
"The Joker's Game" is an FMV crime battle royale. Jack, drowning in debt, joins a lethal game. Critical choices, even small ones, shape outcomes. Outwit rivals, uncover truths, or perish? Every move decides survival... or the deadly prize.
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About

"The Joker's Game" transports you to a mansion created by a mysterious organization, where the brutal rule of "survival of the fittest" prevails. The game features lethal, upgraded versions of childhood classics where you must fight to survive. Can you trust your companions? Your most trusted ally might deliver a fatal backstab!
In The Joker's Game, you'll meet many companions. Some offer genuine friendship, while others have hidden agendas. On this dangerous journey, who will you choose as your staunchest ally? Who will share the ultimate prize with you? Everything depends on your choices!
The Joker's Game is no mere celebration of violence - each challenge tests your wits and strategy! In the "Sugar Art Challenge," draw intricate patterns with chocolate sauce; in "Maze Escape," decode visual illusions to find the exit. The game features multi-layered puzzle mechanics: vote strategically using "minority rule" to eliminate rivals, employ psychological warfare, and cooperate temporarily with allies while watching for betrayal.
"You think winning the prize brings freedom? This is just the beginning of a greater conspiracy..." The game reveals the dark truth behind this paradise through branching storylines. Among the participants are debt-ridden gamblers, undercover police, and elites seeking redemption. As the story progresses, discover the organizers' true motives: a rich man's gambling entertainment, a front for human experimentation, or a brutal metaphor for class society. Your choices shape the story's branches.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Russian, French, German, Turkish, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没玩多久,剧情如何没办法评价,但依旧不妨碍我游玩五分钟就给出差评,拍摄手法非常的烂,转场也很生硬,播片夹杂着文字像在看PPT一样,非常出戏,直接摧毁了影游最重要的沉浸式代入感
I'm shocked to see how many positive reviews this game has. 1. None of the actors will win acting awards anytime soon, unless it is the rasberry award. 2. The directing is worse than the acting which is an accomplishment. 3. The story is convoluted and the details are just bad. I plan on finishing it, but I would only recommend it on sale
Do it for mum's ♥♥♥♥♥♥ mashed potatoes.
terrible fmv, i was really disappointed. the acting was really bad but, if you are not too worried about that and enjoy puzzles you will like this game
Oh dear, this game is one of the worst, if not THE worst, FMV games ever. The game has the interesting 'Squid Game' premise but tries to add backstories that make no sense, romances that give you little to no choice in following who you'd like to, and some of the worst acting I have ever seen by most of the cast. The game is voiced in English, has a script in English but with so many grammatical mistakes I can only hold my head in my hands and cry. Add to that the poor editing with a scene with the director calling 'Action' before the cast member speaks...I'm just like wow. Some of my all time favourite games, Gabriel Knight 2, Phantasmagoria 1 and 2, Contradiction - all FMV games with better gameplay surrounding the live aciton video. Creators of this game please take note. Many people are reviewing as 'so bad it is good', and in a sense I needed to know how the game ended (which I saw 1 of the endings) but my goodness it was a slog. I really was excited for this game but it unfortunately makes it one of the worst in my Steam library and I'm sorry for some of the actors that got roped into this mess. To finish, one of the achievements is 'This game feels like a scam' and I could not agree more.
TL;DR Please don't buy this game. Even though it is initially entertaining for how endearingly poorly written and acted it is, it quickly becomes apparent this isn't some plucky team trying their best, but rather some low effort schlock put out by a team with the creative vision and follow-through of a pack of cats trapped under a tarp. This wannabe Wiseau crap was almost cute in the demo, like a messy tantrum thrown by someone else's kid at the grocery store: fun to laugh at from afar as long as you're not the one paying for the damage. But, when that kid's [i]yours[/i] now, and you're stuck spending hours staring at the little ♥♥♥♥, you're not laughing anymore. You're wondering, [i]"When will it end?"[/i], and, [i]"Why does the game master have like 3 different people voicing him?"[/i] I wish I'd refunded this game at around an hour in, as all the laughable but lovable acting flubs one could reasonably enjoy while retaining a semblance of sanity were ham-fistedly jammed into that short and retrospectively naïve period of time, though I, in my hubris, forced my way through to the bitter end, hoping against hope that the laughs would come back. Tragically, all that reared its head were more pointless you-have-to-do-both-anyways choices and inane, seemingly randomly inserted minigames with more often than not no tangible connection to the story, the worst of which bears a ghoulish semblance to an ill-conceived reimagining of the dalgona game from Squid Game, wherein scores of human necks are pitilessly electrocuted for their foolish inability to accurately place runny chocolate pudding within the shape of letters cut into plywood. If I can take a tangent about this particular minigame's design, which I must praise for being singular amongst its peers as an 'original' game, all others being pale single-level resemblances of concepts from random unrelated genres such as: [olist] [*]sokoban [*]unlicensed pac-man clone [*]poorly-cut jigsaw puzzle of a clown rendered by a free AI model in 2023 [/olist] and [b][i]graciously[/i][/b] leaving aside the [i]entirely asinine[/i] concept of filling in letter shapes with pudding... They go out of their way to show those letters in the wood being K, Q, J, and A on the physical props in the FMV sequences, which is obviously a nod to playing cards (a [u]major theme[/u] in the game), but in the minigame itself, we inexplicably only fill a haphazardly hewn swirl resembling the number 6 with pudding. The devs did not even trust you enough to colour between the lines all on your own, so the minigame is reduced to keeping your mouse within a circle as it moves along the shape of, again, a 6 for some reason, and [i]not[/i] the shapes on the props which bear the selfless burden of connecting to the unexplained thematic obsession with playing cards. This particular game came up multiple times and was lightly altered visually for its final appearance, in what is probably a cruel joke by the developers to make you think it's a fun [i]new[/i] game for you to enjoy. Instead of pouring chocolate pudding into a piece of plywood, this time you're [spoiler]pouring hot wax onto the back of a shirtless male courtesan after "unknowingly" (read: obviously) inhaling hallucinogens[/spoiler] (spoiler tags in case you decide not to heed my warnings, as this moment and the ones in its context are a brief oasis in a bitter desert of regret). Numerous times are voice lines misspoken and retaken without an edit. You'll often hear a portion of a line repeated twice by an actor, and that's if you even get to hear them at all, as many lines are cut off just a few words into the sentence, cut off at the start and begin abruptly mid-sentence, or are rendered [i]barely audible[/i] due to poor microphone technique at the time of recording. Actors also accidentally interject in the middle of each others lines, as though they haven't read the script beforehand. They alternate between interrupting each other in this way, and leaving huge inexplicable gaps between each others (and their own) lines, generously leaving the player ample time to bask in their vapid, vacuous, and circuitous writing. The delivery of this stilted dialogue doesn't do it any favours, sadly. I found it nigh impossible to attempt to glean meaning via audio alone from mumbled and jumbled lines, delivered hastily, and with a reckless disregard for which word in the sentence is given emphasis. Luckily, included are hardcoded subs which automatically, and frequently, misinterpret the barely understandable voice lines, sometimes simply presenting unparseable word salad, containing soundalike words to the actual script, like a movie reshot with the distant cousins of the original actors. Hilariously, it will faithfully transcribe the mistakes and repeated lines delivered by the actors, which should help you keep up with the narrative as you begin to question whether maybe [i]you're[/i] wrong and their delivery is actually [i]good[/i] and [i]cool[/i], or what hellish reality would accommodate this abomination within its desecrated bounds. Considering how often we hear those aforementioned stumbles being retaken and not edited out, it should be statistically impossible that there would be a comparable number of lines which they should have [i]demanded[/i] be rerecorded, but which instead were let to lazily drift by, like a piece of paper caught in a gentle breeze, and someone had used the paper to write a series of dialogue wholly comprised of monologues delivered back to back in like half the scenes. At one point toward the end, in a key moment of contention for the overarching plotline, an actor gets through an entire line with a minor stumble, then says, "no, let me take that line again from the top", and SAYS THE WHOLE LINE AGAIN, which has been left unedited in its entirety for our viewing pleasure. While I appreciate the glimpse into the process of filmmaking, I prefer to watch my bloopers as bonus content [i]after[/i] enjoying the pivotal ending scene my choices have led to. I am forced to conclude that whoever edited this hours-long debacle together was clearly not paid enough to care, and perish the thought they would watch through the key scene of a major narrative thread. Many scenes are intercut with random freezeframes on certain characters, or once or twice just an empty section of room, for seemingly no reason, apart from they didn't have enough footage to suit the length of a line. They did, however, make up for those moments lost to visual dead air, such as when they choose to leave in such choice moments as the director yelling CUT at the end of a take; by far the funniest moment of the whole affair. Such a shame it happens mere minutes into the introduction to this heinous experience, seemingly placed there to distract you while it digs in its heels about the nonsensical story it insists upon, and prepares to vastly overstay its welcome. Enjoy the scene in the strip club entirely populated by (and written by) people who have never been within driving distance of a strip club, but be ready to leave after the almost humourous double-tap homicide of your initial love interest and the only human to whom your character has any apparent personal connection. Take a passing look through the reviews, and you may agree with me that they have been astroturfed. [b]Their AI-use disclosure is not complete, as several cutscenes are AI generated in their entirety, as well as much dialogue in the second half (clearly due to rewrites for cut plotlines)[/b]. The story makes sense within this context, as the lack of internal continuity and entirely random game macguffins, which are repeatedly mentioned as though they are life-or-death, but which are simply never used or given any consequence, drips with shameless, lazy AI sleaze. To paraphrase Ebert, this is the first game I have played that does not improve on the sight of a blank screen viewed for the same length of time.
