
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 336 reviews with recorded playtime.
Reviews
Themes across 336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is good but its ♥♥♥♥♥♥♥ clunky wouldnt recommend its combat it like a bad borderlands janky and drunk movements
Absolutely *phenomenal* game. I genuinely am in awe that a gem like this is around today. I know it just released after years of being early access, but it's like a blast to the past for me. It's incredibly easy to jump in and out of, and the gameplay is a mix of peak late 2000s/early 2010s ground and vehicle combat and some of the most insanely satisfying space combat I've ever experienced. It's a steal for the price it's at.
Enemies have too much HP, weapons have too much recoil.
The game's cool but janky. You can board hostile ships, dogfight, and have firefights where you're just confused about what is happening. There's a lot of... stuff here. You can mess with your guns and armor, add all kinds of attachments and stuff, change how your armor works, all kinds of stuff. I'm sure it matters, there's plenty of knobs to turn, but holy crap is it a lot. Multiplayer is cool but right now everyone's just running around, lost. The HUD is awful and menus suck. Has offline vs bots which is awesome but buggy. Sometimes missions fail to work where the AI just get lost, it's really hard to know what a mission is ahead of time. It's a real pain in the ass to figure out the nitty gritties of this game. It doesn't do a good job of explaining small stuff. Solid 7/10 to play with people in multiplayer or vs bots. The tutorial is hilarious and the game is clearly made by dorks, my people. It's cool stuff. Give it a try/
The foundation for a fun game is there and I haven't jumped into space battles yet which I've heard are the best part of the game, but the game is lacking some mechanical polish. Pros: create a class classic objectives team commander Cons: Ark: Survival movement at 2x speed Hit registry (very inconsistent, enough to make DMR's pointless) UI Unbalanced but it seems to be getting fixed. battlefield sized maps feel like shipment from COD so its just SMG, Shotgun, Knife every match unless you're kind enough to grab a anti vehicle weapon for the team.
Extremely fun space combat. boarding ships is the best part of this game.
All I can say is you should play it. Great game and a lot of fun. Hidden gem that needs to not be hidden. 10/10
GLAD THIS IS BEING MADE BUT THIS DOES NOT FEEL LIKE A 1.0 VERSION MORE LIKE ALPHA v0.4 AT LEAST IT RUNS WELL
A true labor of love! Amazingly broad with the sheer number of weapons, vehicles and ships... yet deep with the amount of customization, mods and build-crafting available to you *immediately* when you start playing. No content unlocks whatsoever, yet there's still progression in the form of having a larger loadout limit. It's actually perfect! It adds to the overall fun *without* limiting the ability of new players to explore the options and find combinations they enjoy. It's got a few quirks, naturally. Nothing bad, though, and nothing that gets in the way of having fun. Just keep in mind that this was made by hobbyist-yet-passionate devs who have *slow-cooked* it over a long time, pushing it forward whenever they were able to... making it shine as brightly as a UE3 game can! What it does... it does *really well*! The ship combat is amazing, and lets you switch between arcadey flight and momentum-based flight at will. Dogfights feel tight. The better you perform, the more big ships the game will throw at you to pilot. We's talkin Corvettes, but also Fully Fledged Frigates with their own stations and crews. Game just says "here, dy'a want this?" and there's no need to wait your turn for when one spawns randomly. Ground combat is also a lot of fun, both in vehicles and on foot. A lot of the fun comes from playing around with all the different weapons and upgrades to find something that feels right. The maps have been well-designed from what I've played so far, and offer a lot of different terrain types and interesting fire fights. The game can do 32v32, but most games have been 16v16. It feels good, though, and the pacing is less intense than most modern shooters. It feels more immersive when you're exploring around a facility or city, or onboard a capital ship as you run around repairing damaged systems. This is your antidote to the "games as a service" drip feed of content we've all gotten so used to. Like I said, just give it a fair shake. Experience the different modes, play with the customization, try the different maps... your taste already brought you here to check it out, right? This is no doubt the game for you.
A return to form for large sandbox shooters. Reminds me of a mix between BF2, BF 2142, and a smidgen of Quake. Trickle-down orders, large complex objectives, and fun operations and territories modes. Weapon attachments and mods are actually pretty damn impactful, and the elemental damage system adds some depth. Not to mention vehicle loadouts. Fun to be had!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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