
A whole new side to the Ashes of Immortality saga! Defeat your enemies and complete sidequests in this compelling 16-bit saga inspired by Final Fantasy and Dragon Quest.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Trust me give it a chance
Comparing to the first game, I tried hard to like it. However, it is a very punishing game. Town are uncrowded, no side quests etc. The most boring thing was that you have to fight most of the monsters to get through. There is onlyone square to pass, and the monster is there. I was to fight one, they just kicked my back with one spell. WTF really ? Still, if you have spare time, you can try this but don't expect it to be the same as the first one.
Just another RPG game that you should probably avoid.
[h1] Genre [/h1] Ein RPGMaker JRPG [h1] Story [/h1] Wir spielen den jungen Weißen Werwolf Lawrence und sollen ein gestohlenes Schwert für unser Dorf wiederbeschaffen. Dies gestaltet sich aber alles andere als Einfach und schnell werden wir in einem Krieg zwischen Vampire & Werwölfe verwickelt [h1] Gameplay [/h1] Das Gameplay ist natürlich ähnlich wie bei fast allen JRPGs aus dem RPGMaker. Wir bekämpfen verschiedene Feinde in Rundenbasierte Kämpfe und können dabei unterschiedliche Skills & Zauber einsetzten. Nach und nach gesellen sich mehr Gefährten dazu, die natürlich alle Unterschiedliche Klassen haben. Das Spiel spielt in einer Welt die von überwiegend Vampiren & Werwolfs Häuser/Völker beheimatet ist. Die Besonderheit des Spiels ist, das man Skills & Zauber zwar wie gewohnt durch aufleveln erlernt, diese aber dem Charakter dann zuteilen muss. Jeder Charakter kann 5 Skills/Zauber erlernen wobei der Erste Skill/Zauber vorgegeben und nicht austauschbar ist (eher ein dauerhafter Passiver Skill). Man muss auch darauf achten ob der Skill "Unique" ist, denn dann kann man lediglich einen davon ausrüsten und keinen weiteren der selben Art. Es ist mal was neues gewesen und hat auch super funktioniert. Die Bosse an sich haben schon Spaß gemacht. Im Vergleich zum Vorgänger ist dieser Teil aber total Generisch gehalten und hat nur sehr sehr wenig mit dem Ersten zu tun. Das Gameplay ist ebenfalls deutlich verschlechtert worden. Manche Feinde sind super simpel besonders die Bosse, aber andere Feinde hingegen können uns mit einem Schlag ausschalten. Im Späteren Spielverlauf können Gegner sogar unsere ganze Party wipen, was einfach nur Lächerlich ist. Gegner geben kaum EXP sodass man kaum auflevelt aber auch wenn man auflevelt bringt dies nicht viel weil Feinde viel mehr Schaden Austeilen als wir HP haben. Die Städte fühlen sich total Leer an und Nebenquests gibt es so gut wie keine. Ich habe eine einzige gefunden aber diese tragen sich auch nicht ins Questbuch ein, was das Questbuch insgesamt total unnötig macht. Die Musik ist ordentlich wie gewohnt aus dem RPGMaker und die Story an sich ist völlig OK [h1] Pro/Contra [/h1] + Story an sich ist OK + Gute Musik + Boss Kämpfe sind ordentlich aber im Vergleich zu den Normalen Feinden super Einfach gehalten + Sammelkarten + XBox 360 Controller Support +/- Leider keine Achievements - Grundpreis ist Lächerlich hoch - Gegner machen viel zu viel Schaden und zwar gleich schon zu beginn des Spiels - Bosse hingegen sind Lächerlich einfach - Feinde geben kaum EXP (man muss fast 20-25 Feinde töten um überhaupt ein Level Up zu bekommen) - Städte fühlen sich Leer an - Nebenquests gibt es so gut wie keine (ich habe 1 gefunden) - Es gibt ein Questbuch aber da trägt sich nur die Hauptquest ein was das ganze nutzlos macht - Dungeons sind typisch Labyrinth artig und teilweise unnötig Lang & Leer [h1] Fazit [/h1] Der Vorgänger war richtig ordentlich und hat Spaß gemacht. Teil 2 hier zeigt wie man einen Nachfolger komplett in den Sand setzt. Alles hier ist einfach nur entweder total generisch oder super nervig. Das ganze Spiel fühlt sich unbalanced an, was immer ein No Go ist. Ich kann einfach nur hiervon abraten 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
RPG Maker strikes again! Ashes of Immortality II is one of hundreds of low effort retro-pixel JRPG ripoffs spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club weeaboo fan fiction. Basically, these guys didn't make a game, they filled out a couple of templates in a construction kit. This is the sequel to an equally bad RPG Maker fan fiction, and features even more bugs and problems than the first one. There's a lame story about you being a werewolf and a magic sword, but it's just so badly written it's impossible to get into. This is square in the middle of the mediocrity people expect from RPG Maker fan-made "games". Like all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options. Resolution is locked and the game features 2D retro pixel art asset flips. All of this makes this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development, and the poor quality of this game supports that. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. Leave this terrible fan fiction in the shovelware bundles where it belongs.
对于期待已久的《Ashes of Immortality II》,我抱着极大的热情进入这个曾经以其丰富的剧情和深度角色塑造闻名的游戏世界。然而经过多小时的探索和体验之后,遗憾地发现它并未能延续前作的成功之处,反而暴露出一系列令人失望的问题。 首先从游戏画面的角度来看,并未跟上现代RPG的发展步伐。虽然其美术风格试图保留一种复古韵味,但粗糙的图形质量和过时的界面设计却无法满足当下玩家对视觉享受的期待。角色模型、环境贴图以及特效展示均显得较为简陋,这种视觉体验与现今市场上许多同类作品相比差距显著。 在剧情叙事方面,本作的故事推进显得拖沓且缺乏紧凑感。尽管游戏企图通过复杂的人物关系和宏大的世界观来吸引玩家,但实际剧本的编排和对话系统的欠缺打磨,使得角色发展平淡无奇,剧情转折点也未能激起应有的情感共鸣。原本应该承载深厚内涵的剧情线索,最终显得散乱而难以触动人心。 此外游戏的核心机制——战斗系统,也成为了本作的一大败笔。战斗节奏慢且过于冗长,AI逻辑的设计瑕疵导致战斗体验反复且机械,战术多样性匮乏。同时角色技能树和装备系统的升级路径并不清晰,玩家在成长过程中经常感到迷茫和挫败。 再者技术层面上饱受性能不稳定和bug频发之苦。加载时间过长、偶尔的崩溃现象以及一些明显的程序错误严重影响了游戏流程的顺畅性,使玩家沉浸在游戏世界中的努力大打折扣。 总结来说,虽有着续作的光环,但在实际体验中展现出了诚意不足和技术上的落后。尽管它意图复刻前作的经典元素,但在关键的游戏性、故事叙述和技术创新等方面都未见实质进步。倘若开发者能在后续更新中大幅改进上述问题,并加强对品质的打磨,也许还能挽回部分玩家的信任与喜爱,但就当前版本而言,确实难称满意之作。
No sirve para farmear cromos.
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