
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 352 reviews with recorded playtime.
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has so much potential and deserves more attention, it is a little rough and the need for polish is evident however the core is solid and addicting
Only downsides to this game is that view bobbing isn’t set to 10% by default & the sound design is donkey ass. other than that, it’s the star wars battlefront II classic revival ive always wanted.
Playing this game is like playing Battlefront back in the day. There's ground combat, vehicles and an amazing spaceship combat that feels amazing. Although it has a more classical look (the same another 10-year-old game would have), the mechanics are very polished, the fighting feels very good and balanced and there's a lot of flexibility in the loadouts, while also being accessible to players coming for the first time. I hope this game stays alive. It certainly deserves so. Even if the AI feels good to play with and against, it will always be very cool to have a solid playerbase
Spielt sich sehr unrund, UI ist schrecklich, Soundbugs, Shadow Bugs
Angels fall first is a mix between unreal tournament 3 (the console version) and enemy territory quake wars. Whilst most devs cant make a game past 40+ GBs due to shoddy optimisation, these guys decided that gameplay is the focus (props to you guys) and built this on UE3. Looks like a game i would sink 100+ hours in as a kid. What i would like see included in future releases; Game mode story like enemy territory on different maps rather than the obligatory cap a then b then c. Give us proper objectives like: Destory vault door, then go revive hvt, then lead hvt to point, after assault heavily point for final push (or whatever you guys wanna do) More guns More types of vehicles and inclusion of more air vehicles on the planets rather than space battles More battle chatter like unreal tournament
Star Wars Battlefront 3 sequel we never got. A beautiful indie gem that was a true labor of love. 10 years of part time developed, still on UE3, still full of late 2000s/early 2010s FPS Design tropes and a nice layer of appreciable jank. This is an amazing game and such a joy to play. Plenty of systems and customization to learn, but still fun to just pick a default loadout and run around. The bots are half decent, and means this game will always be playable. So you aren't buying a dying product.
it's janky af but it's a fun jank welcome back battlefront 3
It's great! It is related to X-Wing Vs Tie Fighter and Battlefield 2, but decides to go fully maximalist in customization options and scale. Truly an impressive feat. And you can host your own customized server with bots, just like the good old days!
Not only is the game cheap, it is also very well made. They could ask for $30 and I would pay it. The AI are competent enough to be engaging and the gameplay is incredibly reminiscent of Battlefront 2 (2005). Give it a go, you can get a feel for the game in under an hour even with the tutorial.
Games like this are why I wish we had a medium option between thumbs up and thumbs down. The game is fun and I recommend giving it a try but it's hectic, confusing and the controls are a little janky. It's got all the right bones to be an amazing game and with some time, polish, and most importantly practice as a player I think it'll shine. For an Indie foray into the Battlefront/Planetside mass warfare genre my hats are off to the devs. it may not feel right for me in it's current form but I can see myself enjoying it a lot as i put more time into it and the devs keep working on it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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