
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game feels very awkward and janky to play across the board, and the UI is heavily cluttered. The tutorial however is decent and describes the game pretty well. The real let-down of this game is really just how it feels, even when it runs on UE3.
Not only can I recommend this game, I can attest that it's description on the store page is true. If you like how it sounds, it's quite likely you'll enjoy the game. It doesn't fall short in giving, in full, what a reasonable person would hope to find here. Besides delivering on its premise and providing the grounds for someone to have an excellent experience, a few highlights are: There are different roles you can play, that don't just blend into one another. Guns, vehicles, ships, moment-to-moment infantry movement and playstyles, commanding vs. following, things really are varied. Creativity in how you approach and choose to play can meaningfully exist here, and payoff from what you do is totally possible. Room for shenanigans also exists, which gives a chance to enjoy time just spent playing, vs. always 'locking in' and following a meta method/build. Your options and roles here don't all distill into just a few 'practical' ways to play too, thankfully. It's not the case in AFF where it's effectively shallow with only a few good builds plus a bunch of unviable options for the illusion of depth. Here, you really do get all the toys. And they're all real options for you. Just like game design from years past: it's a game, for YOU. It's for you to play, and for you to have fun with. :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine Planetside 2 mixed with a bit of Halo and Battlefront 2, and you get a rough idea of what this game is. The combination potential is incredible! A few downsides currently: 1) Not a lot of players, so lobbies can sometimes feel a bit empty which leads to games not being very fast paced (maps are big); 2) There isn't a ton of polish, it definitely isn't as smooth as newer games and the graphics are more outside (more old school Halo style); 3) Not as much variety as there hopefully will be in the future. With enough support this could turn into what modern multiple games are supposed to be, and what we never got in a Battlefront 3!
it's fun, small file size which is a massive W, but dam is the balancing messed up sometimes. Particularly inn space or if your just playing against AI. There's a lot of potential.
All I can say is you should play it. Great game and a lot of fun. Hidden gem that needs to not be hidden. 10/10
A true labor of love! Amazingly broad with the sheer number of weapons, vehicles and ships... yet deep with the amount of customization, mods and build-crafting available to you *immediately* when you start playing. No content unlocks whatsoever, yet there's still progression in the form of having a larger loadout limit. It's actually perfect! It adds to the overall fun *without* limiting the ability of new players to explore the options and find combinations they enjoy. It's got a few quirks, naturally. Nothing bad, though, and nothing that gets in the way of having fun. Just keep in mind that this was made by hobbyist-yet-passionate devs who have *slow-cooked* it over a long time, pushing it forward whenever they were able to... making it shine as brightly as a UE3 game can! What it does... it does *really well*! The ship combat is amazing, and lets you switch between arcadey flight and momentum-based flight at will. Dogfights feel tight. The better you perform, the more big ships the game will throw at you to pilot. We's talkin Corvettes, but also Fully Fledged Frigates with their own stations and crews. Game just says "here, dy'a want this?" and there's no need to wait your turn for when one spawns randomly. Ground combat is also a lot of fun, both in vehicles and on foot. A lot of the fun comes from playing around with all the different weapons and upgrades to find something that feels right. The maps have been well-designed from what I've played so far, and offer a lot of different terrain types and interesting fire fights. The game can do 32v32, but most games have been 16v16. It feels good, though, and the pacing is less intense than most modern shooters. It feels more immersive when you're exploring around a facility or city, or onboard a capital ship as you run around repairing damaged systems. This is your antidote to the "games as a service" drip feed of content we've all gotten so used to. Like I said, just give it a fair shake. Experience the different modes, play with the customization, try the different maps... your taste already brought you here to check it out, right? This is no doubt the game for you.
[h1]Sem servidor sul americano[/h1] Pra quem gosta de ficar matando bot pode não ser um problema, mas pra quem quer uma experiência completa pode esquecer. Por ser um jogo antigo o lag afeta demais a gameplay. [h2]Sem tradução para português e UI truncada e confusa.[/h2] Infelizmente é um jogo que perdeu seu tempo de lançamento, ter ficado 10 anos em acesso antecipado fez o jogo envelhecer muito mal.
Great game, brings back memories of BF '42 where you had seamless movement between land and air, and could board huge ships, man the guns, etc.... just hope more people buy the game!
Game got a player surge since 1.0. It's fun with bots, but it's far better with others. Easy recommend.
Extremely fun space combat. boarding ships is the best part of this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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