
Randomized dungeons, strategic battles, diverse growth factors, unique characters... ARIA CHRONICLE offers an unparalleled gaming experience. Let’s set out to help the Princess of Tamageria!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2021年頃に購入して操作性の悪さから放置していたが、実績が埋まっていなかったのと内容が少し気になったので全実績取得まで再プレイ 2022年までアプデされていたっぽいが、当時も一番やばいと思った移動と採集長押しが改善されていないのでゴミ ※ゴミという表現を普段載せない自分が載せるくらいゴミ 誤爆防止で長押しなのだろうと予想はできるが、不便すぎるのでワンクリック式と切り替えできるようにするべき 他でコントローラーなら少しはマシというのを見たので実際に使ってみたらマシに感じたが、コントローラーだとメニューの操作性が終わっている キーマウ & コントローラーなら我慢できるレベルになったのでとりあえず進めてみたが、開発者がキャラとして登場 & 悪い出方をしてきて気持ち悪い ・上記以外の大きな悪い点(細かいのを挙げるときりがない) コントローラーだとボタンの表示がされるが、キーボードだと表示されない キーバインドの変更もないので、Fボタンが採集なことを各キーを押して確認する必要があった バフ・デバフの残り行動 or ターン数がフォーカスしないと表示されないのでめんどくさい スキルの説明にバフ・デバフの行動 or ターン数が載っていないので使ってみないと分からない 昇天モードが運ゲー感を強く感じた。クリアできないほどではないが、バランス調整がかなり悪いと思う 1人なので、行動不能時でもアイテムだけは使用できるくらいはしてくれても良い気がする
遊戲是好遊戲,但是有個惡性 bug 讓人無法接受。 如果發現支線都解完,但主線沒辦法繼續進展下去,那恭喜你只能重玩了。 我遇到的情況就是卡在"沒有討伐軍和黛德麗的新情報"這裡,只會要我先去完成其他任務。 這種情況除了開新檔以外,別無他法,不要浪費時間。
前期真缺金币缺材料(当然后期也缺),8级以后游戏就快乐了起来,职业搭配、伤害也上来了, 1.目前我用的主战是2圣骑,1奶妈,1巫师,1弓手,圣骑士的“勇猛”可以直接充满大招槽,巫师群体大招克哺乳类,弓手冰火雷三属性然后大招清小怪,奶妈也可以上战斗姿态,伤害还是有的。 2.打boss有个巫师控场会舒服很多,debuff效果贼棒。 3.装备获取途径:攒材料锻造(大路货色)、打赏金换(竞技场获得也算该类,效果强力)、打怪爆(一般都是非常强力),想要完美毕业,就得不断下本。。。。 4.早点开竞技场,征服模式完成10连胜,然后挑战模式打败创作者,创作者即可入队,创作者必杀技是F1金手指:100%金币,100%道具,300%经验“show me the money”
Aria Chronicle - 100% Completion Review Score: 7.5/10 Aria Chronicle is a Turn Based RPG about a princess on her royal pilgrimage that quickly turns into a quest to save the world from destruction and redeem those forgotten, after fully completing this game i'll give some Pro's, Neutrals and Con's. PRO'S: -Protagonist is well designed, stylish and cute -Lots of different classes to pick from for main character giving lots of choice -Can recruit lots of different heroes to build out a party how ever you want -Heroes are well designed and stylish -Good monster designs -Good artwork and environments -Good music -Good x-appeal, doesn't shy away from the spice -Good story with plenty of twists and turns -Can upgrade the town as you play with each upgrade giving you a passive bonus -Portraits, animations and characters in battle are all animated -Each Hero has a passive ability that helps on expeditions, along with other various personality traits that can be removed with gold if you don't like them -Strong amount of replayablity -Good performance, no lag, crashes or bugs NEUTRAL'S: "No Score Change From These" -Voice acting is in Japanese, text is in English, i don't mind this just an Fyi -Warrior and Paladin Heroes are a bit too bulky in their designs -Town doesn't change as you upgrade it, which is a bit of a shame -Game is overall pretty casual in terms of difficulty, utilizes level scaling CON'S: -Settings are very limited, no way to change UI scale or various other in game elements -No way to rest until day when it's nighttime, forcing you to go out at night -Some of the classes feel a bit weak compared to others -Messages go by far too quick making it difficult to read them -Bosses replenish armor too easily Overall Aria Chronicle is a pretty good Dungeon Crawler game, it has tons of replayablity and it's casual nature means it can be enjoyed by pretty much anyone, fun game and i think it's worth buying if your a fan of Party Based RPG's and Dungeon Crawlers, but as always, It's.. Up.. To.. You and i'll leave it at that. (^_−).
정통 JRPG류는 제작비가 많이 들어간 걸 사야한다. 붕괴 스타레일, 옥토패스 트래블러, 페르소나 시리즈 같은. 이 게임 뭔가 잡다하게 많은데, 재미나 깊이는 없다. 비주얼도 별로고,
游戏玩起来还是很累的 流程不长 但重复度太高了 主要体现在升级太慢了 还要反复进图刷金币 又不像刷子游戏有爆装备的快感 重复的地图重复的风景重复的走格子 玩了几个小时就开始烦躁了 没什么爽点 队伍等级最好跟副本等级持平 不然玩起来有点吃力 这游戏的命中率和回避率太看脸了 别人什么情况我不清楚 我个人体验下来比我玩XCOM MISS率都高 明明对面不足10%的回避率 我命中率90左右 我能连着几次MISS 有些怪物设计的真是恶心 点名石头人 每次攻击都带气绝 行动还比我快 开场把我晕到死 后排2个辅助干瞪眼 好不容易打死2个 居然还招小石头人合体继续晕 对面攻击我7-8次 我没还手过1次 真是把我气笑了 剧情就是白开水 看不看都无所谓 时间不充裕 没耐心的还是别玩了
The artwork is really great. Very reminiscent to Vanillaware, but the combat gets so repetitive to the point that I had to stop playing. It is a brighter take of Darkest Dungeon, while at the same time, I'm not a fan of Darkest Dungeon...
MUST BUY
There's a little gem of a game and a very pleasant surprise for me. Kinda like Darkest Dungeon, but not so grim and, if you find the synergies between heroes, not so hard either. The game has a story as well, but nothing special. You simply must beat the bad guys. The battles are turn based and you can have a maximum of 5 team mates. Sometimes you must bring a particular hero in a dungeon, but more often than not, you don't. The classes are somewhat original, not the usual fare, but not spectacular. For example the Amazon can change shape in a leopard and damage the first line of enemies, also making them bleed, and the rogue can do a lot of damage to bleeding enemies. There are a lot of skills and you can employ a lot of strategies/tactics to beat the bosses and the mobs. Among the Darkest Dungeon-like games, I think that this is the best one. Pros: - lots of heroes to choose from with somewhat original skills and synergies - nice graphics and soundtrack - engaging gameplay - very replayable with different heroes - long - that gratifying feeling when you find a synergy between heroes and then do huge damage Cons: - like in DD, the dungeons have a lot of negative events. At first they are not so crippling and you can easily manage them. But in the endgame, you really can't find enough potions and materials to alleviate the negative effects from these events, especially the poison/lava cloud (which can't be avoided most of the times) and become more and more frequent. So the challenge of the game becomes How or where can I find the means to heal the team after these events and not How to beat the enemies.
キャラデザが気に入ってプレイしました。 少しずつ強化したりするのが好きなので夢中になってプレイしていた時期があります。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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