
A sci-fi simulation game, in which players must design, assemble and test spaceships, in a bid to build a supreme Galactic Mega-Corporation. Gain your reputation by engineering and selling your own spacecraft, testing them to the limit in RTS missions and simulated emergency and combat situations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has the tag line "Develop, Design, Deal, Deliver". And boy, it has so much potential. I mean loads. Develop cool tech for you projects. Design the vessel that meets the customers needs, while allowing you to fund further efforts. Deal with the customer to make that profit. Deliver the ideal product. Simple concept. Sadly, after an awesome start the developer(s) seem to have canned it. Currently, I can't even get it to open. Many of my designs showed faults I could prove we not there. I followed on line guides, tutorials etc and still no joy. In the end I never really got into the meat of the game because I couldn't get so many things to work. The producers developed a great game concept. They designed a solid looking game around it. They closed the deal on Steam, and took my £££'s. But the game, in the end, did not deliver.
7 years and the game hasn't really changed. It's very disappointing and doesn't really hold up well. The mechanic of designing your own ship gets to be frustrating and confusing. The UI is pretty low quality and doesnt do much for the game. Nothing's exciting about designing a ship or watching it on a mission.
Interesting design UI, but confusing real-time pausable "simulations". I'm not a fan of the 'manually send crew on patrols' idea -- even while "simulating" the tutorial's first "custom" ship, this is already tedious; I can't imagine enjoying myself on more complex ships. Trailers seem to actually show prerendered ships flying around: I don't think these are in the game. Otherwise, UI bugs: - Buggy with 150% UI scaling on Windows 10 (something I simply need on a 4k display unless I want to drop resolution manually). - Non-scalable UI means text ends up looking blurry. - Text regularly falls out of the container. I don't know what the cure for the core gameplay would be, but I don't think I will be returning to the game. For building things I want a city builder, or for space fights with a custom ship, either a spacesim or a 4x strategy. And for my "have crew on missions" needs, something like FTL. This is trying to be all, which might work -- but not with whatever custom UI they've built, and it'd need a lot of corrections to the core "control crew" mechanic to entertain me.
Simply one of the worst games I have ever tried to play. I was unable to make it out of the tutorial. I tried for over an hour. The crew missions part broke the game for me. I was never able to seal a hull breach no matter what I did. Following its instructions ends in crew death over and over. I deeply regret this purchase.
The game concept could be fun, but it crashes and has too many bugs to be a good game. It is not playable in its current state.
If you need the game to enjoy, then this one is not a pick. It is buggy, it is not well designed and overall problematic. It's a bad game. But if you are some game developer, then you should treat this game as some sort of "art" to collect. Starship corporation can be used as a reference for making very deep detailed ship editor with plenty of engineering "tetris". Hull space is limited. But you must fit a lot of necessary systems to make it work. Layout matters. Multiple floors/decks is awesome and pretty rare in similar games. Encounter generator has some nice ideas to challenge robustness of your ship. And UI ... is a good reference how you should not do it. So many things to look at and make better game. So really recommend it adding to your art collection. But still, do not mistake it for a "game".
Starship Corporation is a very promising looking hybrid of tycoon game meets FTL, but don't be decieved. That's just a veneer for a flaming dumpster fire. This is a case of developers being far more ambitious than their extremely limited capabilities, and the inevitable result. To put it a different way, this is 10 times more ambitious than FTL, and was made by a team 10 times less capable than the FTL guys. The resultant game here is riddled with gamebreaking bugs, a convoluted and barely functional UI (often a non-functional UI), and a whole bunch of lazy/rushed/incomplete/totally unpolished game elements. If this had been made properly, it would probably be a grand success on par with FTL or any other number of space themed strategy games, but it wasn't. However, pretending it had been, this would have been a game where you run a starship building corportation. Design ships, upgrade them, sell them, manage the materials needed to construct them, get into space fights, all kinds of activities with something for everyone. Unlimited promise, with nothing delivered to any acceptable level of quality. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game doesn't correctly account for modern PC displays, UI scaling isn't handled correctly. As a result of this unfortunate decision, text and UI elements don't display at a reasonable size, it's too small to be legible on most modern gaming PCs, and there's no in-game controls or options to correct this. This can render the game unplayable for many (and I believe this is a contributing factor to the UI basically not working much of the time). Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Coronado Games has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. The choice to use GameMaker Studio is indicative of the incapability of the developers to deliver on anything they promised here, and I feel bad for anyone who got scammed into buying this during Early Access. These technical defects push this game below acceptable standards for any modern PC game. Starship Corporation didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for "Starship Tycoon" which happens if you play the game for any meaningful amount of time, trivial to get, but less than 10 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Because the game is broken and unplayable for me, it may also not work for other gamers. This is a solid reason to approach this game with some skepticism. Starship Corporation has the ridiculous price of $20 USD, for which you could easily get any number of older AAA games. This kind of pricing from a developer that knows their game is an incomplete, unpolished, bug riddled disaster can't be described as anything but unethical. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Fun despite its flaws if you enjoy designing your own starships.
This game was not really finished but I have to give credit to the developer because they polished the unfinished game, sometimes it's funny like some of the ships are still crude polygons but have had textures added that make it look like that was the intended design. In essence this game delivers everything that it says it does, there are bugs and lacks QOL in every aspect but it is also functional and unique enough to stand out from other starship crew management games.
Really bad.. and I mean REALLY bad. Loads for ages, crashes for no reason, repetitive, ...Do I need to go on? It's got potential but that's sadly not going to be realized as it's been abandoned by its developers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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