
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 336 reviews with recorded playtime.
Reviews
Themes across 336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Angels Fall First is a futuristic space sci-fi FPS with classic 16v16 King of the Hill style gameplay. You can play as infantry, use vehicles, space ships, and mech suits, all customizable. I have played for 4 hours now after watching/following this game for a long time; Purchased after the 1.0 release. I love playing RTS games with skirmish modes that I would meticulously tweak to set up teams and scenarios. Every game would ultimately end up differently; Sometimes I would come from behind for a last second victory, sometimes I would get an early lead, and about half the time the computer would beat me, leaving me wanting a rematch. I bring this up because Angels Fall First is similar with it's bot support, you can tweak the enemy difficulty to match your preferences exactly. I can set up a single player offline match, enjoy a 20-30 minute match, and take a break. I have found that this is excellent for learning how to play before hopping into an online match as well, since there is a bit of a learning curve here. Of course when I have a bit more time or am feeling ready for a bigger challenge, I get into an online match and lately have found that I can pretty much always get a full 32 player match online. This may change later, but lately I have found no problems playing with real players. Other pros: [list] [*]TONS of loadouts and playstyles to dig through, or you can just use the default loadouts to a more class-based feel [*]Lots of vehicles, spaceplanes, and mechsuits to get into, also fully customizable [*]Progression exists which allows you to equip more and more stuff, keeping you coming back for more [/list] Cons: [list] [*]Sound design is lacking, guns don't sound great [*]Graphics are clearly dated, which makes it less cool looking than modern games. [/list] I am probably going to keep playing this for a while since it is so easy for me to jump in, play a satisfying match for 30 minutes or so, then take a break. Dad gamer life. I love the style and customization, and overall feel of the game, and I hope for continued updates from the Devs! Great work guys!
A fantastic sci-fi combined arms shooter with a lot of potential that deserves some more love. Angels Fall First has a very wide sandbox with loadout, weapon, and vehicle customization across two slightly asymmetric factions, and while running on a dated Unreal Engine 3 has a cohesive visual style that is very nostalgic for those who played a lot of 7th gen console shooters. Comparisons to classic Battlefront are well-earned, not just emulating but evolving on the past Instant Action formula, all while providing a pick up and play experience sorely missed in this genre. 32v32 multiplayer and complete bot support for all maps is something that even the modern Battlefront games cannot fully boast, and the difficult grind of the presently-dead Battlefront 2015's variety of weapons and star card abilities is replaced with a freeform loadout point system. Everything in the weapon and vehicle sandbox is available from the start; the only question is if you can make it fit in your limited budget. You will gain more loadout points over time by completing objectives, killing enemies, and supporting your team without needing to grind specific weapons or complete daily challenges. No matter your playstyle, your progression is tied to the gameplay itself rather than arbitrary limitations and jumping through hoops. No matter your loadout, you aren't confined to one 'class' and are free to tailor everything to your liking. There are some criticisms; performance on full 32v32 matches can be sluggish in high traffic areas, and visibility can be an issue both on the ground and in space, especially when your view of a target is blocked by your vehicle in third person. The charm of simple but stilted animations can degrade over time considering how spoiled we've been in the modern day, and how iconic the weighty kinetic heft and movement sway of the contemporary Killzone 2 and 3's weapons remain. These are just small nitpicks in an outstanding overall package, however. I hope this game continues to be developed, and more toys are thrown into the sandbox when time permits. In the future, I would love to see a take on Battlefront 2's Galactic Conquest or Red Orchestra/Rising Storm's Campaign modes, multi-hour territorial wars with vendettas and alliances alike forming over real stakes in each match. There is great mod support potential as well, with Unreal 3 being second only to Source when it comes to pedigree of fan-made content, and it may be what makes this game into an all-time classic for years to come. Very good value for your money especially on sale, and a must-grab for lost fans of the original Battlefront, Battlefield 2142, and all the other games that fell beneath the reign Call of Duty and Halo.
fun
A hidden gem in the realm of FPS games, the bots are incredibly intelligent, and the weapons feel great to use, with a huge arsenal and customization to play with. Would highly recommend.
I used to play planetside 1 and 2 and this game is what I wanted out of that game I hope you are able to have bigger modes with more player and ai counts. This game has alot of potential. The space battles captured that same feeling I had back when I played star wars battlefront 2 classic. I always have a smile on my face every match I play, thank you all for making an amazing game. Also could you expand the loadout system on the main menu, I noticed I am only able to change ground warfare units however the space ships loadouts I can only customize behind the game mode. Unless I did not see an option to switch I do apologize if I made an error on my end. I also would very much like to customize the faction colors for each force to look like my own soldier customization for offline/ private bot mode. the light blue and light tan is a little bit odd choice because each default trooper has different color stripes.
great game cant wait to see what more gets added but id like min match timer to be longer 40 minutes
This game is fantastic, I was a bit worried about the player count but I should not have been. Not only is there always a couple servers that are full or close to full, there is also a wonderful offline mode. With competent AI nonetheless. This game is like if Battlefront 3 actually released but instead of being SW based, it was a more hard scifi setting. Pick it up and give it a shot! I am very glad I did!!
Game feels very awkward and janky to play across the board, and the UI is heavily cluttered. The tutorial however is decent and describes the game pretty well. The real let-down of this game is really just how it feels, even when it runs on UE3.
Imagine Planetside 2 mixed with a bit of Halo and Battlefront 2, and you get a rough idea of what this game is. The combination potential is incredible! A few downsides currently: 1) Not a lot of players, so lobbies can sometimes feel a bit empty which leads to games not being very fast paced (maps are big); 2) There isn't a ton of polish, it definitely isn't as smooth as newer games and the graphics are more outside (more old school Halo style); 3) Not as much variety as there hopefully will be in the future. With enough support this could turn into what modern multiple games are supposed to be, and what we never got in a Battlefront 3!
it's fun, small file size which is a massive W, but dam is the balancing messed up sometimes. Particularly inn space or if your just playing against AI. There's a lot of potential.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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