
Customize your unique faction in a new take on real-time strategy as you fight in a variety of skirmish, solo, and multiplayer battles. You are not only a commander, but also an engineer – so you have ultimate control over your faction’s units, factories, superweapons and economy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall the game is pretty good, but they made some really bad design decisions. For example, your military production buildings cap at 3, and provide no benefit after that. Imagine if Age of Empries or Starcraft II did this. No one would play, as it would kill the most prolific strategies in those games. Reaper spam? Not on my watch! Mass hussar? I don't think so, says Petroglyph! Super disappointing to have done this, and easily patchable. I wanted to make an air-focused army and drown the enemy in airframes. Unfortunately they just hard-lock the game in order to force you to build the same compositions as the enemy, turning fights into proportionally-similar armies fighting proportionally-similar armies. It's boring and bad game design. The economy side of the game is really fun actually, and takes some of the best elements from the Red Alert series but genuinely has super interesting units with a create-your-own faction which is the centre of this RTS. It's a shame to have done so well on the accessorial yet to mess up the fundamentals so decisively.
I really wish it were good, but it's a subpar RTS with a good design idea, and shallow gameplay, with poor QoL features and a tech tree with no suitable grinding methods, save a custom workshop map that forces you to do boring gameplay of destroying neutral structures. Most of the tech in the unit designer is downgrades, there are only like 5 weapons worth using, they're not even cool and you can't manage the aesthetics of your units, it's just based on their equipment. Only got these hours in this game because I want a modern RTS with customisable units, don't know of any others.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 things: 1:fine idea but very limted compared to games over 20 years old like warzone 2100 or impossible creatures which is fine cause most newer games are. 2: what i cant come over is that multiplayer does not work it keeps popping up "host Launched the match connecting to game servers" and wont start ever, solo play works instantly but MP simply does not work, also i send a steam invite to my mate, 2 hours later he got it from the game (now noted the player i wanted to play with have slow/buggy internet so might try with another one and see if its better) TLDR: If you want to play this game as a solo player then fine, if you want multiplayer find another game
Pros: + Unique mechanics where you create your own faction (I think that it is a good choice by developers that you can only modify faction outside of real game, so you need to think about everything in advance when creating a faction) + Solid RTS gameplay and feeling which of course resembles CnC very much (well it's Petroglyph) + Music by Frank Klepacki!!!!! Yay! + Runs very smoothly and is quite polished already + Very reasonable price for content that is offered + 8 player support from a get go Some remarks: - Progression mechanics in multiplayer mode are questionable - AI feels very similar to 8-bit armies one (and also borrowed same issues) - maybe you should look back into "Grey Goo" AI, because that one felt better - In my opinion they should drop mechanics that only 1 barracks or only 1 ligh factory can make units (second and third just increases production speed) - Base expansion should be handled differently - you should be able to build mobile outpost or something similar and decide where to expand yourself (pre-build outposts could be replaced by some other valuable structures - unique turrets or some constant money generators - banks or something other) - I hope to see observer mode and to be able to choose AI factions as enemies (from those that I created) - I think that faction skins (just looks) would benefit this game very much - I would be willing to pay for them to make my faction look distinctive
RTS de type C&C avec un arbre technologique pour votre propre développement de troupes. C'est joli, les maps sont sympa dans un style épuré et le jeu répond bien. Pour le reste, on cherche encore la micro gestion dans le tas de troupes dont vous aurez besoin pour anéantir l'IA Bot tout comme l'aspect éco qui est simpliste. Au final un jeu à déocuvrir oui et non car déjà vu 1000 fois, même le mode multi ne nous occupe pas plus de 2 ou 3 games. Au final retournez vers vos RTS millésimés, le messie n'est pas encore arrivé et gardez votre argent.
It's okish. The Campaign seems totally unfair in my opinion, even on the easiest difficulty. I love the art style though! Really awesome.
