
The Argonauts Agency – An invitation to a wedding sets in motion an incredible investigation with an unexpected twist!
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[h1] Argonauts Agency: Captive of Circe [/h1] Casual game of 2021. One still morning, a courier appeared at the Argonaut agency. He brought Jason and Medea a wedding invitation from their old friend, the collector Pelias. Hidden in the letter, they came across a hidden cry for help. It's clear that Jason and Medea can't leave their friend to his fate! (Developer) There is no real change to the predecessor. As with all of these games, you must collect, build, and clear blocks. They have done this quite well. It's fun to scurry through one of the three levels of difficulty. The developer mainly uses the paths that you have to clear as game content, not so much sophisticated barricades. The story, which is based on an ancient tale, is well developed and funny. So, I can recommend the game. My group and my archive with over 5,350 reviews here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] and discover more reviews from me [h1] Argonauts Agency: Captive of Circe [/h1] Gelegenheitsspiel von 2021. Eines stillen Morgens erschien ein Kurier in der Argonautenagentur. Er überbrachte Jason und Medea eine Hochzeitseinladung von ihrem alten Freund, dem Sammler Pelias. Im Brief verborgen stießen sie auf einen versteckten Hilferuf. Ganz klar, dass Jason und Medea ihren Freund nicht seinem Schicksal überlassen können! (Entwickler) Es gibt keine wirkliche Änderung zum Vorgänger. Wie bei allen dieser Games musst du Sammeln, Aufbauen und Sperren beseitigen. Dies ist ihnen ganz gut gelungen. Es macht Spaß sich durch eines der drei Schwierigkeitsgrade durch zu wuseln. Der Entwickler nutzt hierbei vor allem die Wege die man freiräumen muss als Spielinhalt, nicht so sehr ausgeklügelte Barrikaden. Die Geschichte die sich an eine Antike Erzählung anlehnt ist gut ausgearbeitet und lustig. Also, ich kann das Game empfehlen. Meine Gruppe und mein Archiv mit über 5.350 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] and discover more reviews from me
[i]Argonauts Agency: Captive of Circe[/i] is a time management game developed by Workroom7 and published by 8floor. It is the fifth game in the [i]Argonauts Agency[/i] series. Although it helps to have played the first two games in the series (for story context purposes), it's not necessary. In this game, a messenger shows up at the Argonauts Agency, handing a wedding invitation from Pelias (Medea's uncle) to Jason and Medea. However, there's a secret help request in the invitation, so Jason and Medea set off right away to help Pelias. Upon arriving, the pair discover that Pelias is under some sort of spell from his fiancee, Circe, and it's up to them to figure out a way to break it. That's the basic gist of the story. As for the gameplay, there are a total of 50 story levels, with 10 bonus levels that are unlocked after you complete the main story. You can choose among three difficulty levels: relaxed, normal, or expert. (For purposes of this review, I chose to play on normal mode.) In each level, you have the usual tasks to complete, such as defeating enemies, building bridges, etc. You can earn up to 3 stars per level, depending on how quickly you complete all of the tasks (unless, of course, you play on relaxed mode since there's no time limit). There are in-game trophies although no Steam achievements (unlike in the first two games) or Steam trading cards. As this is a collector's edition, there are the usual bonuses, like wallpapers, strategy guide, etc. Now that I've gone over the story and gameplay, I'll move onto my critique. I highly enjoyed the first two games in the [i]Argonauts Agency[/i] series, so of course, I was totally looking forward to this game as well. First, the story is fun and adventurous. It follows the usual Greek lore/mythology. I liked joining Jason and Medea as they go on their latest adventure and find out what's really going on behind Circe. The story has the usual plot twists although they may be somewhat predictable. Still, the overall story is fun and light-hearted. As for the gameplay, I found it fun and the levels were doable to complete and earn 3 stars. I didn't encounter any technical issues. Although a few levels can be a bit challenging to finish and earn 3 stars, there is an in-game guide, so if you get stuck, you can refer to it. In addition, there's this slot machine mini-game in which you can earn power-ups that increase your workers' efficiency, such as making them run faster. Every five minutes in-game, you'll earn rubies, and using one ruby will allow you to use the slot machine. Upon earning 5 stars, you'll get a chance to choose among three treasure chests. Two treasure chests contain a bonus (such as starting off with two workers, buildings requiring fewer materials, etc.), which can help complete levels faster. Also, I had no issues getting all of the in-game trophies although I wish this game had Steam achievements, like in the first two games. As