体来说没有特别大的惊喜,但是小惊喜不断,玩起来很有趣。XD [strike]好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙好可爱的蛙蛙[/strike] 综上所述,本作值得一玩。有滑板的平台跳跃我确实是头一次体验,很新奇也很有意思!请支持🌊🐸!
迟来的好评 15小时100%全收集通关 先暴论,这是今年年度平台跳跃游戏的有力竞争者 滑板的核心移动方式+特技刷分+箱庭探索+能力锁 整个游戏流程中,玩家是无时无刻在凹特技分数的。 而特技会给予加速的燃料,加速可以提供更多的特技机会,同时燃料量=攻击力 至此,一个mirco loop诞生了,一直炫技一直爽 而因此,核心玩法对关卡设计提出了不低的要求 幸运的是,开发者完全hold住了 用一个接一个的机制和关卡让你不断挑战自己的认知和操作极限 不过需要提醒的是,此游戏除了芯片外的所有收集物都没有意义(除了开后续关卡,不过重要性不大),探索本身才是乐趣所在,如果你就是冲着体验各种关卡设计来的,那我绝对无脑推荐,just buy it。
这个游戏其实一开始我会感兴趣是因为我很喜欢它的美漫画风,而且主角真的超!级!可!爱!谁不喜欢一只会在空中做着超酷炫的滑板特技的可爱小青蛙呢?而且游戏每一个地图的画面设计的都挺有意思的,比如说第二关的主题是炸鸡店,除了炸鸡店经典的鸡和热油外,还做了冷藏库相关的地图,还挺有炸鸡店感觉的。 操作体验上来说我觉得一开始上手的时候确实不适应,毕竟游戏的移动的方式比较独特,速度一快,受惯性影响飞出去根本刹不住车,而且有时候你刚接触下坡路底部的时候很容易刹不住车往反方向冲刺机关。但玩了很久后确实手感逐渐变得丝滑起来,特别是你能掌控住速度后,你就能体会到那种在地图中飞驰的爽感。而且这游戏的操作上限是很高的,如果能把每一个细节都做好,观赏性一定特别精彩,所以我也很期待有没有大佬尝试速通这个游戏,一定特别精彩。 然后作为箱庭探索类的游戏,它的探索体验非常不错。地图做的简单但又非常清晰,小地图每一关有什么东西,有哪些没收集到都标明的很清楚,特殊的机关也会有文字说明。地图探索给我一种玩类银河恶魔城游戏的体验,卡住了的时候就去其它关卡逛逛,解锁新能力然后继续推进。我很享受这种通过探索一步一步解开地图为了限制你暗藏的锁的感觉,当所有的锁解开的是后真的很有成就感。收集品方面,藏得位置和方法也是五花八门,有些需要认真规划路线,也有些需要你脑洞大开,找到收集品的过程能感觉到和作者交心的快乐,总是会想“嘿嘿,我就知道你想在这里藏东西” 游戏最亮眼的地方就是它精彩的关卡设计。首先,每个新机关和新机制的出现都让人眼前一亮,及比如说上文提到的冰块,每当你觉得前面的机关玩腻了没意思的时候,它总能又给你搬出个新的玩法,而且每个新机制的引导和帮助玩家练习的关卡也做的很舒服,难度梯度很合理。其次,关卡做的很细节,滑板的机制就注定了要做好必须每一个坡的高度长度和形状都得设计的恰恰好,不然很容易就会使得玩家以过于简单的方式逃课,但整体游玩的过程中,我会发现如果我要通关或获得收集品就必须仔细设计好路线,不然总会感觉差那么一点点。最后,我要重点表扬游戏的boss战和最终关卡,做的真的非常出色。Boss战很有特色,是在一个固定的房间内,摆上本大关的各种机关,通过跑酷的方式到达boss相应的位置造成伤害。当我死了几次对于房间熟悉了之后,通过一次次丝滑的操作击败boss的感觉真滴爽。最终逃跑环节的关卡设计就是我打平台跳跃游戏最终章的时候最想要的了,把之前游戏的每一个机关和机制放在最后一个超长的地图,就像是期末考试一般,你在之前研究的每一个过关的技巧都会为你最后的胜利添砖加瓦,结尾在倒计时为五时踏上飞机的那一刻,那种逃亡的紧张全部消散,只有那种最纯粹的胜利的喜悦,对我来说真的是一个完美的收尾了。
[h1]Who Comes Up With this Stuff??[/h1] Seafrog, is, in a word, [i]creative[/i]. The three main stages contain, in no particular order, [*] A Viking-themed ship [*] A fried Chicken refrigerator [*] A factory filled with sweater-wearing monkeys and one very fat shark [*] A rat fairy [*] A cute Ghost boy And, of course, Seafrog himself, who is a blue frog with a giant wrench for a skateboard. Each stage is so varied and feels like the devs just slapped all their wacky ideas together, and it [i]works[/i]. It made me smile from start to-- well, I'm almost finished, I still have the last ship to go. [h3]Ability and Difficulty[/h3] The Hammerhead and first ship serve as a tutorial, and from there the difficulty scales really well both in terms of the required water pumps you need to wrench onto to progress and the optional "Snakestones" that are in hard to reach places and often require advanced skill to pull off. I found myself returning to Snakestones that I had missed before with a new arsenal