
Become a Venetian merchant and journey to 17th century Istanbul, capital of the Ottoman Empire at the height of its power. Experience its culture and history, then descend into Fitrat, the realm of dreams, to uncover the past of your hero and his role in the devastating Cretan War.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish*, Spanish - Spain, Arabic, Russian, Simplified Chinese, German*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] A very buggy, hopeless, wannabe RPG game attempt [/h2] The game gives you a short-term expectation at first, but as you progress a little further, you realize the emptiness and simplicity of this work which leaves you majorly disappointed. There’s a literal approach of "let’s make 2 hours pass so we can get our payment". It’s hard to comprehend positive reviews, most likely they don’t pay any attention to details at all while playing a game. [h2] Detailed All Cons: [/h2] - There isn’t any Key Re-mapping. It exists in even very ‘old’ games therefore, the lack of Key Re-mapping has created a huge deficiency. - It would’ve been better if they didn’t include character creation screen, it looks horrid. I guess an asset that they couldn’t edit was used, it’s so lame. - At the beginning of the game, we’re presented with a question section that will determine our path however, those questions don’t mean anything and are completely unnecessary. The stats added are so few and meaningless that if you equip 1 item you’d earn more. - It is claimed that the storyline is real however, it both has nothing to do with reality and is very disjointed, poorly narrated and unclear which makes it very difficult to understand. - They say that our choices change the course of the game however, that’s nonsense. The choices are so stupid it’s either you die or you keep going rationality. - Fame doesn't work and constantly resets for ridiculous reasons, even when the equipment is changed, it's full of bugs. - Sometimes when we load or die, some of our equipment, skills and Fame disappear, this is a very annoying mechanical error. - There aren’t any class-selection options in the game. Those options won’t be available as you progress either. - There is no such thing as creating multiple characters and switching between them in this game. - You can’t level up, add notes or increase stats. Also, you can’t upgrade skills. - Most of the stats don’t work (Tested repeatedly). They only exist as numbers in the UI. - All animations are extremely amateur and horrid. There isn't even a door opening animation in the game. - There aren’t any English voice-overs and the ones done are very strange and childish, sometimes very ear-piercing. - There are huge grammatical and translation errors. They don't even know that there is no capital letter "İ" in English. They use capital "İ" in a lot of places. - The skill system is so simple that even the oldest games have much better and more detailed ones. - Using a shield doesn't provide anything like stopping arrows or blocking attacks. Shields don't mean anything in the game. - When we pick up a shield, can’t pick up a sword. A system that only attacks with a shield is incredibly stupid. Officially, they couldn’t do it. This also proves that they’re insufficient in terms of coding. In fact, they’re also uninformed enough to use a kit and not be able to edit it. - The Ottoman slap is one of the most ridiculous additions, it has a very long range and you can play the entire game by slapping instead of using a sword hence, it’s much more effective. - Enemy AI variety is incredibly scarce as a result this makes the game extremely boring. - AI is disgustingly stupid. The AI with a box in front of him, can’t even think of going around the box and marching towards us. Archer enemies can’t shoot arrows at us even if there is a tiny short box in front of them. - As we talk with some NPCs, all buttons in the decision UI become unpressable. In most quests, you end up getting stuck inside rooms as you enter houses. Quests are bugged. You’re only left with the load option. - There are various bugs in the mission system. Even though you didn’t take a particular mission, mission names that are not in your list appear and it is stated on the screen that you’ve failed them. - When we enter and exit a shop or a house, we encounter a scenery that feels as if we’re walking in outer space which creates a very strange and absurd effect. - There aren’t any animals wandering around the city and they’ve created a very stagnant, unlively environment. - The map they’ve made as ‘city’ is way too small to be considered as a city as this is the whole gameplay area, visitable places are very rare. - There