While I am leaving a positive review, only play this if coming in with low expectations and if the desire to "make your own faction" really appeals to you. It can be a fun RTS game to mess around in for a bit, but it definitely does not have the staying power of other big RTS titles (Warcraft, Starcraft, Command and Conquer, Supreme Commander, etc.) If you want to try out a different RTS, give Forged Battalion a spin, otherwise I probably would stick with the classics. For some more detailed information... -- I don't play Multiplayer, but I have a feeling its dead. -- Faction Customization is this game's meta progression. Earn points by playing the game, then invest in your Tech Tree to unlock new weapons, support items, and movement types. -- Campaign Missions are glorified skirmish maps, and later devolve into "Can you beat this map while the enemy has a BS mechanic and a super unit?" While there is some appeal to having "Boss Units" in RTS games, the execution here does not feel like an enjoyable experience. === For reference, I'm at Mission 11 out of 15. Mission 5 has you deal with a super tank that can call down missile barrages that annihilate your army. Oh, and you are fighting 3 enemies on top of that. // Mission 10? Try dealing with a super artillery that can annihilate your army easily if the enemy has vision of you on their side of the map. While you have a (useless) ally this time, its still essentially you versus 3 enemies. I had to play with the classic AI challenge of "Let them exhaust their resources before finally counterattacking and then actually finishing the mission..." === Oh, and the story is forgettable. It just serves as a vehicle to move from mission to mission. -- I feel like the best upgrades are the early generic ones that simply boost HP (Armor Support, Tread Movement). Then again, I'm a simple macro guy who just A-Moves, so the more specialized and "fun" upgrades are not for my playstyle. I'll stick to my bullets and proton launchers instead of lasers and gravity cannons. -- [b][BUG][/b] You can save different "faction loadouts," but always double check before going on a mission as sometimes a unit slot may not have saved correctly for whatever reason. Again, it can be a fun time as a distraction, especially for its low price. Just don't expect too much out of it. * * * * * [b]Update:[/b] 8/21/2025 I just finished the campaign (15 missions), and I'm definitely seeing the fact that the game is unfinished. While it does end with the player defeating the "main antagonist," there was clearly buildup to another enemy that may have been worse than the person we just took down. Also, the campaign unceremoniously ends. No ending sequence, just a "Victory!" screen and its back to main menu like before. -- There were also apparently hints of another Tech Level (you can see the lines extending past the right side of the screen), but supposedly like the ending of the Campaign, it was never implemented. Despite this and Forged Battalion's other flaws, I still found it to be an enjoyable RTS for what it is. I stand by my original statement, its fun as a distraction with its low price, just come in with lowered expectations.
Forged Battalion isn't the best RTS game ever, but the customizeable factions is super cool, and it has great music. I really enjoy playing this game.
зашёл вечерком с другом на пару каток. вспомнил starcraft. понял что это как starcraft, но юнитов ты сам делаешь. начал пробовать. собрал пару команд. сыграли. потом ещё одну. ой, а скок время? 5 ЧАСОВ УТРА. с кайфом, советую
I really wanted to like this game, especially because the idea of customising your own units is genuinely cool. Unfortunately, the execution just isn’t there. The very first mission drops you straight into what feels like a skirmish, with the only instruction from the AI commander being “Destroy the enemy team.” That’s it. No explanation of mechanics, no guidance on strategy, and no proper tutorial to ease you in. I’ve played plenty of RTS games, so I managed to pick things up fairly quickly, but even then it feels like being thrown in at the deep end. New players would be completely lost. Gameplay quickly boils down to unit spam: build units, get attacked, defend, push back, then repeat. The enemy has access to more unit types early on, yet the game never explains unit counters, base-building priorities, or even why certain upgrades are locked. Instead of learning through play, you’re left guessing. To make matters worse, every explanation of how the game works is hidden behind walls of text buried in menus. There’s no clear, hands-on teaching during missions, which makes the learning process feel tedious rather than engaging. It also makes some baffling design choices, like giving you a super weapon in the very first mission. This completely kills any sense of progression or balance and undermines what should be an introductory learning phase. There’s a solid idea at the core of this game, and credit where it’s due for trying something different with customisation. But the lack of structure, meaningful guidance, and thoughtful pacing makes the whole experience feel rushed and poorly designed. I can’t recommend it in its current state. Overall, I’d give this game a 3/10. Those points are for the customisation system and the attempt to do something new compared to other RTS games, but it falls short due to weak design and lacklustre execution. I picked this up through Humble Bundle, but if I’d paid full price, I’d be genuinely disappointed.
Players by region
Where this game's players are, estimated from review languages.
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