Too linear, be a nice guy or die, simply as that, some choices are made for the player when it really should not be.
This is, hands down, one of the worst FMV titles I've ever played. The writing is juvenile, the story is completely disjointed, people don't talk or act like real people at all, and there is zero sound engineering. There is also the most ludicrously easy mini-games interspersed throughout.
好无聊的游戏,剧情让人昏昏欲睡。。摄像机还有点抖动,声音忽大忽小
Developer: All In Game Co., Limited Publisher: All In Game Co., Limited The Joker's Game is a live-action interactive thriller that combines cinematic storytelling with player-driven decision-making, placing you in the shoes of Jack, a man whose overwhelming financial troubles lead him into a mysterious survival contest where failure carries deadly consequences. Built around the concept of branching narratives, the game immediately creates an atmosphere of uncertainty, introducing a cast of strangers who are all motivated by desperation, greed, or hidden agendas. As the competition unfolds, what first appears to be a straightforward battle for survival gradually transforms into a layered mystery involving secrets, manipulation, and a conspiracy operating behind the scenes. The story is the game's greatest strength. Rather than relying on constant action, it carefully develops tension through conversations, alliances, and difficult moral choices. Every contestant has personal motives that slowly emerge as the narrative progresses, making it difficult to determine who deserves trust. The game encourages players to question every interaction, since even seemingly harmless decisions can dramatically alter future events. This branching structure gives each playthrough a unique feel, rewarding curiosity and experimentation with new scenes, character developments, and multiple endings that reveal different aspects of the larger mystery. Gameplay revolves around interactive choices and a variety of survival-themed challenges inspired by familiar childhood games. However, these activities are transformed into dangerous psychological tests where intelligence and careful observation are often more valuable than quick reactions. Players may find themselves solving intricate puzzles, navigating deceptive environments, or participating in social contests where reading the intentions of others becomes just as important as completing the objective itself. The balance between puzzle-solving and character interaction helps maintain variety while reinforcing the suspenseful tone throughout the experience. The full-motion video presentation adds authenticity to the game's dramatic moments. Real actors deliver performances that emphasize fear, suspicion, and emotional conflict, allowing facial expressions and body language to communicate subtle details that influence the player's perception of each character. The cinematic camera work and carefully designed environments strengthen the feeling of isolation, with the competition's enclosed setting constantly reminding players that escape is far from guaranteed. This production style makes the experience feel closer to an interactive thriller series than a traditional video game. Another standout feature is the game's exploration of human behavior under extreme pressure. The narrative regularly forces players to weigh compassion against self-preservation, challenging them to decide whether cooperation or betrayal offers the greatest chance of survival. Relationships evolve depending on the player's choices, and allies can quickly become enemies if circumstances change. These moral dilemmas create emotional investment while supporting the game's broader themes of desperation, manipulation, and the cost of survival. As additional pieces of the conspiracy are uncovered, the story expands beyond personal conflict into a larger examination of those controlling the deadly competition. Replay value is one of the title's strongest selling points. Numerous branching paths, hidden story segments, alternate character interactions, and multiple conclusions encourage players to revisit the game to uncover every possibility. Different decisions can dramatically reshape both the journey and its ending, making repeated playthroughs feel worthwhile rather than repetitive. Completionists will find additional motivation in discovering every narrative route and revealing the complete truth behind the mysterious organization orchestrating the events. The Joker's Game is not without its limitations. Since it is built around FMV storytelling, players expecting fast-paced combat or traditional gameplay mechanics may find the experience slower than anticipated. Some scenes prioritize dialogue and character development over action, occasionally affecting the pacing. Likewise, the heavy emphasis on decision-making means that enjoyment depends largely on how invested the player becomes in the story and its characters. Those who appreciate narrative-focused adventures will likely enjoy the approach far more than players seeking constant gameplay challenges. Overall, The Joker's Game succeeds as an engaging interactive thriller that effectively blends live-action filmmaking, psychological suspense, puzzle-solving, and meaningful player choice. Its compelling cast, strong atmosphere, and extensive branching narrative create an experience that remains tense from beginning to end while offering excellent replayability through its numerous outcomes. Although its cinematic focus may not appeal to every audience, fans of story-driven adventures and interactive dramas will find a well-crafted mystery filled with difficult decisions and memorable moments. Rating: 8/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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