
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've always wanted to play this ever since I played the demo of AYIM on the Wii over and over again as a kid. Very cool puzzle platformer with lots of personality !! The gameplay and flipping mechanics are fun, the music can range from chill to mysterious to funky, the paper aesthetic of this game is very charming and unique, and I just generally love the whole vibe of this game. The ONLY thing I wish this game had was full 360 degree rotation like the Wiiware version had; that was one of my favorite parts of that version.
17 levels? I just got the achievement for completing chapter two. A shiny, gold, rare achievement that only 7.9% of players have attained. This game was released in 2009, so perhaps the gracious explanation is that achievements were introduced later on, but if that isn't the case then I can see why what should be a common achievement is such a rare one. This mostly generic platformer has an interesting aesthetic and a fun gimmick that is tired now but I understand was somewhat ahead of its time, but the best descriptor I can give it is "annoying." The background ambience is annoying, so I turned that off. The sound effects are also annoying - very repetitive and insistent with no variation - but they give important gameplay cues. The player character's jumps are largely useless, as the true "jumping" you're supposed to do is achieved by rotating the world. Fine. But then you're contending with the absolutely unforgiving - and inconsistent - fall damage. Annoying. There are times when a fall will kill you seemingly just because, and other falls that should be fatal but aren't because that is what the game wants you to do. You're *supposed* to be able to break your fall safely on sloped surfaces, but even the slope used to introduces this mechanic only works a fraction of the time. Every movement demands exact and mysterious precision that the graphics make hard to perceive and the controls mostly don't allow. You die. You die. You die. All while the entire vibe of the game appears to want to be relaxing. I hope you enjoy jumping on bamboo poles. I spent the significant majority of my playtime trying to time my jumps in the nth of a second allowed to increase the jump distance a fraction of an inch. Missing that miniscule window of time means, more often than not, having to start over. The puzzles all felt bland and lacked the "aha!" moment of figuring it out. Truly, the most puzzling part was figuring out which corner to try to fling the character towards, because whatever next platform was outside the view of the screen... Also, I did encounter a game-breaking glitch in which a swing that was required to get from point A to B simply blipped out of existence and wouldn't come back. It wasn't stuck anywhere, it just disappeared while I was looking at it. There's no option to reset a checkpoint, so I just had to throw that run. Which was annoying, especially because it was after I had finally cleared a bunch of the aforementioned tedious bamboo poles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(DO NOT 100% THIS GAME, YOU WILL NOT ENJOY IT, JUST DO A CASUAL PLAYTHROUGH.) There is so much I want to say about this game, but then my review willl be too long. I will try to keep this brief. I have a love-hate relationship with And Yet It Moves. I'll start with the good parts. The artstyle of this game is timeless, and is the one part of the game that doesn't feel dated. If you ever wanted to play an Eric Carle book ( The man who Illustrated The Hungry Catterpillar) then this game is for you! The sound effects of this game are also funny, my personal favorites are the monkey sounds in chapter two (which is just the developers of this game making monkey sounds, lol), and the iconic/uniconic sound of falling in a black hole (just a dude whistling.) The soundtrack is original and cool-sounding, with all the sound effects and songs being composed only with the voices of humans. I have a soft spot for this game, so I didn't really notice or care about the flaws/bugs on my casual playthroughs, but GOOD LORD MAN, the mechanics of this game are inconsistent as Hell. The game tells you slopes don't kill you if you land on them, then there are perfect looking slopes that sometimes kill you and sometimes don't kill you. Sometimes you die from fall damage, sometimes you don't! THERE'S NO RHYME OR REASON!!! (There is also a bug where sometimes you boot up the game and your mouse cursor disappears, really weird.) And if you decide to get all gold badges for this game, it'll make you want to RIP ALL YOUR HAIR OUT INDIVIDUALLY. There are three badges to get for each mode (Limited Rotations, Survival, and Time Trial.) Limited rotations is just beating a level in as little rotations as possible, (the game is about rotating the world,) Survival is just trying to get through a world without dying, and Time Trial*. *Time trial is the hardest of the three, which is just you needing to beat a level under a pre-made time limit, and some of these pre-made time limits are complete ♥♥♥♥♥♥♥♥♥ on some levels, some are fairly easy to complete, and others require amazing percision to perform, but if you put a lot of elbow grease into it, it's only incredibly obnoxious and exhausting and insane. That's ignoring the last four levels. After beating the epilogue level, you unlock four hard final levels. These levels are fine to do on a normal playthrough, and honestly, the first two are easy to 100%, third is really annoying but doable, and the last level is seriously EVIL. The Chase is unironically the most ♥♥♥♥♥♥♥♥ level to ever get all the badges on. You need to complete an incredibly hard level on a strict time limit, while also needing to wrestle with the annoying inconsistent mechanics. You will die so many times on this level. You will start to feel hatred for the developers for this challenge, you will begin to go insane from the silence of the no music in these final four levels and the sounds of enemies chasing you. It requires insane luck, yes there's some skill to it, but it's mostly luck. It's too long to explain, just know it's like being teleported to the deepest layer of Hell where it's all frozen and cold, which is what you'll feel after you 100% this level. I decided to 100% this level first for some reason, and every subsequent level after that felt so much easier it's insane, and I'm glad I did it this way. Every other badge is Super Weenie Hut Jr's compared to this ♥♥♥♥. If any of you out there are interested in buying this game, DO NOT SEEK OUT TO FULLY COMPLETE I HAVE TO REITERATE ON THIS. The developers genuinely dropped the ball hard on how they went about this Crazy achievement. I felt so much anger everytime this game kicked me in the nuts, but I kept going. It feels gratifying finally completing the last level and the whole game for that matter, but it just isn't worth it. It requires too much luck with the inconsistent engine this game runs off for it to be worth it. This review ended up being long, but whatever. I do recommend this game to people, it's short, but I feel like it's memorable. It is the first game this studio has ever made, after all, just don't 100% it. if you do feel like 100% this game, come to me, I'll be glad to help.
Getting 100% was a slog, playing the same levels over and over again and dying to random rocks and an extra 0.02 cm of fall height. approximate amount of time to 100%: 20-30h ~ Estimated achievement difficulty: 7/10 (mostly bonus levels, especially "chase" for me) Minimum number of playthroughs needed: 21 levels 4 for each level (normal, minimum spins, time trial, no death) Multiplayer achievements: No Multiplayer. Missable achievements: No. (There's chapter select) Grinding Achievements: Yes!!. DLC-Only achievements: No. Time-gated achievements: No. Speed-run achievements: Yes!!. RNG-achievements: Yes!!. Does difficulty affect achievements: Yes!!! (gold stamps means max speed, minimal rotations and minimal deaths), doing a bit worse unlocks other stamps. Unobtainable/glitched achievements: Forum reports + Personal case * First achievement unlock: Fall on a steep slope with terminal speed, 5-10 minutes in. Or finish chapter 1 (4 levels) Is there a good guide: Not really. Notes: * Game features random achievements (Random, as I understand nobody knows how it's awarded, but it seems prety frequent) * Game features negative achievements (1000 Deaths, etc.) * Game features speedrun achievements but the leaderboard in game is broken and clicking to watch a ghost crashes the game. * Chapter select is available, Main menu>Choose a mode * The game is non-deterministic, Your checkpoints don't save the game state but the player position. It's possible (Hell, encouraged) to die and get teleported back to your checkpoint but now the rocks are out of the way for example. Another great example is Labyrinth, where in theory your character shouldn't be able to pass between 2 rectangles... but sometimes you pass, sometimes you die, most of the times you just stop as intended. It' Random. * Google is crap now and the AI's hallucinate all sorts of incompetence so finding out how to get some achievements was extra tricky (made a guide for the most confusing one IMO). * Some users report achievements not unlocking on the forums but I understand there were some patches years ago that allegedly fixed it. For me Kamikaze didn't want to unlock until the 3-4'th time. I also left the game running for 3.5 hours and it didn't want to unlock the Addicted achievement until way further. * I play everything from shooters to rhyhtm games for hours without problems but this game almost makes me vomit. Something about my brain can't handle the screen rotations. Fair warning, especially since there's a nausea-inducing achievement for the spin cycle level. This was most likely a student project that went way too far that was stuffed into humble bundles as filler. You can judge how people like this game by the fact that there are almost no guides and almost no videos, Just like you can judge how popular an Overwatch character is by the amount of rule34 posts on her. Way Under 49% Not Recommended.
