
GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend! Hand-crafted challenges, secrets, and branching paths galore!
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GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Help Garbanzo (and Pinto if you have a buddy) save their Friends from the evil Billi' Bones and his wacky world full of hand-crafted challenges, secrets, and branching paths!

EXPLORE a world full of secret branching paths and weird characters!
PLAY through the whole game alone or with a friend!
FIGHT challenging bosses!
COLLECT Badges that give you new Powers!
CUSTOMIZE yourself with different hats and color palette swaps!
WITNESS a huge variety of lovingly crafted pixel art locales and chiptune music!
SPIT on everything?
MADE by one person?!? Wow! Are they okay?


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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Phenomenal game that fills the hole if you're craving a game like Super Mario World or an easier Celeste, but different enough that the game feels like its own thing. There's really satisfying secrets, great platforming, fun bosses, and silly dialogue! Only downside is that a few enemies can get really repetitive, but did not detract from the experience too much. I will definitely be returning to this in the future to attempt to get ALL of the secrets.
some may think 20 bucks is a bit much, but the dev poured their heart into this, it's so charming, fun and difficult. I can recommend anybody trying this, especially with a friend in coop.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game starts off great but gets more and more brutally punishing as you go along. Typically, you want the opposite -- a power fantasy where you become an overpowered god. Ori does a good job of this, introducing plenty of moves and powers that make the movement extremely smooth. Celeste also does this, with extended movement options. With garbanzo, you just sort of start as a goober and remain a goober, while levels just get more and more punishing. It got to the point where I stopped looking for secrets. And even the main path I stopped looking forward to playing, just sort of playing out of obligation before dropping the game entirely. I would say, roughly, the first half of the game is fun...ish. After that point, it drifts towards anti-fun. Sure, you can beat it. It's not really a skill issue vs non-skill-issue thing. It's just, the game is not fun enough to play. Also, this didn't really factor into my rating. I just don't really like the gameplay. But the vibes felt... off. There's a weird sort of existential angst / contempt that permeates this game. It's not front and center, but it keeps creeping in at the edges. Multiple 'friends' you rescue either actively hate your guts or are simply evil. Multiple levels feel adversarial and seem designed to waste your time. There are, like, five actual friends total out of everyone you rescue. There's a sort of bleakness despite the anti-capitalism activism messaging. Again, not a big deal, but it sort of clashes extremely hard with the whimsical art style and cheerful music. But yeah. I respect the fact that this was made by a solo developer. That is absurdly difficult to do. But at the end of the day, it's about how a game feels to play. And I actively stopped having fun pretty quick.
This might be the best platformer I've ever played. The simplistic moveset allows for an extremely diverse and expressive level design. The quick-swap badge system is great as it gives you multiple tools that can give you a leg-up in a pinch if you use them right. The music is baller. The humor is very charming, its quirky but not in-your-face. The difficulty is perfectly balanced, it's difficult without being frustrating with every screen being a checkpoint. Extremely smart game design.
So much effort and whimsy oozes out of everything. I keep putting off playing the game more because it feels like I need to save it for special occassions. Special, charming game.
really fun 2D platformer :]
A very fun but challenging platformer. It's very similar to Super Mario World, but is able to differentiate itself with it's "bullet heck" platforming. Unlike some platformers where cool mechanics are ditched to put extra attention on new ones, Garbanzo Quest combines established mechanics with old ones to make the new mechanics stand out even more. While the simple yet cute art style may fool you, this game is tough and full of many secrets, some of which being evil to find. Considering all this, Garbanzo Quest is a new favorite of mine, 9/10 experience, would love to see more! (One point docked due to Mr. Smiley being spammed, it would've have been nice to seen the other chaser enemies used more frequently.)
good
This is like a hidden gem like its actually so peak might be top 10 games ngl zagawee please give me a shoutout i need this twin
Amazing little game! There's a lot of really high-quality platforming to enjoy, with a lot of really neat level concepts. My biggest gripe with level design is that the Mr. Smiley enemy goes from being a cute little "we brought this guy back :)" joke between developer and player, into more of an almost universal inclusion. He can make for a fun challenge but it felt like he was the token "really hard mechanic" that ended up overused. More variety of ass-kickers would be welcome. I found the rules around pitfalls to be a little frustrating. Falling into a pit is supposed to launch you up onto a platform as a helpless little leguworm. However, it was really often that you wouldn't get launched high enough up from the pit, or would bonk your head immediately and die, and overall it felt a little undertuned. I think I would have preferred a more punishing instant-kill from pits with how inconsistent recovery could be. The powers are really neat and a fun highlight! I used the bounce powerup for most of my playthrough, but I had a friend who used the dog bark for almost all of his. We had different difficulties with our chosen playstyle, and learning from him helped me realize how fun learning the different techniques could be. I think the quick-select is a little clunky, I played on controller and would have liked the option to say, use the control stick for movement and the d-pad for power selection. There are some optional hidden objectives that essentially require you to rebind some buttons to dedicated powers, because you need 2-3 of them to make certain jumps. The game is really fun, and I'm absolutely looking forward to the developer's next game. Already donated on the game's kickstarter, keep up the great work! :D
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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