of mod chips (usually for Boost Speed) to get them. [h3]The Cons[/h3] The main weakness of this game is the bosses - all 3 of them are largely the same in terms of how you dodge their obstacles and damage them, and the varied visuals do not hide that fact very well. But the smooth platforming during the main game more than makes up for it. [h3]Sumarry[/h3] Seafrog is a pleasant experience that I would rate a solid 9/10. I've had a lot of fun playing it, and I can't wait to see what speedrunners come up with!
Very fun take on a platformer. Was put onto it after watching SGDQ this year. Shout outs to the guys who ran it. Highly recommend this game.
超级爽玩的平台跳跃游戏。新颖的滑板机制,创意十足的关卡设计,丝滑到位的手感优化,以及层层递进的合理难度梯度,让这个游戏成为了超级上头的佳作 本游戏的能力收集可以互相搭配,我们可以合理的在各个场景配置不同属性的能力,以适应关卡的要求; 得益于优秀的关卡设计,有些时候寻找正确道路甚至带有解谜成分 后期难度较高。并且希望能在右摇杆上做一个移动视野范围的功能,以及修复一些穿墙bug
I saw this on a video that was suggesting games to play if you enjoy Sonic and although it doesn't quite play like Sonic, it definitely shares enough in common with it that fans should check it out. I just booted it up to check and see if it worked and test it out and I ended up playing for almost 2.5 hours. Although the controls feel like second nature after only a short while of playing, it doesn't really play like a skating game so don't expect Tony Hawk here. Great game!
Slick as hell Metroidvania. Controls are tight. You got a wrench for a skateboard and you whipping around doing tricks, jumps, and grinds. It feels a bit like a mix between Motocross Madness meets Mario. The sound and music design is phenomenal. The combat isn't gory so I think kids could enjoy this, but the difficulty seems to ramp up.
This game is filled to the brim with absolute charm and stacked on top of that is an incredibly fun game with awesome platforming, charming characters, and a cute story. If you are looking for a fun lighthearted adventure this is absolutely an indie gem and I cannot recommend it enough. I enjoyed the demo last year and had this on my list for purchase but was floored by the developer reaching out after my prior content and conversations with them. I will be gifting this to some friends to pay it forward, because I need more friends to experience this!
Seafrog is a very fun game if you enjoy skating and metroidvanias! It's very cute, with funny dialogs, crazy and cute characters with a lot of personality. I can not recommend this enough. I got it for free, but I would have paid to play this game. It deserves a lot more love and attention.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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