It isn't the best Puzzle Game but the gameplay is pretty unique, same for art and sounds. Oh yeah, the sounds. I can not say for sure but at least the majority of all sounds in this game are made by humans. It feels like listening to a Beatboxer the whole time. Pretty funny... for a while. Anyway, you need to walk or jump and rotate the whole screen, which can be frustrating on some parts. Some parts are very easy, some are super tricky and need good timing. I had fun for some hours and it wasn't too long to get annoyed by the sounds. https://www.youtube.com/watch?v=LPngYbHuq7k
Originaly played the demo for this on the wii. its nice to see that my brain wasn't lying about remembering this game. fun short 2d platformer. not much else to say, I like it.
And Yet It Moves é um jogo de puzzle de plataforma no qual você pode rotacionar o mundo, assim alterando a gravidade, para passar de obstáculos e chegar no final de suas várias fases. Eu acho que ele é um jogo com uma mecânica inventiva pra época, e que faz um trabalho decente em usar ela de maneiras interessantes ao longo de sua duração, mas que não envelheceu tão bem quando comparado com seus contemporâneos do meio independente, assim como com as experiências que esse meio consegue nos proporcionar hoje em dia. Meu maior problema com ele foi que suas mecânicas se baseiam em física, e em muitos momentos achei seus sistemas bem instáveis, são bem menos confiáveis do que se esperaria - seja a gravidade acelerando do nada, ou um trampolim que te mata ao invés de te dar um impulso. Eu vi que na época o jogo foi lançado para o Nintendo Wii e permitia nele uma liberdade muito maior de movimentação, com o jogador definindo o grau de rotação do mundo, enquanto nessa versão aqui a rotação está limitada à ângulos de 90 graus, o que dá muito menos precisão para o jogador. Eu também senti falta de qualquer tipo de narrativa ou objetivo além de chegar no final de cada fase, eu sinto que senti falta de algo a mais para me manter investido além de sua mecânica. Dito isso, ainda estou recomendando And Yet It Moves: por mais que suas falhas tenham impedido ele de ter se mantido tão popular quanto Braid ou Limbo no decorrer dos anos, eu ainda acho que a originalidade de sua mecânica principal e a frequente diversidade e surpresa de momentos de seus níveis criam uma experiência que vale a pena ser jogada pelo menos uma vez para quem é fã do gênero. Eu especificamente só não acho que valha a pena pra quem deseja fazer 100% dele, eu mesmo desisti de ganhar de seus vários modos bônus depois de me frustrar com suas fases extras bem injustas. (Observação: 7 horas do meu tempo de jogo foram tentando pegar uma conquista de jogar o jogo por 3h30min sem parar, como não veio na segunda tentativa desisti, então meu tempo real de jogo ficaria em torno de 7 ou 8 horas.)
ガリレオ「それでも地球は回って…あれ?これ回ってるんじゃなくて重力の方向変わってね?」 このゲームの場合は正確にはそうです 一定の高さから落ちると死亡するので無茶な攻略が出来ない所がバランスが良く ゲームクリア後にスピードランの動画を見るとわかるが、想像以上に可能性に満ちた攻略が可能 一度クリアしただけなら到底思いつかない発想、短縮技術が散見され驚かされるが本当に練習しないと出来ないものが多い 速くクリアしようとすると難易度は跳ね上がります、そこに魅力を感じる事が出来ればプレイされるのも良いかと思います 単にクリアするだけならアイデア一本勝負のゲームという印象で終わると思いますが十分な満足感は得られます
5/10 would grab on deep sale + can increase game speed to %150 or decrease to %50 - short
+ 拼贴画风格美术 + 音效 + 独特的转场景方向的跳跳乐玩法配上不断出现的新机制 - bug:莫名掉出场景只能重打整关,场景里的通关必须的物体莫名消失只能重打整关 - 手感chunky:人物移动慢,复活后必须放开移动按键重按才能移动,换方向键连按两次有的时候第二次会没反应 - 人物能承受的下坠高度(速度)时高时低没个准,教学不足有的机制搞不懂想让你干嘛,有的地方前景背景不好区分,有的地方靠收小画面范围让你看不见周围哪能落脚增加难度 - 据说4个bonus level是给wii版设计的本来能自由转方向(不限90度),但是在pc版上不能自由转导致难度超高 (想诓骗不擅长跳跳乐的人来玩这个游戏
Players by region
Where this game's players are, estimated from review languages.
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