
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 336 reviews with recorded playtime.
Reviews
Themes across 336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to applaud how immersive this game is, the battles feel rooted in this glorious sci fi universe with so many small details adding up to make an epic experience, like how you always spawn from a spot that makes sense like a drop pod or barracks, or how ships have visible reloading mechanism for when they spawn in almost like your base / ships hangar is some sort gun firing fighters. Want a special vehicle? a dropship physically flies in and delivers you quicker than Amazon Prime. People say the movement is janky, but to me it just feels like you're moving around in some sort of military exosuit, which you are. Speaking of, this game does have a higher TTK, but I don't really mind that because you do have someone of an opportunity to retaliate instead of instantly die when someone gets the drop on you. Might not be everyone's thing, but I like it here. Also, I don't think there's many games that have Space Combat this good. The fighter / bomber / etc gameplay is super fun, then sometimes, the game will offer you Corvettes, Frigates, and even the Main Battleship. being able to walk around them to repair parts of them and access turrets is just so cool. You can launch a dropship from your battleship, board an enemies battleship and destroy it from the inside. The game's not perfect, sure, I'd love improvements on the AI and other aspects, but it has so much spirit and love to make up for it. If you like Sci Fi Combat it's worth checking out.
This is not a modern shooter. This is a love letter to all those halo, halo 2, unreal tournament, early battlefield, and battlefront 2 days and it still holds up. If you want that experience revived to live anew, look into this game.
Battlefield in space sorta. Old school vibes only a little unreal jank. Not bad if you want that old school CoD/BF kinda feel. just gotta hope the servers stay populated lol.
Not only can I recommend this game, I can attest that it's description on the store page is true. If you like how it sounds, it's quite likely you'll enjoy the game. It doesn't fall short in giving, in full, what a reasonable person would hope to find here. Besides delivering on its premise and providing the grounds for someone to have an excellent experience, a few highlights are: There are different roles you can play, that don't just blend into one another. Guns, vehicles, ships, moment-to-moment infantry movement and playstyles, commanding vs. following, things really are varied. Creativity in how you approach and choose to play can meaningfully exist here, and payoff from what you do is totally possible. Room for shenanigans also exists, which gives a chance to enjoy time just spent playing, vs. always 'locking in' and following a meta method/build. Your options and roles here don't all distill into just a few 'practical' ways to play too, thankfully. It's not the case in AFF where it's effectively shallow with only a few good builds plus a bunch of unviable options for the illusion of depth. Here, you really do get all the toys. And they're all real options for you. Just like game design from years past: it's a game, for YOU. It's for you to play, and for you to have fun with. :)
love it
Angels Fall First is a surprise. The best way to describe this game is by picturing Classic SWBF2, Planetside 2, and Section 8 all in one game. While I have known about it for years, I actually lost track of it until now and I am glad I am able to jump on for 1.0. This is legit just a "good, fun game" that is one of the most ambitious shooters period, and that is not an exaggeration. There have always been games that have PARTS of the ultimate experience, but never the full thing. This game manages to strike the best balance between infantry, ground, air, and space battles while also being VERY PLAYABLE. There is no lag, no desync, none of the issues that plague modern games. Most of that is due to this being an actual old school title and man do I have to say I miss turning on a game that is feature rich and actually works without issue. It is very atmopsheric as well with the VFX and soundscape which makes firefights feel very good. You can also add AI to both single player and multiplayer games which makes the sadly low player count a non-issue. The bots themsleves actually act very similar to real players depending on what skill level they are on. I started out with Skill 20 and they by all means move, shoot, jump, strafe, and plan almost identical to real players. So it is a good thing it is adjustable because I was afraid they would be too much of a push over. Customization is also decent enough with a few options for patterns, armor sets, and colors. It shines a lot more with weapon variety and attachment customization(very much a surprise to me). and Commanding the forces is fun it itself. Ship combat and more on the arcade-y side of things but attacking an outpost/ship, fighting through defense forces, blowing your way inside, and having a hardcore firefight to get to certain parts of the ship is just such a good time. You literally could have as little as one friend on here and have teams of 30 bots and that is already enough. All in All, if you are like me and miss that old school vibe of just turning on the game and shooting up bots with a Galactic Conquest and Instant Action mode, this is the game you have been looking for. FOR WHAT THIS IS, I am giving this a 9/10 for a very well put together, feature rich game that is a bastion of older school early - mid 2000s instant action gaming. For critics and all, I would rate this a 7/10. Regardless its above average for its offerings to price ratio.
good nostalgic fun to hop in to rip a couple games at a time
Angels Fall First for me started as a small Space combat game that scratched every itch I wanted in a space FPS game. I loved the ship interiors and the segmented maps where you can fight in Space and Land, everything something like Battlefront 2 (The real one) initially sparked in my experiences. Been around since 2017!
Angels Fall First is a futuristic space sci-fi FPS with classic 16v16 King of the Hill style gameplay. You can play as infantry, use vehicles, space ships, and mech suits, all customizable. I have played for 4 hours now after watching/following this game for a long time; Purchased after the 1.0 release. I love playing RTS games with skirmish modes that I would meticulously tweak to set up teams and scenarios. Every game would ultimately end up differently; Sometimes I would come from behind for a last second victory, sometimes I would get an early lead, and about half the time the computer would beat me, leaving me wanting a rematch. I bring this up because Angels Fall First is similar with it's bot support, you can tweak the enemy difficulty to match your preferences exactly. I can set up a single player offline match, enjoy a 20-30 minute match, and take a break. I have found that this is excellent for learning how to play before hopping into an online match as well, since there is a bit of a learning curve here. Of course when I have a bit more time or am feeling ready for a bigger challenge, I get into an online match and lately have found that I can pretty much always get a full 32 player match online. This may change later, but lately I have found no problems playing with real players. Other pros: [list] [*]TONS of loadouts and playstyles to dig through, or you can just use the default loadouts to a more class-based feel [*]Lots of vehicles, spaceplanes, and mechsuits to get into, also fully customizable [*]Progression exists which allows you to equip more and more stuff, keeping you coming back for more [/list] Cons: [list] [*]Sound design is lacking, guns don't sound great [*]Graphics are clearly dated, which makes it less cool looking than modern games. [/list] I am probably going to keep playing this for a while since it is so easy for me to jump in, play a satisfying match for 30 minutes or so, then take a break. Dad gamer life. I love the style and customization, and overall feel of the game, and I hope for continued updates from the Devs! Great work guys!
Game got a player surge since 1.0. It's fun with bots, but it's far better with others. Easy recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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