aren’t any open world events in the city. They tried to deceive players by making the game seem random, but you can test it as much as you want, it's all static, it never changes. - If we analyze it graphically; They don't understand texture and post processing very well -> it's the worst UE5 game that I've ever seen, some areas are incredibly eye-tiring. - UI designs are sloppy. It looks like a hastily produced student project or a cheap, purchased asset. - The Mini-map and Big-map don’t work in accordance. It’s very confusing as the landscape and some details aren’t visible. - Character equipment is made very simply. Don't expect huge variety like other RPG games. In any case, you often lose all your equipment in the game and are stuck with your underwear, it's pointless. - Item variety is very poor. Don't expect a normal RPG game, only normal items are provided. - The shop system is very crappy, there are almost no items inside and there isn’t even a dialogue screen that pops up while talking to the shop owner. - The ‘Compass’ doesn’t mean anything in the game, even if you don’t use it, the game continues its same course. Also, the compass can sometimes disappear for no reason. - The idea of visiting the realm of the dead is interesting, but it is left very hollow and when you die, your soul points become 0 and you cannot use them. - The combat system is very outdated, mechanically overly simple and boring. - Both our enemies’ and our health are frequently bugged and don’t work properly. - People who’ve completed the game spent around 2 – 2.5 hours to reach end-game which shows that this game is extremely short. There is nothing such as ‘End-game content’. Everything from the cutscenes to the battles in the final moments of the game is incredibly meaningless and the quality is terrible. - Lockpick doesn’t work where shown, there are timing desynchronizations. - Music overlaps as soon as you enter a battle while strolling through the city. This creates a very tiring and confusing effect. They couldn’t even do track start / end sequences. - There’s literally no optimization, even in the latest versions of games like Baldur's Gate, Cyberpunk etc. we get more FPS, shockingly bad optimization. [h2] Very Few Pros to mention: [/h2] + An attempt of trying to project the atmosphere of the old years has been made, it’s been achieved at an acceptable level. + Just like in Ronin, only the sound effects and music are considered good. Listen to the soundtrack instead of buying the game :) + The icons in the mini-map are well made, reducing our chances of getting lost. + It’s nice to have small screens that inform us occasionally in the game. + There are settings in options. + The game can be uninstalled. (You’ll need it) :) [h2] Final Verdict: Score 2,5 / 10 [/h2] As someone who’s also played their first game, I can tell you that: they don’t understand this business, their team is incompetent, it would’ve been better for them if they’d stayed away from action and RPG themes and increased the adventure elements instead. As you can see, there are so many minuses that the game is mechanically dead from the get-go, it’s almost impossible to fix, if they work for a minimum of 3 years, maybe it can reach the level of a standard RPG game currently sold on the market. Also, replayability is officially 0, there aren’t RPGs like that. It constantly intentionally resets equipment therefore; our gear is meaningless. It’s claimed to be in the Diablo genre however, even compared to old Diablo 1, it can only be Alpha version 0.1. Unfortunately, this game is absolute garbage. It’s not worth wasting your time even trying, it’s too much for its value hence it’s missing many elements.
[h1] RPG в Османской империи [/h1] К герою в руки попал странный компас, открывающий дорогу в потусторонний мир. Поможет ли эта вещь решить его многочисленные проблемы и разобраться в себе? В игре смешались реальные исторические события и фэнтези. Особый колорит придаёт то, что проект делали в Турции, местная атмосфера прямо отлично передана. Без спойлеров обзор. https://steamcommunity.com/sharedfiles/filedetails/?id=3126531704 [h1] СЮЖЕТ [/h1] Наш герой — человек очень сложной судьбы. Вдаваться в подробности не буду, сообщу только сведения из самого начала игры. Протагонист вырос в знатной семье на острове Крит. В какой-то момент туда наведались османские завоеватели, убили его родителей и захватили в плен сестру. Сам герой попадает в рабство. Именно поиски сестры составляют основу истории. Но там столько всего понаверчено, причём нормального, что это даже больше напоминает остросюжетный сериал. [h1] ГЕЙМПЛЕЙ [/h1] На старте игры предлагают выбрать сложность. Я поставил