for the art, it has the same cartoony, comic book style as in the first two games. It works well for this series, and the colors are bright while the sprites and backgrounds are well done. Finally, on the soundtrack, it has the same tracks as in the first two games. Although the tracks fit well with the theme of this game, I wish there were one or two new tracks to add a bit of variety. Overall, would I recommend [i]Argonauts Agency: Captive of Circe[/i]? If you like time management games and enjoyed the first two games in the series, then I'd say you'll most likely enjoy this one, too. The lack of Steam achievements might put off some people from getting this game, though. I don't know why the devs decided not to add them, but perhaps this may change in a future update. At the asking price, it's about worth it, as it took me around 6.5 hours to complete the game. However, this game definitely goes on a good sale at times, so you may very well want to hold off until then to get it. Also, it's in a couple of Steam bundles, so if you already have the other games in them, then you can save a bit more. ^^ [quote]If you found this review helpful/useful, please check out [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url].[/quote]
Eine schöne und fast gleiche Abwechselung zu den Gnome Garden und Lost Artefacts Spielen. Es kommt aus dem selbem Haus und ist fast gleich aufgebaut. Bisher gefällt mir dieses Spiel aber besser - auch wenn es sehr gewöhnungsbedürftig ist (wenn man die anderen Spiele zuerst gespielt hat!). Was ich sehr schön fand, war, dass man hier sich kleine upgrades "kaufen" konnte für die Sterne die man in den Leveln erspielt hat (1-3 Sterne). Man kommt hier aufjedenfall auf seine Kosten :3 Man kann nichts falsch machen wenn man sich das Game im Sale ergattert~ - Keine Erfolge - Keine Sammelkarten
"Argonauts Agency: Captive of Circe" is an abandoned mobile app that's been dumped on Steam as a paid product, as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs and asset flip copy + paste shovelware game pushers at 8Floor. These guys have dumped reskins of the same games literally hundreds of times onto Steam, polluting the place and making gaming worse for everyone. And this mobile app of theirs is no exception. "Argonauts Agency: Captive of Circe" is a pointless "12 Labours of Hercules" screen tapper/clicker mobile app. There's no gameplay, just tapping on the screen. The mobile app is made to look like you're making interesting decisions as you're presented with a map of a town/village/pathway that has you clicking on various things to collect things which are then consumed when you click on an obstacle, which unlocks more things to click on. This is so lame and shallow, you could write a script to randomly click the screen and given enough time, it would beat the game. The shady developer behind this valueless shovelware has proven to be a persistent nuisance abusing Steam Direct... they've dumped over a hundred valueless mobile app tier asset flips onto Steam, many featuring plagiarised/stolen stock art and other unethical, shady behaviours. The developer, Creobit/8Floor, has copy + pasted this particular game, with minor reskins, an insane THIRTY TWO TIMES onto Steam... why cash in on one asset if you can cash in on multiple copies of the same game? Asset flipping begins at home! Here's a list of 8Floors's copy + pastes of this asset: [list] [*] Argonauts Agency: Captive of Circe [*] Argonauts Agency: Chair of Hephaestus [*] Argonauts Agency: Glove of Midas [*] Argonauts Agency: Golden Fleece [*] Argonauts Agency: Missing Daughter [*] Argonauts Agency: Pandora's Box [*] Elven Rivers 2: New Horizons Collector's Edition [*] Elven Rivers: The Forgotten Lands Collector's Edition [*] Emergency Crew 2 Global Warming [*] Emergency Crew Perfect Getaway Collector's Edition [*] Emergency Crew Volcano Eruption [*] Garden City [*] Gnomes Garden [*] Gnomes Garden 2 [*] Gnomes Garden 3: The thief of castles [*] Gnomes Garden Lifeseeds Collector's Edition [*] Gnomes Garden Lost King [*] Gnomes Garden New Home [*] Gnomes Garden: Christmas Story [*] Gnomes Garden: Halloween [*] Gnomes Garden: Return Of The Queen [*] Lost Artifacts [*] Lost Artifacts Mysterious Book Collector's Edition [*] Lost Artifacts: Golden Island [*] Lost Artifacts: Soulstone [*] Lost Artifacts: Time Machine [*] New Lands [*] New Lands 2 Collector's Edition [*] New Lands Paradise Island Collector's Edition [*] Royal Roads [*] Royal Roads 2 The Magic Box [*] Royal Roads 3 Portal [/list] [i]These are all reskins of exactly the same game![/i] What value is there in this spam/pollution glutting the Steam store for gamers? This valueless copy + paste garbage is taking up marketing space for genuine indie developers who are doing the right thing. It's harmful to the industry and to gamers. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality mobile app is to be expected. This is unacceptable disrespect for PC gamers. Because games like this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Just who do they think we are?
