
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 336 reviews with recorded playtime.
Reviews
Themes across 336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It seems to be a cool game but it's very laggy and a bit janky. The least ping I can play with is around 150 on official servers, and that is good enough for most other games, but this one seems to be very lacking in client-side lag compensation so you'll have a lot of input delay and it does not feel good to play. The maps are often really dark and I struggled to see any enemies without the assistance of the radar and spotting, and there are often very dramatic performance drops too. If you don't live in the US or western europe, you probably won't enjoy the official online experience.
This may be the worst game i have ever played straight garbage i would rather play leage and get raped
Super fun game. It's like a more complex Star Wars Battlefront II (the original) with better space battles and extreme control on the loadout. Bring your friends in!
I like the concept of this game but I do not enjoy the gameplay. The space dogfighting is very difficult and confusing, and more often than not I find myself wiped out with little understanding as to how as it does not show me what killed me and immediately returned me to the respawn screen. The few times you are actually put in infantry gameplay, you need to contend with gunplay designed for schizos high on cocaine and very sweaty people. Call me what you want but this game is very hard to get into, even casually, and to enjoy and you're better off looking elsewhere.
Was fun with bots, even more fun with people, definitely worth the price.
Honestly this game is everything I would want in a si-fi multiplayer game. Space combat? Land combat? Boarding actions? It's all there.
It's lagging behind in all the basic things for a modern game. Menu's aren't very intuitive and you're not even allowed to ALT+F4 out of the game which is a hell of a choice. Would refund if I didn't buy it ages ago when it was still as bad as it is now.
FULL BOT SUPPORT! Its a good effort and its worth its price, great buy for low end pc's. This game just isn't for me.
Game is absolutely phenomenal. however there are a few things that I think are pushing people away from actually getting into the game. Firstly, the UI design is really rough, it makes it hard to figure out what's what, and is pretty hard to look at in general. second, the server browser takes FOREVER to load, a good 30 seconds to a min, and that's every single time you load it. thirdly, there should be some kind of friend and invite system in the game. And if I want to play a private match I should be able to decide if my friend I'm playing with is on the same squad as me. Now why is this review positive? because the actual game itself is AMAZING. when your able to find a game and load in, it's pure chaos (in a good way) the effects, the movement, the weapons, everything is perfect. and the customizability is astonishing. it really gives players complete freedom for how they want to play. Graphically the game obviously isn't the best, but it really doesn't need to be. the gameplay carries this game. I can't wait to see this game grow, and see what next for this game.
Not my cup of tea. Dated in a bad way. Enemies bounce around going "boing boing boing" and gleeking acid on you. Yuck!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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