минимальную и не ошибся. Как минимум, несколько самых трудных сражений пришлось переигрывать раз по 5, а то и по 7. Убивают тут очень шустро, этот мир суров. Игровое пространство разделено на две большие части, реальный мир и царство Фирта. Кроме того, тут полным полно разнообразных отдельных мини-локаций. Лично мне очень понравился огромный, детально проработанный и прорисованный на карте Стамбул. Мало того, что столица Османской империи большая, так ещё тут имеется и вертикальный геймплей. Можно лазать по крышам домов, пользоваться разными секретными дорожками и даже перемещаться по городу, используя шикарную систему быстрых перемещений по канатам. Время от времени залетаем в царство Фирта. Это каждый раз предполагает развитие основного сюжета. Компас можно использовать и вручную, тогда он подсвечивает особые места, которые связаны с фэнтезийным царством. И реальный мир и Фирта полны врагов. Причём, потустороннее царство в этом смысле куда агрессивнее. Тут из ниоткуда объявляются орды крайне неприятных и опасных врагов, а также боссы. Ключевые зарубы и вовсе состоят из нескольких волн противников. Очень важно смотреть на появление синих и зелёных сферок на поле боя. Зелёные вылечивают здоровье, а синие восполняют энергию, которая тратится при ударах. Регена жизней нет, только минимальный при потреблении еды или очень редких, но мощных зелий. Выносливость восстанавливается быстро сама, но, зачастую, надо ещё быстрее. В реальности сражения тоже есть, но показалось, что их поменьше и они не такой большой интенсивности. Несколько наёмников или разбойников, какой-то мини-босс. Враги из реальности, как правило, находятся или в особых зонах на карте (что-то типа лагерей врагов) или появляются по сюжету. Если рядом с NPC, с которым болтаем, объявились какие-то мрачные типы, значит будет драка. Частенько в мини-зоны со сражениями в реальном мире прибегаем по ходу выполнения мелких, необязательных заданий, которые встречаются на улицах Стамбула. В битвах важно выработать правильную стратегию победы. У героя имеется четыре вида оружия: кулаки/кастеты, меч, лук и щит. Куда девать щит я не особо понял, а остальные виды вооружений применяются вполне очевидно. К тому же, в мире можно найти свитки умений и они будут закрепляться за соответствующими видами пушек. Все виды оружия экипируются сразу и в бою между ними можно быстро переключаться. Экипировка влияет на статы героя. Их семь. Описания можно почитать в удобных всплывающих окнах. Кроме пушек герой одевает еще несколько типов носимых предметов, кольца, броню, сапоги и так далее. Поначалу экипировка действительно на вес золота. А потом, когда монету можно пофармить, то становится проще. Соответствующие торговцы продают отличный шмот. Интересно сделана сама система торговли. Есть четыре вида монет: золотые, серебряные, медные и воровские. И за каждый вид денег покупаются предметы. Чем выше класс чеканной монеты, тем более классные вещи за них продаются. То есть, нельзя накопить миллион меди и взять вещь, которая стоит серебро, понадобятся именно серебряные монеты. Воровские деньги получаем за безделушки, которые сыплются из каждого второго разбитого ящика. Когда герой помирает в бою или от падения, то у нас есть выбор. Воскреснуть сразу или в особом торговом чистилище.попадаем в небольшое пространство торговли душами. Тут можно прикупить разные мощные предметы за набитые души врагов. https://steamcommunity.com/sharedfiles/filedetails/?id=3126530771 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Отличная атмосфера Османсой империи. Турецкая озвучка добавляет колорита. 👍 Напряжённые сражения, особенно в царстве Фирта. 👍 Отличный сюжет. 👍 Есть русский язык текста. Много ошибок, но всё понятно. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Графика простовата. Я в итоге к ней привык. Но она не блестящая, не всем понравится. [h1] МИНУСЫ: [/h1] ❌Есть критические баги. Игра может стать непроходима. [h1] ВЫВОДЫ [/h1] Игра с критическим багоми, но играть мне очень понравилось. Да и баг обещали поправить. Чтоб не топить рейтинг игре авансом поставлю лайк. Но имейте в виду, что пока техническое состояние не идеальное. Зато то, что работает способно очень порадовать. Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3126531298 Всем хороших игр!
Very cool atmosphere of 17th century Istambul, the gate to Ottomans empire. Fun action rpg with crafting looting and fast pasted combat. Follow our Curator: https://store.steampowered.com/curator/28316939-RPGTCGSTRATEGY/
This is the worst isometric RPG i have ever played in my life. DO NOT play unless it is gifted to you for free. IF it is gifted to you, only play when you are extremely high or tired and ready for a good laugh. This game is ridiculous.