This is the third game in the Argonauts Agency series. It has the same premise as the first two titles, with some super relaxing resource management. I like how doing the tasks has become more complex, with multiple different things needed to progress, such as syncing button presses with the heroes. There are no achievements like the first two had, hopefully they add them in the future because it is a nice journey to 100% completion. 1. https://store.steampowered.com/app/1005000/Argonauts_Agency_Golden_Fleece/ 2. https://store.steampowered.com/app/1055970/Argonauts_Agency_Pandoras_Box/
Toll, spielt sich wie Hercules. Ist der Sidekick von Hercules, spielt sich also quasi identisch. Sollte man also auf jeden Fall mitnehmen, wenn man Time-Management mag. Was mir nicht gefällt, ist, dass man die Einheitenverbesserung nicht durch einfache Stadtgebäude oder so erhält, sondern durch ein langwieriges Casinospielchen. Ich habe so bei 10-15 von 25% aufgehört und das Spiel dann so beendet. Auf dem höchsten Schwierigkeitsgrad wird man wohl volle 25% benötigen können. 100% Spielstand ist kein Problem. Sehr schön. Fazit: kaufen, kaufen, kaufen!
Argonauts Agency: Captive of Circe from Workroom7 and 8floor is a polished entry in the time-management strategy genre that embraces a well-established formula and delivers it with consistency and clarity. Rooted loosely in Greek mythology, the game places players in charge of a small group of workers navigating obstacle-filled environments, gathering resources, and restoring order under the looming influence of the enchantress Circe. While the narrative framework is light, it provides just enough context to tie the levels together into a cohesive journey. The gameplay is built around efficiency and careful planning. Each level presents a network of blocked paths, scattered resources, and objectives that must be completed within a time limit. Players assign tasks to workers—clearing debris, collecting materials, repairing structures, and unlocking new routes—all while managing limited resources. The challenge lies not in understanding what to do, but in determining the most effective order in which to do it. Every action has a cost, and inefficient decisions can quickly slow progress, making optimization the key to success. Earning top ratings requires not just completion, but mastery of timing and prioritization. What makes the experience engaging is the steady escalation of complexity. Early levels serve as a gentle introduction, allowing players to familiarize themselves with the mechanics, while later stages introduce tighter constraints and more intricate resource chains. The game gradually increases the number of variables players must consider, encouraging them to think ahead and anticipate bottlenecks. This creates a satisfying loop of trial, adjustment, and improvement, especially for those who enjoy refining their strategies to achieve better results. The mythological theme, while not deeply explored, adds a layer of charm to the experience. Characters and scenarios draw inspiration from classical stories, giving the game a recognizable identity without overwhelming the core mechanics. Short narrative segments between levels provide context and a sense of progression, but they remain unobtrusive, allowing players to stay focused on the gameplay. This balance ensures that the story enhances the experience without becoming a distraction. Visually, the game adopts a bright and colorful style that prioritizes readability. Environments are clearly structured, making it easy to identify resources, paths, and objectives at a glance. This clarity is essential for a game built around quick decision-making, and it is handled effectively here. Animations are simple but functional, clearly conveying the actions of workers and the flow of resources across the map. The overall presentation is clean and approachable, reinforcing the game’s casual yet structured nature. However, the game’s adherence to genre conventions is both a strength and a limitation. While it delivers a solid and reliable experience, it does little to differentiate itself from similar titles. The core mechanics remain largely unchanged throughout, and new elements introduced in later levels rarely alter the fundamental gameplay loop. For players familiar with time-management games, much of the experience will feel predictable, with solutions often revolving around discovering the most efficient sequence of actions rather than experimenting with multiple approaches. This predictability can lead to repetition over longer play sessions. Although the levels become more challenging, the underlying structure remains consistent, which may reduce the sense of novelty as the game progresses. The relatively straightforward progression system also means that once players have grasped the core mechanics, there are few surprises left to discover. For some, this consistency is part of the appeal; for others, it may limit long-term engagement. Despite these drawbacks, Argonauts Agency: Captive of Circe succeeds in what it sets out to do. It offers a well-crafted series of challenges that reward planning, efficiency, and attention to detail. The pacing is steady, the mechanics are easy to understand, and the difficulty curve is balanced in a way that keeps the experience accessible while still providing moments of challenge. Ultimately, this is a game that leans into familiarity rather than innovation. It provides a dependable and enjoyable time-management experience that will resonate most with fans of the genre. While it may not push boundaries or introduce groundbreaking ideas, it delivers a cohesive and satisfying gameplay loop that is easy to return to, especially in shorter sessions. Rating: 7/10
zaman odaklı strateji oyunu serisin 3.sü türü sevenler sevecektir türü severim ama küçük detaylar yüzünden hoşlanmadım yapılacak eylemi sıraya alıp bekletmiyor basit ama benim için olmazsa olmaz bi özellik o yüzden sevemedim
Третья игра из серии. Очень хорошо описана в магазине. Три режима сложности. Игра была в желаемом. Играйте.
nice
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