Ya kötü yorum yapmayayım diye inanın çok uğraştım. Fıtratlara girerken ilk fıtratta char bugda kaldı. Tekrar tekrar gir çık yaptım sonunda düzeldi. Kitap dükkanına girince char içeride kaldı, tüm ilerlemem kayboldu yeniden başlatınca. Ormanda 2 görev vardı, birini yaptım diğeri için gittim kapı kapalı açılmıyor. Kavga görevinde sonuncu npcyle konustuktan sonra düşman gelmiyor. Yan görev olunca boşver deyip devam ediyorum ana görevden. Fıtrat özüyle aldığım kılıç saçma sapan şekilde elimden yok oluyor görevden sonra. Daha onlarca bug mevcut. Şimdi de anagörevde zeydi mi ne takip et diyor, npc kıpırdamıyor. Ortada duruyor. İşin kötüsü zeydle konustuktan sonra kayıt aldım. Onlarca kez yaptığım gibi oyunu kapat aç yapınca düzelmiyor da. Sonunda ilerlememin kaybolmasının verdiği hiddetle biraz sert bir eleştiri yaptım, geliştiricinin kibar cevabı karşısında yorumumu düzeltme ihtiyacı hissettim. Umarım buglardan kurtuluruz da hikayenin tadını çıkarabiliriz.
COMPASS OF THE DESTINY TÜRKÇE İNCELEME: İSTANBUL'DA GEÇEN AKSİYON OYUNU! https://www.youtube.com/watch?v=EMYlQRlKNx0&t=583s
Normalde izometrik oyunlar beni çekmez ancak konusu, geçtiği dönem itibariyle bu oyun beni çekti. Seslendirmeler gereğinden iyi olmuş. Sistem gereksinimleri düşürülse tadından yenmezdi. Detaylı inceleme: https://youtu.be/oEqPYXQwhLY
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Super Epic Slap for you bass players. The story is trying to be serious but some of the interactions with the world are funny. I like the theme of it all just wish it was in a more polished state. You start with a comical epic slap as your weapon and every thing else kind of has the same attack pattern.
Standard RPG in a unique setting , but it still needs some optimization tune-up before it is fully enjoyable. You begin by choosing the difficulty; story mode is available for those who don’t want to struggle with action part of the game. Then you make a character with a few basic options and choose a path that will give you more points in various stats. You can choose between strength, wisdom, and agility. This also provides you with additional options during conversations. Because the game's native language is not English, the current translation is a little rough and a lot of stuff remains untranslated. Conversations cannot be skipped, and you must wait for white letters to appear slowly on the screen. If you look closely, you'll notice that the speech bubbles include whole sentences, but the letters are all black. The game is a traditional top-down RPG. You can navigate throughout the map, complete objectives, and fight enemies. Combat can be unpleasant. As long as you have enough stamina, it's essentially a button-masher. You can swap between swords and bows, and each have mana-required special strikes. You will receive damage regardless of what you do, so the best strategy is to attack a few times, run around to restore stamina, and repeat. Of course, this only works with basic foes. When dealing with opponents who attack from a distance with bows and guns, it's preferable to charge directly at them and dispatch them quickly. They are quite accurate and will hit you with practically every attack. Another dangerous enemy is the so-called "mad," who will charge and execute an area attack. Exploring the world is standard. You can punch wooden objects and collect the items that come out of them, talk to people, shop, and complete objectives. Because the game progresses through chapters, you must do everything you can because there is no way to go back. The compass is extremely useful because it displays every thing that can be interacted with or destroyed. For an independent game, the graphics are incredible. The world is detailed and full of little objects. The majority of it serves no purpose and exists solely to make the location more intriguing. People appear a little "plastic," but it's still quite good. Unfortunately, the optimization is poor. Each location is working hard to keep the game playable. It’s not unplayable, but there are very noticeable frame drops that usually happen in busy areas, such as Istanbul.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| First Snow | $19.3K | 124 | 90% | $9.99 |
| Forklift Extreme: Deluxe Edition | $19.3K | 62 | 95% | $9.99 |
| Split Brain | $19.3K | 199 | 93% | $5.99 |
| Algotica Iterations | $19.3K | 174 | 52% | $6.99 |
| Circuit Breakers | $19.3K | 116 | 58% | $6.99 |
| Miss!Don't Affect my Rank | $19.3K | 240 | 80% | $4.99 |